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[CS:GO/CSS] Increase HUD limit for money, heath and armor


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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-15-2019 , 07:42   [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #1

For CSS store 17 into Health, Armor, Money to increase hud limit

PHP Code:
public void OnPluginStart()
{
    
// Allow to send new tables
    
FindConVar("sv_sendtables").IntValue 1;

    
// Loads a gamedata configs file
    
Handle hConfig LoadGameConfigFile("plugin.fix");

    
// Load other offsets
    
int iBits               GameConfGetOffset(hConfig,  "CSendProp::m_nBits"))
    
Address g_SendTableCRC  GameConfGetAddress(hConfig"g_SendTableCRC"))
    
Address m_ArmorValue    GameConfGetAddress(hConfig"m_ArmorValue"))
    
Address m_iAccount      GameConfGetAddress(hConfig"m_iAccount"))
    
Address m_iHealth       GameConfGetAddress(hConfig"m_iHealth"))

    
// Memory patching
    
StoreToAddress(m_ArmorValue view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iAccount view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iHealth view_as<Address>(iBits), 32NumberType_Int32);

    
/// 1337 -> it just a random and an invalid CRC32 byte
    
StoreToAddress(g_SendTableCRC1337NumberType_Int32);

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Offsets"
        
{
            
"CSendProp::m_nBits"
            
{
                
"windows"   "12"
                "linux"     "12"
            
}
        }

        
// Sigs from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Signatures"
        
{
           
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"   "server"
                "windows"   "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"     "\x55\x89\xE5\x53\x81\xEC\xE4\x04\x00\x00"
            
}
            
"ServerClassInit<DT_BasePlayer::ignored>" // Str: "DT_BasePlayer"
            
{
                
"library"   "server"
                "windows"   "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x34\x0C\x00\x00"
                "linux"     "\x55\x89\xE5\x53\x81\xEC\xA4\x00\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x2B\x00\x00\x00"
            
}
            
"SendTable_Init" // Str: "SendTable[%03d] = %s\n"
            
{
                
"library"   "engine"
                "windows"   "\x55\x8B\xEC\x83\xEC\x0C\x83\x3D\x2A\x2A\x2A\x2A\x00\x53"
                "linux"     "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x7D\x08\x85\xC0"
            
}
        }
      
        
// Addr from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Addresses"
        
{
            
"m_ArmorValue"
            
{
                
"signature" "ServerClassInit<DT_CSPlayer::ignored>"
                "linux"
                
{
                    
"read"  "2077"
                
}
                
"windows"
                
{
                    
"read"  "2689"
                
}
            }
            
"m_iAccount"
            
{
                
"signature" "ServerClassInit<DT_CSPlayer::ignored>"
                "linux"
                
{
                    
"read"  "1459"
                
}
                
"windows"
                
{
                    
"read"  "1868"
                
}
            }
            
"m_iHealth"
            
{
                
"signature" "ServerClassInit<DT_BasePlayer::ignored>"
                "linux"
                
{
                    
"read"  "565"
                
}
                
"windows"
                
{
                    
"read"  "495"
                
}
            }
            
"g_SendTableCRC"
            
{
                
"signature" "SendTable_Init"
                "linux"
                
{
                    
"read"  "270"
                
}
                
"windows"
                
{
                    
"read"  "205"
                
}
            }
        }
    }

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Last edited by gubka; 03-24-2019 at 18:12.
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SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 03-24-2019 , 11:43   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #2

Client got "Server uses different class tables." error.
How about?
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-24-2019 , 18:11   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #3

Quote:
Originally Posted by SHUFEN.jp View Post
Client got "Server uses different class tables." error.
How about?
Did you used FindConVar("sv_sendtables").IntValue = 1;?
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SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 03-25-2019 , 00:55   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #4

Quote:
Originally Posted by gubka View Post
Did you used FindConVar("sv_sendtables").IntValue = 1;?
Thanks!
Btw, m_iAccount isn't corrected in Windows. (Health and ArmorValue is working fine) Can you fix it?
Also it is good if you can add Clip and ReservedAmmo values.
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SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 03-25-2019 , 04:11   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #5

Fmm...
I added "m_iClip1" and "m_iPrimaryReserveAmmoCount".

