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Stripper:Source (Updated 2011-04-15)


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Austinbots
Member
Join Date: Jan 2010
Old 12-17-2010 , 16:17   Re: Stripper:Source (Mac support added)
Reply With Quote #791

Quote:
Originally Posted by NaRyan View Post
Just adding them by using.
Code:
add:
{
"origin" "3452 -4984 17"
"classname" "npc_rollermine"
}
Wow cool!

Here is the description of this entity from the valve developer community.

http://developer.valvesoftware.com/w...mine#Keyvalues

Try this.
add:
{
"origin" "3452 -4984 17"
"classname" "npc_rollermine"
"AddHealth" "30000"
}

If that doesn't work look over that page and try things to see if you can get what you want to happen.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 12-19-2010 , 19:40   Re: Stripper:Source (Mac support added)
Reply With Quote #792

bobzy what u posted isnt valid code and more importantly its adding a button, not removing it.

austinbots, try using spawnflags instead.. as far as densities go, it would have to be a map by map adjustment based upon how many spawns there are already and how many you want to add. there is a command to calculate the required density on a map (forget what it is off hand, but u give it the number u want and it outputs the density you need).

naryan why not just place objects in the way of people so they cant do the jumps. in l4d1 i placed a bunch of invisible walls in some places to prevent the death pulls that smokers could do.
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Austinbots
Member
Join Date: Jan 2010
Old 12-20-2010 , 03:15   Re: Stripper:Source (Mac support added)
Reply With Quote #793

Quote:
Originally Posted by dirka_dirka View Post
austinbots, try using spawnflags instead..
there is a command to calculate the required density on a map.
I found this information on the weapon_ammo_spawn entity.
http://developer.valvesoftware.com/w...pawn#Keyvalues

At the bottom there is:
Flags

  • 1: Enable Physics
  • 2: Must Exist
Is this what you mean by spawn flags?
The Must Exists looks like it might force it to spawn.
How would I add this to the entity?
Would this do it?
"spawnflags" "2"

Found the console command to do the calculation...
http://developer.valvesoftware.com/w...nsole_commands
director_solve_item_density <thenumber>

Not going to stop until I figure out how to consistently place ammo wherever I want in the maps...

Thanks!
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Austinbots
Member
Join Date: Jan 2010
Old 12-21-2010 , 01:46   Re: Stripper:Source (Mac support added)
Reply With Quote #794

"spawnflags" "2"
Does the trick for ammo drops.

For anyone trying to get ammo drops in l4d maps add them in like this and it looks like it bypasses the director and they will spawn no matter how many you put in or what the densities are set to for the map.

This is great because I didn't want to mess with the densities for each map.

{
"origin" "603.8 6003.0 2889.9"
"angles" "0.0 5.0 0.0"
"count" "1"
"classname" "weapon_ammo_spawn"
"spawnflags" "2"
}

I don't think count is needed but it doesn't hurt to have it.

Thanks for the help everyone!
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 01-03-2011 , 04:43   Re: Stripper:Source (Mac support added)
Reply With Quote #795

I am trying to replace file cabinets with hostages. Either a map has to be written enabling hostages or I am stuffing it up, which is more likely. I just want the hostages as spectators its not for a "CS" map. Just gungames

Here is what Ive added to the global_filters.cfg (its the last "match" entry) but all it does is crash the server. There are 3 cabinets in total I have only added 1 at the moment.

Any help would be very much appreciated. If somebody could be good enough to point out my failings (with the cfg not my personal flaws) it would be appreciated

Cheers

Code:
;;EXAMPLE - remove all physics props
;remove:
;{
;"classname" "/prop_physics.*/"
;}

;;EXAMPLE - replace all garbage cans with a hostage
;modify:
;{
;    match:
;    {    
;    "model" "models/props_junk/garbage_metalcan002a.mdl"
;    "classname" "prop_physics_multiplayer"
;    }
;    replace:
;    {
;    "classname" "hostage_entity"
;    }
;    delete:
;    {
;    "model" "models/props_junk/garbage_metalcan002a.mdl"
;    }
;    insert:
;    {
;    "scale" "0.99"
;    }
;}
;{
;"classname" "/.*hostage.*/"
;}
;filter:
;{
;"classname" "/prop_phys.*/"
;}
filter:
{
"classname" "/.*bomb.*/"
}
modify:
{
    match:
    {    
    "model" "models/props/cs_office/file_cabinet1.mdl"
    "classname" "prop_physics_multiplayer"
    }
    replace:
    {
    "classname" "hostage_entity"
    }
    delete:
    {
    "model" "models/props/cs_office/file_cabinet1.mdl"
    }
    insert:
    {
    "scale" "0.99"
    }
}
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daveyboye
Senior Member
Join Date: Aug 2008
Old 01-06-2011 , 22:01   Re: Stripper:Source (Mac support added)
Reply With Quote #796

