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Steam GameServer Accounts and new TF2 QuickPlay Rules


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KiR
Senior Member
Join Date: Nov 2011
Old 11-09-2015 , 06:03   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #191

Why does not work tokens in cs go?

Last edited by KiR; 11-09-2015 at 06:05.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 11-09-2015 , 11:51   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #192

Quote:
Originally Posted by KiR View Post
Why does not work tokens in cs go?
Read above, they do work.

They have been working for ages.

And they will be REQUIRED by Valve sometime soon.

It just seems like Amroth's knowledge is a bit outdated in regards to this particular thing.
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KiR
Senior Member
Join Date: Nov 2011
Old 11-11-2015 , 10:02   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #193

[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers

http://blog.counter-strike.net/index.php/2015/11/13087/


Last edited by KiR; 11-11-2015 at 10:03.
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DrFallen
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Join Date: Jul 2013
Location: ./root
Old 11-12-2015 , 01:36   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #194

Good to see you can now manage the IDs. As it says on the first post it works for 2009/2013 Source Games which includes CS:GO and the modded games like fistful of frags (2013).
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-15-2015 , 20:09   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #195

For those of you who find tracking servers by token to be rather cumbersome, you can use my user script to add the SteamIDs to the page: https://github.com/DoctorMcKay/bette...unt-management

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Last edited by Dr. McKay; 11-15-2015 at 20:09.
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Powerlord
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Join Date: Jun 2008
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Old 11-16-2015 , 14:16   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #196

Quote:
Originally Posted by Dr. McKay View Post
For those of you who find tracking servers by token to be rather cumbersome, you can use my user script to add the SteamIDs to the page: https://github.com/DoctorMcKay/bette...unt-management

I would hope people would use the Memo column for organization. That's what it's there for.

The server's Steam ID might be useful for verification, but the server's status display is the only spot these Steam IDs ever display.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-18-2015 , 01:01   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #197

Quote:
Originally Posted by Powerlord View Post
I would hope people would use the Memo column for organization. That's what it's there for.

The server's Steam ID might be useful for verification, but the server's status display is the only spot these Steam IDs ever display.
Some people (such as myself) have IDs for shared servers registered under a non-shared account. Therefore I have a Google Docs spreadsheet with the server IDs and what they're used for.

Either way, it's a lot easier to check which account a server is logged in to with the SteamID, since that's all that's given.
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gizmic
Junior Member
Join Date: Jul 2013
Old 12-09-2015 , 07:43   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #198

my server is stuck at

"Logging into Steam gameserver account with logon token XXXXX"

got any ideas?
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 12-09-2015 , 08:10   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #199

It works fine for me. Does it still run even without the game token login?
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BaronVonBats
Junior Member
Join Date: Oct 2015
Old 12-10-2015 , 12:16   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #200

Quote:
Originally Posted by Powerlord View Post
So, Valve finally created their own page to create game server accounts. Took... a year and a half? And it's not even as nice as the basic version without any styling I created. *facepalm*

Also, CS:GO is about to gain support for sv_setsteamaccount.
Sorry to bother, but. I have been trying time and time again to get my server in quickplay, and by quickplay I mean the button at the start menu saying "Play Multiplayer" I have looked for my server (payload badwater) And Searched each combination of filters to find it.

It will appear in the Servers list (Internet, and favorites) Will also appear in LAN.

My server config is as follows. (without the unnecessary bits)

// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "(Username)'s Casual Server Madness"

sv_tags "alltalk"

// Rcon Cvars
rcon_password "Quit peeping, this is not my actual RCON password" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 25 //Time in seconds after round win until round restarts
mp_chattime 15 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 15 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 40 //game time per map in minutes
mp_winlimit 99999 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 1 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "My X10 Website for FastDL which I gave up trying to fix/" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 40000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 105 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 100 //Minimum updates per second that the server will allow

tf_forced_holiday 2
tf_bot_difficulty 1
tf_bot_taunt_victim_chance 0
sv_alltalk 1
sv_voiceenable 1
sm_cvar tf_max_voice_speak_delay -200
tf_bot_quota 16

tf_server_identity_account_id hidden
tf_server_identity_token "hidden"


tf_bot_keep_class_after_death 1
mp_match_end_at_timelimit 0
tf_bot_join_after_player 0
tf_bot_auto_vacate 1
sv_allowdownload 1
tf_mm_servermode 1
mp_timelimit 15
mp_winlimit 9999
tf_mm_strict 0

IP 69.242.172.4


My server startup bat file (the one I use to start the server)

c:\ObviousFilenames\srcds.exe -console -game tf +maxplayers 24 +map pl_badwater +sv_lan 0 +sv_setsteamaccount "The token I got from the steam page" -secure






I would really like help, since I want to populate my server. Again, I apologize for bothering you on your day and/or what you were doing (or plan on doing) to take your time to look at my nonsense.

If the tokens and stuff are required for you to help then please let me know and I will PM you the Tokens and ID's

Last edited by BaronVonBats; 12-10-2015 at 12:35.
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