PHP Code:
public void OnPluginStart() {
    
FindConVar("sv_sendtables").SetInt(1);

    
// Loads a gamedata configs file
    
Handle hConfig LoadGameConfigFile("HUDLimitIncreaser.games");

    
// Load other offsets
    
int iBits                            GameConfGetOffset(hConfig,  "CSendProp::m_nBits");
    
Address g_SendTableCRC                GameConfGetAddress(hConfig"g_SendTableCRC");
    
Address m_ArmorValue                GameConfGetAddress(hConfig"m_ArmorValue");
    
Address m_iAccount                    GameConfGetAddress(hConfig"m_iAccount");
    
Address m_iHealth                    GameConfGetAddress(hConfig"m_iHealth");
    
Address m_iClip1                    GameConfGetAddress(hConfig"m_iClip1");
    
Address m_iPrimaryReserveAmmoCount    GameConfGetAddress(hConfig"m_iPrimaryReserveAmmoCount");

    
// Memory patching
    
StoreToAddress(m_ArmorValue view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iAccount view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iHealth view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iClip1 view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iPrimaryReserveAmmoCount view_as<Address>(iBits), 32NumberType_Int32);

    
/// 1337 -> it just a random and an invalid CRC32 byte
    
StoreToAddress(g_SendTableCRC1337NumberType_Int32);

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Offsets"
        
{
            
"CSendProp::m_nBits"
            
{
                
"windows"    "12"
                "linux"        "12"
            
}
        }

        
// Sigs from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Signatures"
        
{
            
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xE4\x04\x00\x00"
            
}

            
"ServerClassInit<DT_BasePlayer::ignored>" // Str: "DT_BasePlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x34\x0C\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xA4\x00\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x2B\x00\x00\x00"
            
}

            
"ServerClassInit<DT_BaseCombatWeapon::ignored>" // Str: "DT_BaseCombatWeapon"
            
{
                
"library"    "server"
                "windows"    "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00"
                
//"linux"        ""
            
}

            
"SendTable_Init" // Str: "SendTable[%03d] = %s\n"
            
{
                
"library"    "engine"
                "windows"    "\x55\x8B\xEC\x83\xEC\x0C\x83\x3D\x2A\x2A\x2A\x2A\x00\x53"
                "linux"        "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x7D\x08\x85\xC0"
            
}
        }

        
// Addr from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Addresses"
        
{
            
"m_ArmorValue"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2077"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2689"
                
}
            }

            
"m_iAccount"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1459"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1868"
                
}
            }

            
"m_iHealth"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "565"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "495"
                
}
            }

            
"m_iClip1"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "816"
                
}
            }

            
"m_iPrimaryReserveAmmoCount"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "865"
                
}
            }

            
"g_SendTableCRC"
            
{
                
"linux"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "270"
                
}
                
"windows"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "205"
                
}
            }
        }
    }

And now working for 'm_ArmorValue' and 'm_iHealth' and 'm_iPrimaryReserveAmmoCount'
But still not working on "m_iAccount" and "m_iPrimaryReserveAmmoCount"

Last edited by SHUFEN; 03-25-2019 at 05:30.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 04-05-2019 , 17:35   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #6

Quote:
Originally Posted by SHUFEN.jp View Post
Fmm...
I added "m_iClip1" and "m_iPrimaryReserveAmmoCount".

PHP Code:
public void OnPluginStart() {
    
FindConVar("sv_sendtables").SetInt(1);

    
// Loads a gamedata configs file
    
Handle hConfig LoadGameConfigFile("HUDLimitIncreaser.games");

    
// Load other offsets
    
int iBits                            GameConfGetOffset(hConfig,  "CSendProp::m_nBits");
    
Address g_SendTableCRC                GameConfGetAddress(hConfig"g_SendTableCRC");
    
Address m_ArmorValue                GameConfGetAddress(hConfig"m_ArmorValue");
    
Address m_iAccount                    GameConfGetAddress(hConfig"m_iAccount");
    
Address m_iHealth                    GameConfGetAddress(hConfig"m_iHealth");
    
Address m_iClip1                    GameConfGetAddress(hConfig"m_iClip1");
    
Address m_iPrimaryReserveAmmoCount    GameConfGetAddress(hConfig"m_iPrimaryReserveAmmoCount");

    
// Memory patching
    
StoreToAddress(m_ArmorValue view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iAccount view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iHealth view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iClip1 view_as<Address>(iBits), 32NumberType_Int32);
    
StoreToAddress(m_iPrimaryReserveAmmoCount view_as<Address>(iBits), 32NumberType_Int32);

