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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 07-09-2022 , 07:16   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1391

Hi Psyk0tik, so if the Yell ability doesn't deafen survivors now, what does it actually do?

Also, if possible, can you make the Shield ability's health scale with current number of survivors too?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-09-2022 , 20:49   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1392

Quote:
Originally Posted by thewintersoldier97 View Post
Hi Psyk0tik, so if the Yell ability doesn't deafen survivors now, what does it actually do?
The roar causes a shockwave and damages nearby survivors.

Quote:
Originally Posted by thewintersoldier97 View Post
Also, if possible, can you make the Shield ability's health scale with current number of survivors too?
It's possible but overly complicated. You can just use the playercount configs to set the shield's health for each number of players.
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Last edited by Psyk0tik; 07-09-2022 at 20:50.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 07-10-2022 , 04:29   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1393

Got it, thank you
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zonbarbar
Member
Join Date: Jul 2022
Old 07-31-2022 , 09:13   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1394

if i wanna let Regular Wave Interval keep going when tanks are alive,what do i need to do,i'm trying to edit sp,but nothing change.

Last edited by zonbarbar; 07-31-2022 at 22:58.
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ddd123
Senior Member
Join Date: May 2021
Old 07-31-2022 , 13:54   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1395

Hi, i don't know if this is bug, suppose to be how work or my other plugins made mess it up again.
When i get choked/buried i can fire my weapon but really very rapidly fast when holding my left mouse click but the bullets does no damages
https://imgur.com/a/xYLv7bS

I wonder if this is possible but can you make it somehow unarmed the survivors while choked/buried and back to normal when the choke/bury duration is done?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-01-2022 , 07:51   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1396

Quote:
Originally Posted by zonbarbar View Post
if i wanna let Regular Wave Interval keep going when tanks are alive,what do i need to do,i'm trying to edit sp,but nothing change.
I think the timer logic itself would have to be rewritten to allow for that, but you can try removing this part in red:
Code:
if (!bCanTypeSpawn() || g_esGeneral.g_bFinalMap || g_esGeneral.g_iTankWave > 0 || iCount > 0 || (g_esGeneral.g_iRegularLimit > 0 && g_esGeneral.g_iRegularCount >= g_esGeneral.g_iRegularLimit))
{
	g_esGeneral.g_hRegularWavesTimer = null;

	return Plugin_Stop;
}
Quote:
Originally Posted by ddd123 View Post
Hi, i don't know if this is bug, suppose to be how work or my other plugins made mess it up again.
When i get choked/buried i can fire my weapon but really very rapidly fast when holding my left mouse click but the bullets does no damages
https://imgur.com/a/xYLv7bS

I wonder if this is possible but can you make it somehow unarmed the survivors while choked/buried and back to normal when the choke/bury duration is done?
I don't know for sure if the rapid fire is caused by other plugins, but I'll check if I can restrict weapon/item usage while those abilities are active.
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moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 08-01-2022 , 08:01   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1397

Quote:
Originally Posted by ddd123 View Post
Hi, i don't know if this is bug, suppose to be how work or my other plugins made mess it up again.
When i get choked/buried i can fire my weapon but really very rapidly fast when holding my left mouse click but the bullets does no damages
https://imgur.com/a/xYLv7bS

I wonder if this is possible but can you make it somehow unarmed the survivors while choked/buried and back to normal when the choke/bury duration is done?
Thats because Choke/Bury Abilites block button Attack, Shove and Use while choke/bury. In other words, U cant use that button while get affected by that ablities. Thats sourcemod default when block button by OnPlayerRunCmd. Maybe the otherway prevent that is make players in Fling Status while get hit by that (Like Ice Abilities)

Code:
                buttons &= IN_ATTACK;
		buttons &= IN_ATTACK2;
		buttons &= IN_USE;

Last edited by moschinovac; 08-01-2022 at 08:02.
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JasonLau
New Member
Join Date: Aug 2022
Old 08-02-2022 , 08:12   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1398

Hello
where I can change the respawn time of each tank and
Tank respawn time interval can be longer
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-02-2022 , 14:10   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1399

Quote:
Originally Posted by JasonLau View Post
Hello
where I can change the respawn time of each tank and
Tank respawn time interval can be longer
Hi, I will respond to your private messages here since they are relevant to your question:

This plugin does not handle Tanks spawned by the director or custom maps like Tanks Playground. There is no way for me to determine the "spawn interval" of Tanks in that map since that map relies on a specific number of Tanks spawning/dying for each wave.

You could probably use Stripper to adjust the spawn timers, but I have little to no knowledge in how to do that, so good luck.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 08-06-2022 , 07:23   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1400

hi, is there any way to fix "no dead body" when survivor got insta-kill, like from kamikaze tank, smitter tank, smasher, etc which is one-hit tank ability.

every time survivor got hit, there is no dead body, so no one can revive him using defib.

i'm running this server for Tank Challenge only. any help?
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