Special Rounds Comes after some Rounds with amazing Features.
Features :
1. Unlimited Ammo (Players Need to reload)
2. Disable Buy Zone
3. Beacon (when 1 vs 1 Condition Matched)
4. Dissolve Players Body
5. Minplayers (How many players required to Start Special Round)
6. Alert Message (Alert Message comes before the Special Round)
7. Special Round Stats (Winner, Mvp, total kills, damage, hits, most knives, most headshots, most grenade kills, noob of the round)
8. Give players Armor (can be disabled from configs)
9. Special Rounds Type (Random or Queue)
10. Special Rounds Interval (How many rounds after the special round comes)
11. Special Rounds Sounds
12. Allow/Disallow Knife in Special Round
13. No Fall Damage
14. Unload Plugins (Unload plugins Before the Special Round)
15. Bullet Tracers
16. Remove New Player (SLAY or SPEC)
17. No Self Damage
18. Give player HealthShot in Special Round (Only for CSGO)
Note : All Features Can be Enabled/Disabled from cfg file!
Special Rounds List:
CSGO
1. Random Pistol Round (All players get random pistols its depends on your luck you got deagle or glock)
2. Random Rifles Round (Same as 'Random Pistol Round' but only rifles with machine guns)
3. Random Smgs Round
4. Random Shotguns Round
5. Scout+Headshot Only Round
6. Deagle+Headshot Only Round
7. Ak+Headshot Only Round
8. Revolver+Headshot Only Round
9. Knife+Bhop Round
10. Bhop Only Round
11. Nade Only Round
12. Awp+Noscope+Bhop Round
13. Autosniper+Noscope+Bhop Round
14. Shotgun Only Round
15. Negav+1000 HP Round
16. Zeus+Bhop Round
17. Negav+Shield Round
CSS
1. Random Pistol Round (All players get random pistols its depends on your luck you got deagle or glock)
2. Random Rifles Round (Same as 'Random Pistol Round' but only rifles with machine guns)
3. Random Smgs Round
4. Random Shotguns Round
5. Scout+Headshot Only Round
6. Deagle+Headshot Only Round
7. Ak+Headshot Only Round
8. Knife+Bhop Round
9. Bhop Only Round
10. Nade Only Round
11. Awp+Noscope+Bhop Round
12. Autosniper+Noscope+Bhop Round
13. Shotgun Only Round
14. Machine Gun+1000 HP Round
Installation :
1. Download the zip file.
2. Extract in yourserver/csgo/
3. (Upload Sounds to FastDL)
4. Edit CFG file from cfg/sourcemod/SLAYER_Funrounds.cfg
5. Restart the server and Enjoy
ConVars :
CSGO
Code:
// Enabled/Disabled AK-47 Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_ak "1"
// Enabled/Disabled Alert Message Comes before Special Round! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_alert "1"
// Disable Knife in Special Round? (0 = No, 1 = Yes)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_allow_knife "1"
// Give Armor to Players in Special Round!(0 = NO, 1 = YES)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_armor "0"
// Enabled/Disabled Gaygun Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_autosniper "1"
// Enabled/Disabled Beacon when 1vs1 player alive in Special Round!(0 = NO, 1 = YES)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_beacon "1"
// Enabled/Disabled Bhop Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_bhop "1"
// Enabled/Disabled Buy Zone in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_buyzone "0"
// Enabled/Disabled Deagle Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_deagle "1"
// Enabled/Disabled Dissolve Player Body in Special Round!(0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_dissolve "1"
// Enable/disable Funrounds by SLAYER plugin. (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_enabled "1"
// Enabled/Disabled Fall Damage in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_fall_damage "0"
// Entre your default Freezetime of the Server(mp_freezetime)
// -
// Default: "2"
funrounds_freezetime "2"
// Give Player HealthShot in Special Round!(0 = NO, 1 = YES)
// -
// Default: "2"
funrounds_healthshot "1"
// Enabled/Disabled Infinite Ammo in Special Round!(0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_infinite_ammo "1"
// Set number of rounds between a Fun/Special round (0=Everyround will be funround)
// -
// Default: "2"
funrounds_interval "1"
// Enabled/Disabled Knife Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_knife "1"
// Minimum number of players then Special Round Starts!