Hey Bail, I think Stripper needs another look at since all these crazy updates lately. Since the updates, I have issues with some of my ammo drops getting overly loaded, causing a shit storm or ammo in one spot. This is happening most with my crossbow ammo drops.

Here is my global_filters.cfg

Code:
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;                         ;;;;;;;;;;
;; Stripper Global Filter  ;;;;;;;;;;
;;                         ;;;;;;;;;;
;; Skul`Shock by DirtyDave ;;;;;;;;;;
;;                         ;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;  3/10/2007  Update: 2008-02-24
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
modify:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
    match:
    {    
    "classname" "weapon_slam"
    }
    replace:
    {
    "classname" "weapon_frag"
    }
}{
    match:
    {    
    "classname" "item_ammo_ar2_altfire"
    }
    replace:
    {
    "classname" "item_ammo_357_large"
    }
}{
    match:
    {    
    "classname" "item_ammo_pistol"
    }
    replace:
    {
    "classname" "item_ammo_357"
    }
}{
    match:
    {
    "classname" "item_ammo_pistol_large"
    }
    replace:
    {
    "classname" "item_ammo_357_large"
    }
}{
    match:
    {    
    "classname" "weapon_smg1"
    }
    replace:
    {
    "classname" "item_healthvial"
    }
}{
    match:
    {    
    "classname" "item_ammo_smg1"
    }
    replace:
    {
    "classname" "item_battery"
    }
}{
    match:
    {    
    "classname" "weapon_stunstick"
    }
    replace:
    {
    "classname" "item_battery"
    }
}{
    match:
    {    
    "classname" "weapon_physgun"
    }
    replace:
    {
    "classname" "item_healthvial"
    }
}{
    match:
    {    
    "classname" "weapon_rpg"
    }
    replace:
    {
    "classname" "item_ammo_ar2_altfire"
    }
}{
    match:
    {    
    "classname" "item_rpg_round"
    }
    replace:
    {
    "classname" "weapon_frag"
  }
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
add:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Player Equip (global)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
{
"origin" "0 0 0"
"weapon_crossbow" "1"
"item_ammo_crossbow" "1"
"weapon_shotgun" "1"
"item_box_buckshot" "1"
"weapon_357" "1"
"item_ammo_357" "1"
"weapon_ar2" "1"
"item_ammo_ar2" "1"
"targetname" "give_it_to_me"
"spawnflags" "0"
"classname" "game_player_equip"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
add:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Player Equip (global)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
{
"origin" "0 0 0"
"weapon_crossbow" "1"
"item_ammo_crossbow" "1"
"weapon_shotgun" "1"
"item_box_buckshot" "1"
"weapon_357" "1"
"item_ammo_357" "1"
"weapon_ar2" "1"
"item_ammo_ar2" "1"
"targetname" "give_it_to_me"
"spawnflags" "0"
"classname" "game_player_equip"
}
;; 
;;;;;;;;; Inventory Select ;;;;;;
;; "weapon_stunstick"
;; "weapon_smg1"
;; "weapon_ar2"
;; "weapon_357"
;; "weapon_shotgun"
;; "weapon_crossbow"
;; "weapon_rpg"
;; "weapon_slam"
;; "weapon_frag"
;; "weapon_physgun"
;
;; "item_ammo_pistol"
;; "item_ammo_pistol_large"
;; "item_ammo_smg1"
;; "item_ammo_smg1_large"
;; "item_ammo_smg1_grenade"
;; "item_ammo_ar2"
;; "item_ammo_ar2_altfire"
;; "item_box_buckshot"
;; "item_ammo_357"
;; "item_ammo_357_large"
;; "item_ammo_crossbow"
;; "item_rpg_round"
;; "item_ammo_crate"
;
;; "item_battery"
;; "item_healthcharger"
;; "item_suitcharger"
;; "item_healthkit"
;; "item_healthvial"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center Boilerplate
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "0 0 0"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.70"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Shock by DirtyDave"
"targetname" "skultext"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "forums"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Right
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "1"
"message" "Visit our Skul`Shock Sister Servers."
"targetname" "sisterserver"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Left
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "0.01"
"message" "  Visit Our Skul`Shock Sister Servers."
"targetname" "sisterserver2"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "twinserver"
"classname" "game_text"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "This Server is Hosted by Skul`Shock Servers
"targetname" "fatpipe"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Game Text Center-Center Skul
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" ".2"
"fadeout" "3.0"
"fadein" "3.0"
"color2" "0 255 0"
"color" "255 0 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" " Dirty         Dave"
"targetname" "skulhamr"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "vist www.SKULSHOCKCOMMUNITY.com"
"targetname" "husks"
"classname" "game_text"
}
;;; Logic Timers
{
"origin" "0 0 0"
"RefireTime" "350"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "skultext,Display,,0,-1"
"OnTimer" "forums,Display,,13,-1"
"OnTimer" "sisterserver,Display,,26,-1"
"OnTimer" "sisterserver2,Display,,42,-1"
"OnTimer" "twinserver,Display,,60,-1"
"OnTimer" "fatpipe,Display,,79,-1"
"OnTimer" "skulhamr,Display,,98,-1"
"OnTimer" "husk, Display,,115,-1"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Center Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Vote 1
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "1.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "0 255 0"
"color" "0 255 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote1"
"classname" "game_text"
}
;; Vote 2
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "1.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "255 255 255"
"color" "255 255 255"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote2"
"classname" "game_text"
}
;; Vote 3
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "2.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "255 255 0"
"color" "255 255 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote3"
"classname" "game_text"
}
;;; Logic Timer
{
"origin" "0 0 0"
"RefireTime" "600"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "vote1,Display,,0,-1"
"OnTimer" "vote2,Display,,1.3,-1"
"OnTimer" "vote3,Display,,2.7,-1"
"OnTimer" "vote2,Display,,6,-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;     ;;;;;;;;;;;;;;;;;;;;;;;
;;;;; END ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;     ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
daveyboye is offline
Glide Loading
Member
Join Date: May 2010
Old 01-15-2011 , 13:10   Re: Stripper:Source (Mac support added)
Reply With Quote #797

