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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 12-16-2023 , 10:53   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1721

Quote:
Originally Posted by wakwaw300 View Post
so to enable this plugin must have SM 1.12 or the stable version still good?

read the first page:
https://forums.alliedmods.net/showthread.php?t=302140

Requirements:
1. SourceMod 1.12.0.6985 or higher
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Last edited by Mi.Cura; 12-16-2023 at 10:55.
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ddd123
Senior Member
Join Date: May 2021
Old 12-16-2023 , 17:04   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1722

Hi, i have a question but is there anyway to not get laser sight reward but still get other damage boost reward?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-16-2023 , 18:53   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1723

Quote:
Originally Posted by ddd123 View Post
Hi, i have a question but is there anyway to not get laser sight reward but still get other damage boost reward?
I'll add a setting in the next update.



Let me know if there are any other features that are not optional yet. I'm trying to make the project as flexible as possible. I'm also focusing on bug fixes for the next few updates, so I won't be adding any new content until I address as many existing bugs as possible.
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CrazMan
Member
Join Date: Jun 2022
Old 12-17-2023 , 08:17   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1724

Hello. If I update the source to 1.12, my server immediately crashes.
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ddd123
Senior Member
Join Date: May 2021
Old 12-17-2023 , 13:37   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1725

Quote:
Originally Posted by Psyk0tik View Post
I'll add a setting in the next update.

Let me know if there are any other features that are not optional yet. I'm trying to make the project as flexible as possible. I'm also focusing on bug fixes for the next few updates, so I won't be adding any new content until I address as many existing bugs as possible.
I think i found another bugs.
1. Setting "Fire Damage" = 1.0 or 0.1 still take a big damages or doesn't reduce the damages. It take 50~60 damage per hit.
2. All of Death ability "2:Trigger the ability when the Mutant Tank spawns" are not working?

Quote:
Originally Posted by CrazMan View Post
Hello. If I update the source to 1.12, my server immediately crashes.
You sure the crashes are come from mutant tank plugins?

Last edited by ddd123; 12-17-2023 at 15:27.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-17-2023 , 16:56   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1726

Quote:
Originally Posted by CrazMan View Post
Hello. If I update the source to 1.12, my server immediately crashes.
If your server is crashing as soon as you update SM, then the source of the crash is from somewhere else. I suggest installing the Accelerator extension so you can troubleshoot your crashes.

Quote:
Originally Posted by ddd123 View Post
I think i found another bugs.
1. Setting "Fire Damage" = 1.0 or 0.1 still take a big damages or doesn't reduce the damages. It take 50~60 damage per hit.
2. All of Death ability "2:Trigger the ability when the Mutant Tank spawns" are not working?
1. Yeah I'll have to look into that. Fire damage has always been tricky to modify. The only modification that seems to work for fires is blocking its damage entirely.
2. Yeah I found that out after looking into your previous bug report. They should all be fixed in the next update.
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ddd123
Senior Member
Join Date: May 2021
Old 12-17-2023 , 22:58   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1727

Quote:
Originally Posted by Psyk0tik View Post
If your server is crashing as soon as you update SM, then the source of the crash is from somewhere else. I suggest installing the Accelerator extension so you can troubleshoot your crashes.



1. Yeah I'll have to look into that. Fire damage has always been tricky to modify. The only modification that seems to work for fires is blocking its damage entirely.
2. Yeah I found that out after looking into your previous bug report. They should all be fixed in the next update.
Okie dokie, thank you for check it out!
If the fire damage scale setting is really getting difficult to fixed, I'm still okay with keep it previous version of fire ability where they keep default fire damages.

If you're still taking another optional request, can you also make we can choose the "laser ability" either 1 survivor laser shot mode and multiple survivors laser shot mode?
Because i have an another idea for new custom tank that i really want to try it out.

Again, thank you for updates and new features! (sticky grenade reward is my favorite)

Last edited by ddd123; 12-17-2023 at 22:58.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 12-20-2023 , 20:15   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1728

Quote:
Originally Posted by ddd123 View Post
Okie dokie, thank you for check it out!
If the fire damage scale setting is really getting difficult to fixed, I'm still okay with keep it previous version of fire ability where they keep default fire damages.

If you're still taking another optional request, can you also make we can choose the "laser ability" either 1 survivor laser shot mode and multiple survivors laser shot mode?
Because i have an another idea for new custom tank that i really want to try it out.

Again, thank you for updates and new features! (sticky grenade reward is my favorite)
Yeah, no problem! When you say options for the Laser ability, are you asking for a setting to toggle the chain reaction? Like 0 for only the survivor target and 1 for the survivor target and nearby teammates?
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ddd123
Senior Member
Join Date: May 2021
Old 12-21-2023 , 02:20   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1729

Quote:
Originally Posted by Psyk0tik View Post
Yeah, no problem! When you say options for the Laser ability, are you asking for a setting to toggle the chain reaction? Like 0 for only the survivor target and 1 for the survivor target and nearby teammates?
Yes! Something like a "Laser Mode" for the new laser ability setting.

I thought it would be very cool to have two different Laser Tanks:
One for solo laser targeting with very high damage and another for firing multiple lasers nearby with default damage.
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BenLH
Junior Member
Join Date: Aug 2019
Old 12-30-2023 , 11:35   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1730

Cool! The special infected can also be mutant! Thank you for your great work!
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