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[L4D & L4D2] Missile System


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 07-27-2018 , 07:49   Re: [L4D & L4D2] Missile System
Reply With Quote #71

Quote:
Originally Posted by Mi.Cura View Post
Hello, phoenix0001

I have a question for you,..
The missiles get stuck a few times on your server?

Sometimes the missiles stop in the air and do not move, they get stuck.

Another thing,

I was trying to disable the way to shoot the direct missiles (ctrl + e) and leave the traking mode (ctrl+e+fire), but until now I could not.

The Crasher_3637 got to take a look at this when he has time.

The problem is the damage (missile friend) that gives players.

The jam of the missile is due to the invisible wall and the invisible roof. The probability is very small.

Missile friendly damage, I did not find out how many lines
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 07-09-2019 , 07:33   Re: [L4D & L4D2] Missile System
Reply With Quote #72

Quote:
Originally Posted by mi.cura View Post
this error appears in the log a few times, this version edited by crasher.
Sometimes the missiles stuck and stand still without moving in the air.

Someone can help.

L 02/14/2019 - 17:56:27: [sm] blaming: Missile_l4d.smx
l 02/14/2019 - 17:56:27: [sm] call stack trace:
L 02/14/2019 - 17:56:27: [sm] [0] teleportentity
l 02/14/2019 - 17:56:27: [sm] [1] line 983, /home/groups/sourcemod/upload_tmp/php6dioo3.sp::tracemissile
l 02/14/2019 - 17:56:27: [sm] [2] line 644, /home/groups/sourcemod/upload_tmp/php6dioo3.sp::thinkmissile
l 02/14/2019 - 17:56:27: [sm] exception reported: Entity 45 is not valid
Sometimes the missiles stuck and stand still without moving in the air.
In fact, this problem has always existed.
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Last edited by phoenix0001; 07-09-2019 at 07:33.
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 07-26-2019 , 12:52   Re: [L4D & L4D2] Missile System
Reply With Quote #73

Quote:
Originally Posted by Crasher_3637 View Post
Here's a version that compiles without any warnings. Let me know if it shows any errors in the console.
There is a bug in the versus mode.
The missile will attack GHOST.
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rekcah
Member
Join Date: Jun 2019
Old 09-12-2019 , 19:10   Re: [L4D & L4D2] Missile System
Reply With Quote #74

a friend has asked me to modify this plugin so that it works with all guns, I removed the gun checks and it compiles fine but when in game nothing happens, I even tried recompiling the original but had the exact same results, is there a .sp for a version that works? or how do I go about making it work?
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KRUTIK
Senior Member
Join Date: Feb 2019
Location: Мос
Old 12-01-2019 , 14:28   Re: [L4D & L4D2] Missile System
Reply With Quote #75

SourceMod error session started
L 12/01/2019 - 11:02:46: Info (map "c3m1_plankcountry") (file "errors_20191201.log")
L 12/01/2019 - 11:02:46: [SM] Exception reported: Entity 80 is not valid
L 12/01/2019 - 11:02:46: [SM] Blaming: missile_l4d.smx
L 12/01/2019 - 11:02:46: [SM] Call stack trace:
L 12/01/2019 - 11:02:46: [SM] [0] TeleportEntity
L 12/01/2019 - 11:02:46: [SM] [1] Line 984, plugin.sp::TraceMissile
L 12/01/2019 - 11:02:46: [SM] [2] Line 645, plugin.sp::ThinkMissile
L 12/01/2019 - 11:02:46: [SM] Exception reported: Entity 80 is not valid
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 12-02-2019 , 10:54   Re: [L4D & L4D2] Missile System
Reply With Quote #76

Quote:
Originally Posted by rekcah View Post
a friend has asked me to modify this plugin so that it works with all guns, I removed the gun checks and it compiles fine but when in game nothing happens, I even tried recompiling the original but had the exact same results, is there a .sp for a version that works? or how do I go about making it work?
https://forums.alliedmods.net/showpo...8&postcount=68

The plugin has been working and I have been using it till now.
But there are some minor issues. As mentioned in the post above.
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Last edited by phoenix0001; 12-02-2019 at 11:44.
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lippnc
Member
Join Date: Feb 2013
Old 03-30-2020 , 23:29   Re: [L4D & L4D2] Missile System
Reply With Quote #77

Here is a completely cleaned up version to the best of my ability of this plugin that returns no errors. Particles do not precache correctly in all versions of this plugin causing lag when a missile is first fired. Spent several hours searching for the fix, to no avail. Good plugin otherwise. Chat trigger for help is !m. Does anyone know how to precache the particles correctly for no lagging on server?

Last edited by lippnc; 02-12-2021 at 00:08.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-31-2020 , 14:22   Re: [L4D & L4D2] Missile System
Reply With Quote #78

lippnc,

[TUT] SourcePawn Scripting - Tips, Basics to Advanced ("Particles" section)

But I bet it is 3x propane tank explosion cause lag, not particle.
Remove 2 of them. Should help a little bit.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-31-2020 , 16:32   Re: [L4D & L4D2] Missile System
Reply With Quote #79

Well I had this problem a long time ago, fixed that by just precaching it on MapStart.

Spoiler
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Last edited by Marttt; 03-31-2020 at 16:37.
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KRUTIK
Senior Member
Join Date: Feb 2019
Location: Мос
Old 04-01-2020 , 08:11   Re: [L4D & L4D2] Missile System
Reply With Quote #80

Quote:
Originally Posted by Marttt View Post
Well I had this problem a long time ago, fixed that by just precaching it on MapStart.

Spoiler
Could you add this fix to the plugin code and drop it here for version 1.9
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