Question.
Is there is a possibility to spawn L4D\L4D2 models (only models, not characters) with desired face animation ?
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Samantha
SourceMod Donor
Join Date: Feb 2010
Location: Madagascar
Old 01-24-2011 , 18:54   Re: Stripper:Source (Mac support added)
Reply With Quote #798

Would this allow me to remove a decal from a map?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 01-24-2011 , 23:40   Re: Stripper:Source (Mac support added)
Reply With Quote #799

If a decal is considered an entity, yes, if it's a texture on a brush, probably not.
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daveyboye
Senior Member
Join Date: Aug 2008
Old 02-06-2011 , 01:35   Re: Stripper:Source (Mac support added)
Reply With Quote #800

Where is the support for this addon? I've been having serious issues with my crossbow ammo dropping repeatedly. I have posted here back at the beginning of January with no response. The ammo get's overloaded to the point it really starts effecting server performance, and by the 12-15 minute mark of my hl2dm maps, the lag is unbearable. Please, please take a look at this issue. I beg you !!!

I tried changing up my global config and still having the same issues. Here is my current global config:

Code:
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;                         ;;;;;;;;;;
;; Stripper Global Filter  ;;;;;;;;;;
;;                         ;;;;;;;;;;
;; Skul`Shock by DirtyDave ;;;;;;;;;;
;;                         ;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Update: 2010-01-17
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
modify:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
    match:
    {    
    "classname" "weapon_slam"
    }
    replace:
    {
    "classname" "weapon_frag"
    }
}{
    match:
    {    
    "classname" "item_ammo_ar2_altfire"
    }
    replace:
    {
    "classname" "item_ammo_357_large"
    }
}{
    match:
    {    
    "classname" "weapon_rpg"
    }
    replace:
    {
    "classname" "item_ammo_ar2_altfire"
    }
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
add:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Player Equip (global)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
{
"origin" "0 0 0"
"weapon_crossbow" "1"
"item_ammo_crossbow" "1"
"weapon_shotgun" "1"
"item_box_buckshot" "1"
"weapon_357" "1"
"item_ammo_357" "1"
"weapon_ar2" "1"
"item_ammo_ar2" "1"
"targetname" "give_it_to_me"
"spawnflags" "0"
"classname" "game_player_equip"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
add:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Player Equip (global)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
{
"origin" "0 0 0"
"weapon_crossbow" "1"
"item_ammo_crossbow" "1"
"weapon_shotgun" "1"
"item_box_buckshot" "1"
"weapon_357" "1"
"item_ammo_357" "1"
"weapon_ar2" "1"
"item_ammo_ar2" "1"
"targetname" "give_it_to_me"
"spawnflags" "0"
"classname" "game_player_equip"
}
;; 
;;;;;;;;; Inventory Select ;;;;;;
;; "weapon_stunstick"
;; "weapon_smg1"
;; "weapon_ar2"
;; "weapon_357"
;; "weapon_shotgun"
;; "weapon_crossbow"
;; "weapon_rpg"
;; "weapon_slam"
;; "weapon_frag"
;; "weapon_physgun"
;
;; "item_ammo_pistol"
;; "item_ammo_pistol_large"
;; "item_ammo_smg1"
;; "item_ammo_smg1_large"
;; "item_ammo_smg1_grenade"
;; "item_ammo_ar2"
;; "item_ammo_ar2_altfire"
;; "item_box_buckshot"
;; "item_ammo_357"
;; "item_ammo_357_large"
;; "item_ammo_crossbow"
;; "item_rpg_round"
