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H-Balance (Team balancer)


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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 03-06-2013 , 09:10   Re: H-Balance (Team balancer)
Reply With Quote #41

Quote:
Originally Posted by red! View Post
Admin immunity: I hate that. I always leave these shity "donator"-servers immediately.
Nevertheless it would be easy to do a quick implementation that would work in most of the cases. But that would lead to really bad behaviour when the amount of protected admins makes fair balancing impossible and cause the balance trigger conditipn to fire permanently. That would lead to a bunch of annoying bug reports by people who do not read manuals.
hmm what if you made 2 versions of the plugin, 1 without the admin immunity added and 1 with.
or just simply added a note to the cvar in the config that tells people what will happen if they turn on admin immunity, just like dalto did with his balancer.

Quote:
// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 0
and you could make it disabled by default.

Last edited by DoPe^; 03-06-2013 at 09:10.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-15-2013 , 21:35   Re: H-Balance (Team balancer)
Reply With Quote #42

Problems, when teams are swapped, the players do not receive cash for some reason, they are broke for some reason.
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Avo
Senior Member
Join Date: Apr 2012
Old 03-17-2013 , 18:47   Re: H-Balance (Team balancer)
Reply With Quote #43

With all those immunity requests (I'm not interested myself), I'm afraid some other important requests
could be forgotten, so here they are:
  • Control Join (0/1) : new player is automatically affected in the worst team
  • Lock Teams (0/1) : players can't change team manually
  • Min Players (0+) : minimum number of players to enable Team Balance

Thanks again.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 03-18-2013 , 17:45   Re: H-Balance (Team balancer)
Reply With Quote #44

@icewolf: what are you talking about? the half-time switch? that't not this plugin, that's the engine, I do not do anything about players money
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 03-18-2013 , 18:52   Re: H-Balance (Team balancer)
Reply With Quote #45

red!

would this work for TF2?
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 03-18-2013 , 18:57   Re: H-Balance (Team balancer)
Reply With Quote #46

no, unfortunately not really.

It will do no harm, but it is not optimized for games with respawning. Thought about some addition for this kind of game but did not find the time to implement that yet.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 03-18-2013 , 19:45   Re: H-Balance (Team balancer)
Reply With Quote #47

id love to have a simple auto team balancer for my tf2 servers, im currently using this gscramble (https://forums.alliedmods.net/showthread.php?p=795723) plugin and it only seems to work half the time. ive personally was in a game and the teams ended up being 4 vs 12 and gscrmable never kicked in and none of the other team balance plugins work, that ive found.

id love to add this to my servers if it worked for tf2, if you add tf2 support that is.

Last edited by island55; 03-18-2013 at 19:46.
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PlasteR
Senior Member
Join Date: May 2011
Location: Poland
Old 03-19-2013 , 07:20   Re: H-Balance (Team balancer)
Reply With Quote #48

Min Players (0+) : minimum number of players to enable Team Balance
Because the server is three players what time they are on the power balances

Quote:
// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 0
and you could make it disabled by default.
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 03-31-2013 , 05:51   Re: H-Balance (Team balancer)
Reply With Quote #49

Nice plugin ;)
Is it possible to change the color of the text in translation?

Code:
{green}, {lightgreen}, {red}

Last edited by eXplode82; 03-31-2013 at 05:52.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 03-31-2013 , 07:17   Re: H-Balance (Team balancer)
Reply With Quote #50

No, at least I did not implement it explicitely. Maybe there's a sourcemod-buildin function for coloring text, but I don't know anything about it ...
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