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[L4D] Force Mission Changer 1.4.0


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-15-2021 , 01:03   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #681

Quote:
Originally Posted by ZBzibing View Post
[L4D1]I hope someone can support the replacement of the custom map. When a player does not have a third-party map, it will not affect the server to replace the map, and forcibly execute the sm_l4dco_mapchanger.txt sequence
For now, the sourcemod server can not detect or check which player does not have a third-party map...
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Last edited by HarryPotter; 11-15-2021 at 01:03.
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ZBzibing
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Join Date: Dec 2012
Old 11-28-2021 , 20:06   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #682

Quote:
Originally Posted by HarryPotter View Post
For now, the sourcemod server can not detect or check which player does not have a third-party map...
If player A has an unofficial map and player B does not, when the unofficial map is automatically changed, sometimes it will fail and sometimes it will succeed. Let's hope he can force it.
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-28-2021 , 20:08   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #683

If anyone can improve, next map change tips. I wanted him to appear during the animation when the player was rescued, so it would stand out
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 02-25-2022 , 21:54   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #684

Hello,

plugin is working great but is it possible when u type !nextmap > it tells u what chapter is next rather than saying "pending vote".

Thanks
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-02-2022 , 15:16   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #685

Force Mission Changer Improved Version 2.4 [2022/9/3]
-Translation updated
-Data updated
-Cvars updated
-Support survival mode
-Quantity of rounds (tries) events survivors wipe out before force of changelevel in survival.
-Add Command to Display Next Map
Code:
sm_fmc_nextmap
sm_fmc
Example Config:
Spoiler
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Last edited by HarryPotter; 09-02-2022 at 15:19.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 10-22-2022 , 07:15   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #686

What i found was that on map change, even if 1 person doesn't have a the custom map, it boots everyone and then changes to VS for some reason which i am investigating just now.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 11-07-2022 , 20:15   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #687

Harry. Quick question. Is there anyway to check to see if the client doesn't have the nextmap, or on mapchange, boot them if they don't have the map, and stop the server from defaulting back to the map set in server.cfg
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-08-2022 , 05:07   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #688

Quote:
Originally Posted by Dominatez View Post
Harry. Quick question. Is there anyway to check to see if the client doesn't have the nextmap, or on mapchange, boot them if they don't have the map, and stop the server from defaulting back to the map set in server.cfg
No anyway to check
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Last edited by HarryPotter; 11-08-2022 at 05:07.
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tiphong
Member
Join Date: Aug 2022
Location: Taiwan
Old 06-06-2023 , 02:51   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #689

hi, just to let anyone know, using this plugin and any edited versions of it will crash your server on map change, maybe not immediately but after about 5-50 maps (totally random), it will get stuck and the server will not crash, but it won't be responsive and have to force close it. also the plugin have other bugs like resetting the map to the first map,i was trying to figure this out on my coop server and this was for sure the culprit, it is more likely to crash when you have a lot of players . i have tried all different original and original edited versions of FMC but its all the same, better to use force mission changer improved or ACS improved but i think ACS is the most reliable nowadays.

Last edited by tiphong; 06-06-2023 at 02:57.
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