;; "item_ammo_crate"
;
;; "item_battery"
;; "item_healthcharger"
;; "item_suitcharger"
;; "item_healthkit"
;; "item_healthvial"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center Boilerplate
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "0 0 0"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.70"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Shock by DirtyDave"
"targetname" "skultext"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "forums"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Right
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "1"
"message" "Visit our Skul`Shock Sister Servers."
"targetname" "sisterserver"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Left
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "0.01"
"message" "  Visit Our Skul`Shock Sister Servers."
"targetname" "sisterserver2"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Top Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "Skul`Forums www.SKULSHOCKCOMMUNITY.com"
"targetname" "twinserver"
"classname" "game_text"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "This Server is Hosted by Skul`Shock Servers
"targetname" "fatpipe"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Game Text Center-Center Skul
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" ".2"
"fadeout" "3.0"
"fadein" "3.0"
"color2" "0 255 0"
"color" "255 0 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" " Dirty         Dave"
"targetname" "skulhamr"
"classname" "game_text"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Lower Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "1"
"x" "-1"
"message" "vist www.SKULSHOCKCOMMUNITY.com"
"targetname" "husks"
"classname" "game_text"
}
;;; Logic Timers
{
"origin" "0 0 0"
"RefireTime" "350"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "skultext,Display,,0,-1"
"OnTimer" "forums,Display,,13,-1"
"OnTimer" "sisterserver,Display,,26,-1"
"OnTimer" "sisterserver2,Display,,42,-1"
"OnTimer" "twinserver,Display,,60,-1"
"OnTimer" "fatpipe,Display,,79,-1"
"OnTimer" "skulhamr,Display,,98,-1"
"OnTimer" "husk, Display,,115,-1"
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Game Text Center Center
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Vote 1
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "1.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "0 255 0"
"color" "0 255 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote1"
"classname" "game_text"
}
;; Vote 2
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "1.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "255 255 255"
"color" "255 255 255"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote2"
"classname" "game_text"
}
;; Vote 3
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.50"
"holdtime" "2.0"
"fadeout" "0.2"
"fadein" "0.2"
"color2" "255 255 0"
"color" "255 255 0"
"effect" "1"
"y" "-1"
"x" "-1"
"message" "Vote          Now"
"targetname" "vote3"
"classname" "game_text"
}
;;; Logic Timer
{
"origin" "0 0 0"
"RefireTime" "600"
"spawnflags" "0"
"classname" "logic_timer"
"OnTimer" "vote1,Display,,0,-1"
"OnTimer" "vote2,Display,,1.3,-1"
"OnTimer" "vote3,Display,,2.7,-1"
"OnTimer" "vote2,Display,,6,-1"
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;     ;;;;;;;;;;;;;;;;;;;;;;;
;;;;; END ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;     ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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