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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-23-2022 , 11:40   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #111

This is what happen when i watch source tv demos. Should i add isfakeclient in the check or something?

https://ibb.co/qjFvMyz
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Shadowysn
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Join Date: Sep 2015
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Old 11-16-2022 , 23:13   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #112

Ported animation system from VScript version of legs to Sourcemod.
Uses lesser, specific animations to reduce clipping as much as possible at the cost of lesser animation individuality, and detects crouching via specific netprops instead of the delayed third-person animation, so crouching legs are much less delayed.

For some reason, the legs become and remain broken T-Poses until the next map whenever any version of the plugin is reloaded. Beware of that.

Version 1.5.3b
Fixed legs not accounting for temporary health decay properly
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File Type: sp Get Plugin or Get Source (_[L4D2]Survivor_Legs.sp - 163 views - 28.8 KB)
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Last edited by Shadowysn; 06-22-2023 at 02:57. Reason: Updated to Version 1.5.3b
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-17-2022 , 01:40   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #113

Quote:
Originally Posted by Shadowysn View Post
Ported animation system from VScript version of legs to Sourcemod.
Uses lesser, specific animations to reduce clipping as much as possible at the cost of lesser animation individuality, and detects crouching via specific netprops instead of the delayed third-person animation, so crouching legs are much less delayed.

For some reason, the legs become and remain broken T-Poses until the next map whenever any version of the plugin is reloaded. Beware of that.
nice work, I feel the legs animations are better
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 02-28-2023 , 07:11   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #114

Quote:
Originally Posted by Shadowysn View Post
Ported animation system from VScript version of legs to Sourcemod.
Uses lesser, specific animations to reduce clipping as much as possible at the cost of lesser animation individuality, and detects crouching via specific netprops instead of the delayed third-person animation, so crouching legs are much less delayed.

For some reason, the legs become and remain broken T-Poses until the next map whenever any version of the plugin is reloaded. Beware of that.
I can have a look can you submit a pull request on github thanks.
About time got some help with it thanks.
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Lux
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Join Date: Jan 2015
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Old 07-07-2023 , 10:21   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #115

Updated to 1.6.0
https://github.com/LuxLuma/-L4D2-Sur...6c5c5d9bc5a4ac

Uses slightly different system to animate legs inline with this thank shadowysn for the improved system!
https://steamcommunity.com/sharedfil...?id=2865107042

Added cvar to toggle LMC to add to the legs model.
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Mr.Alex18
New Member
Join Date: Jan 2023
Old 08-15-2023 , 19:24   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #116

Dude this plugin is so cool, you are a master doing this stuff. Why don't you create an "infected_legs" too?
It'll be perfect
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ChurchRVB
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Join Date: Sep 2022
Location: USA
Old 10-25-2023 , 19:29   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #117

Is there any-way to make it to where stuff like Molotovs, etc is vieable on the legs? I know the workshop version has this.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 11-10-2023 , 16:01   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #118

Quote:
Originally Posted by ChurchRVB View Post
Is there any-way to make it to where stuff like Molotovs, etc is vieable on the legs? I know the workshop version has this.
That is something that could be done yes.
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ray71739
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Join Date: Dec 2023
Old 12-27-2023 , 12:25   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #119

There's a bug when you play as Louis. You will have 4 hands.
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JustMadMan
Member
Join Date: Feb 2023
Old 12-27-2023 , 12:36   Re: [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Reply With Quote #120

Quote:
Originally Posted by ray71739 View Post
There's a bug when you play as Louis. You will have 4 hands.
This is related to all the survivors, since the legs of the Survivors are just a model in a model
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