    
/// 1337 -> it just a random and an invalid CRC32 byte
    
StoreToAddress(g_SendTableCRC1337NumberType_Int32);

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Offsets"
        
{
            
"CSendProp::m_nBits"
            
{
                
"windows"    "12"
                "linux"        "12"
            
}
        }

        
// Sigs from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Signatures"
        
{
            
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xE4\x04\x00\x00"
            
}

            
"ServerClassInit<DT_BasePlayer::ignored>" // Str: "DT_BasePlayer"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x34\x0C\x00\x00"
                "linux"        "\x55\x89\xE5\x53\x81\xEC\xA4\x00\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x2B\x00\x00\x00"
            
}

            
"ServerClassInit<DT_BaseCombatWeapon::ignored>" // Str: "DT_BaseCombatWeapon"
            
{
                
"library"    "server"
                "windows"    "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00"
                
//"linux"        ""
            
}

            
"SendTable_Init" // Str: "SendTable[%03d] = %s\n"
            
{
                
"library"    "engine"
                "windows"    "\x55\x8B\xEC\x83\xEC\x0C\x83\x3D\x2A\x2A\x2A\x2A\x00\x53"
                "linux"        "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x7D\x08\x85\xC0"
            
}
        }

        
// Addr from the lib ( https://forums.alliedmods.net/showthread.php?t=309074 )
        // You can update them only by yourself using tutorial in the link
        
"Addresses"
        
{
            
"m_ArmorValue"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2077"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "2689"
                
}
            }

            
"m_iAccount"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1459"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_CSPlayer::ignored>"
                    "read"        "1868"
                
}
            }

            
"m_iHealth"
            
{
                
"linux"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "565"
                
}
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BasePlayer::ignored>"
                    "read"        "495"
                
}
            }

            
"m_iClip1"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "816"
                
}
            }

            
"m_iPrimaryReserveAmmoCount"
            
{
                
"windows"
                
{
                    
"signature"    "ServerClassInit<DT_BaseCombatWeapon::ignored>"
                    "read"        "865"
                
}
            }

            
"g_SendTableCRC"
            
{
                
"linux"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "270"
                
}
                
"windows"
                
{
                    
"signature"    "SendTable_Init"
                    "read"        "205"
                
}
            }
        }
    }

I am not test windows, and i only will check the addresses before next zp update, but i checked the address now and it look correct
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Last edited by gubka; 04-05-2019 at 17:43.
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SHUFEN
Senior Member
Join Date: Jun 2014
Location: Japan, Tokyo
Old 04-05-2019 , 22:05   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #7

Quote:
Originally Posted by gubka View Post
I am not test windows, and i only will check the addresses before next zp update, but i checked the address now and it look correct
Yep. I also make sure that address is correct.
But seems not working.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 04-09-2019 , 07:02   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #8

Quote:
Originally Posted by SHUFEN.jp View Post
Yep. I also make sure that address is correct.
But seems not working.
it works on linux so i am not sure why windows have that problems
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Last edited by gubka; 04-09-2019 at 07:03.
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TheDS1337
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Join Date: Jun 2012
Old 04-23-2019 , 12:45   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #9

Just to spare you guys few hours of debugging, like it did to me today... the offsets needs to be updated due to yesterday's update. They keep crashing the client that you don't even know where the problem is.

Last edited by TheDS1337; 04-23-2019 at 13:07.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 05-02-2019 , 19:00   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #10

Quote:
Originally Posted by TheDS1337 View Post
Just to spare you guys few hours of debugging, like it did to me today... the offsets needs to be updated due to yesterday's update. They keep crashing the client that you don't even know where the problem is.
I only update that sig
PHP Code:
             "ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
            
{
                
"library"   "server"
                "windows"   "\x55\x8B\xEC\x83\xE4\xF8\x51\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x20\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x06\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x05\x2A\x2A\x2A\x2A\x80\xC7\x05\x2A\x2A\x2A\x2A\x00\x08\x00\x00\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x40\x00\x00\x00"
                "linux"     "\x55\x89\xE5\x53\x81\xEC\x34\x05\x00\x00\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\xC7\x04\x24\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xC7\x44\x24\x0C\x2A\x2A\x2A\x2A\xC7\x44\x24\x08\x7C\x00\x00\x00"
            

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Last edited by gubka; 05-02-2019 at 19:00.
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