This module was originally from KAC with EP1 CS:S in mind, so I imagine there was trouble with the game properly replicating cvars to clients, which caused effects not to be applied or legit players to be banned. It explains the 1 tick delay before replicating anyway.
It also updates the checklist so that players aren't banned for cvars such as
sv_consistency when it's disable server-side. The OnLoad SendConVarValue is probably to handle late-load situations.
Quote:
Originally Posted by ProdigySim
To deal with our issue we're probably going to have to make a patched version of this plugin. I'm wondering if there's any point in this replication code at all, or if I should just make a special exception for mp_gamemode.
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I think I'll immediately add an exception for this cvar, and then when I have time I should review the rest of the replication code. It might not need to run on L4D+ engines at all, but I can't confirm that just yet.
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