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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 11:18   Re: [TF2] VS Saxton Hale Mode
#31

Quote:
disabling didn't help.
what will be if you will move plugin to "plugins\disabled"?
Quote:
gives a 404
Oops, my bug...reloaded.
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 01-03-2011 , 14:29   Re: [TF2] VS Saxton Hale Mode
#32

I still get the 404

A couple questions/comments...
The OP says that there are no class limits built in. This is still correct, right? There are messages stating otherwise:
Code:
    switch (TF2_GetPlayerClass(client))
    {
        case TFClass_Scout:
            Format(s,256,"The Crit-A-Cola gives criticals instead of mini-crits.");
        case TFClass_Soldier:
            Format(s,256,"The battalion's backup is replaced with a shotgun.");
        case TFClass_Pyro:
            Format(s,256,"Cuted ammo limit. The classlimit 3.");
        case TFClass_DemoMan:
            Format(s,256,"The Chargin' Targe blocks one hit from Saxton.");
        case TFClass_Heavy:
            Format(s,256,"Natasha is not allowed.");
        case TFClass_Engineer:
            Format(s,256,"Only small metal packs.\nThe classlimit is 3.");
        case TFClass_Medic:
            Format(s,256,"Spawn with 40 percent of charge.\n150 percent after activation.");
        case TFClass_Sniper:
            Format(s,256,"Your weapons has only critical hits. Secondary is SMG.");
        case TFClass_Spy:
            Format(s,256,"A backstab does ~10 percent damage of max Hale's health.\nThe Classlimit is 3.");
    }

Last edited by FunkyLoveCow; 01-03-2011 at 14:41.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2011 , 15:20   Re: [TF2] VS Saxton Hale Mode
#33

strange, a fresh install did work normally. so i thought, lets copy over the plugins and the configs and some translation files. After i did that i had the exact same issue again. I then copied *all* plugins i added to disabled and restarted and i still had the issue. So it must be some sort of config/setting that creats this "issue", i am rebuilding again, if i find it i will let you know but i will just startup from scratch..
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2011 , 16:40   Re: [TF2] VS Saxton Hale Mode
#34

Ok took me some time, but i finally found it.

Engy's cant build if mp_stalemate_meleeonly is 1. Turn this to 0, and all is fine.
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d_duck
Member
Join Date: May 2010
Old 01-03-2011 , 21:12   Re: [TF2] VS Saxton Hale Mode
#35

ok, I solved the problem about attachables.

but how can i start this mod?

repeating announce and not starting it's full of player 24.

I put the maplist on saxton_hale_maps.

there is somthing need to run?

if this mean to start, hale's health is 175 or 125 , die with two rockets.

and weapons are annyoing for thier weapons .

you should compile your sourcepawn file . it may show a number of error.

here is korean server mine.


Last edited by d_duck; 01-03-2011 at 21:34.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 23:00   Re: [TF2] VS Saxton Hale Mode
#36

Quote:
Engy's cant build if mp_stalemate_meleeonly is 1. Turn this to 0, and all is fine.
I think your server has any like this.

Plugin tested on many servers - it's works. I think plugin has bugs like (already fixed) immortal spy, but it hasn't bugs about launch.
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d_duck
Member
Join Date: May 2010
Old 01-03-2011 , 23:53   Re: [TF2] VS Saxton Hale Mode
#37

Is this work correct? there is okay with errors?

I have a lot of question for you . so I want to contact you
please chat to me http://steamcommunity.com/profiles/76561197988976044


Last edited by d_duck; 01-03-2011 at 23:59.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-04-2011 , 00:56   Re: [TF2] VS Saxton Hale Mode
#38

Quote:
I think plugin has bugs like (already fixed) immortal spy, but it hasn't bugs about launch.
And i'm trying fix bugs like on d_duck's post.
EDIT: fixed error from d_duck's post.
EDIT2: Updated archives and fixed "gives a 404" - that hosting remove files over 5000KBs...now it's rar.

I will support this plugin while errors like on d_duck's post still exists, and, maybe, later.

Last edited by Eggman; 01-04-2011 at 01:00.
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d_duck
Member
Join Date: May 2010
Old 01-04-2011 , 01:15   Re: [TF2] VS Saxton Hale Mode
#39

I am admire for your struggle. and I want to help you fix these errors so I made list of errors.

1. attacheables can't load meta mode with .vdf file.
-> this can load at autoexec - ' meta load addons/attachables/bin/attachables_mm' but I'm not sure that.

2. errors like above pictures. [ such as sniper have soldier's weapons ]

3. error about 'DispatchKeyValue'

4. that plugin doesn't start saxtonhale mod with it need players over.
[ to be honest , the message of this that need more playres to start not appear ]
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-04-2011 , 02:09   Re: [TF2] VS Saxton Hale Mode
#40

1)It's a bugs with installaton of extension. I think.
2)What you did for this?
3)Fixed.
4)It wants 2 or more players. Use bots.
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