// -
// Default: "3"
funrounds_minplayers "3"
// Enabled/Disabled Nade Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_nade "1"
// Enabled/Disabled Negav Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_negav "1"
// Enabled/Disabled Awp Noscope Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_noscope "1"
// Enabled/Disabled Random Pistols Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_pistols "1"
// Remove player connected when Special Round is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
funrounds_remove_new_player "0"
// Enabled/Disabled Revolver Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_revolver "1"
// Enabled/Disabled Random Rifles Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_rifles "1"
// Enabled/Disabled Scout Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_scout "1"
// Enabled/Disabled Self Damage in Special Round. Useful in Nade Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_self_damage "0"
// Enabled/Disabled Shotgun Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_shotgun "1"
// Enabled/Disabled Random Shotguns Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_shotguns "1"
// Enabled/Disabled Random Smgs Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_smgs "1"
// Enable/Disable the sounds of Special Rounds (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_sounds "1"
// Enabled/Disabled Stats Comes after special round end! (Mvp, Winner, Headshot kills, Knife kills, Total Damage Given, etc) (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
funrounds_stats "1"
// Enabled/Disabled Bullet Tracers in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_tracers "1"
// Special Rounds Comes Randomly or in Queue (1-Random, 2 - Queue)
// -
// Default: "2"
funrounds_type "2"
// Unload Plugins On Special Round Starts!(Example: weapon_restrict.smx;abner_duel.smx | Note : The plugins will automatically load on special ends which are unloaded on special rounds starts)
// -
// Default: "weapon_restrict.smx;abner_duel.smx;zeustracers.smx"
funrounds_unload_plugins "weapon_restrict.smx;abner_duel.smx;zeustracers.smx"
// Enabled/Disabled Zeus Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_zeus "1"
CSS
Code:
// Enabled/Disabled AK-47 Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_ak "1"
// Enabled/Disabled Alert Message Comes before Special Round! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_alert "1"
// Disable Knife in Special Round? (0 = No, 1 = Yes)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_allow_knife "1"
// Give Armor to Players in Special Round!(0 = NO, 1 = YES)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_armor "0"
// Enabled/Disabled Gaygun Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_autosniper "1"
// Enabled/Disabled Beacon when 1vs1 player alive in Special Round!(0 = NO, 1 = YES)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_beacon "1"
// Enabled/Disabled Bhop Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_bhop "1"
// Enabled/Disabled Buy Zone in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_buyzone "0"
// Enabled/Disabled Deagle Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_deagle "1"
// Enabled/Disabled Dissolve Player Body in Special Round!(0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_dissolve "1"
// Enable/disable Funrounds by SLAYER plugin. (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_enabled "1"
// Enabled/Disabled Fall Damage in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_fall_damage "0"
// Entre your default Freezetime of the Server(mp_freezetime)
// -
// Default: "2"
funrounds_freezetime "2"
// Enabled/Disabled Infinite Ammo in Special Round!(0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_infinite_ammo "1"
// Set number of rounds between a Fun/Special round (0=Everyround will be funround)
// -
// Default: "2"
funrounds_interval "1"
// Enabled/Disabled Knife Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_knife "1"
// Minimum number of players then Special Round Starts!
// -
// Default: "3"
funrounds_minplayers "3"
// Enabled/Disabled Nade Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_nade "1"
// Enabled/Disabled Negav Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_negav "1"
// Enabled/Disabled Awp Noscope Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_noscope "1"
// Enabled/Disabled Random Pistols Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_pistols "1"
// Remove player connected when Special Round is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
funrounds_remove_new_player "0"
// Enabled/Disabled Random Rifles Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_rifles "1"
// Enabled/Disabled Scout Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_scout "1"
// Enabled/Disabled Shotgun Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_shotgun "1"
// Enabled/Disabled Self Damage in Special Round. Useful in Nade Round (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_self_damage "0"
// Enabled/Disabled Random Shotguns Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_shotguns "1"
// Enabled/Disabled Random Smgs Round comes in Funrounds! (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_smgs "1"
// Enable/Disable the sounds of Special Rounds (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_sounds "1"
// Enabled/Disabled Stats Comes after special round end! (Mvp, Winner, Headshot kills, Knife kills, Total Damage Given, etc) (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
funrounds_stats "1"
// Enabled/Disabled Bullet Tracers in Special Round (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
funrounds_tracers "1"
// Special Rounds Comes Randomly or in Queue (1-Random, 2 - Queue)
// -
// Default: "2"
funrounds_type "2"
// Unload Plugins On Special Round Starts!(Example: weapon_restrict.smx;abner_duel.smx | Note : The plugins will automatically load on special ends which are unloaded on special rounds starts)
// -
// Default: "weapon_restrict.smx;abner_duel.smx"
funrounds_unload_plugins "weapon_restrict.smx;abner_duel.smx"
🤔 Why i add Plugins Unload Convar :
You know some servers using Weapon_Restrict Plugin to restrict weapon. For example : dealge, awp,etc
This ConVar Unload the plugin before the special round. For Example if you write in convar like this
Code:
funrounds_unload_plugins "weapon_restrict.smx"
Then the Funrounds Plugin Unload Weapon Restrict Plugin Before the Special Round and in the result
no weapon restrict in the Special Round. For example : Some AWP server use weapon_restrict plugin to restrict deagle. When Special Round comes and the Special Round is Deagle Round. If weapon_restrict plugin is loaded so players will not get Deagle in the Special Round because of Restriction. So this convar unload the weapon restrict plugin before the special round so no deagle will be restrict in special round.
And the best thing of this convar is its load the plugin again after the special round. So, Deagle Will restrict again as usually. You Can Unload 30 Plugins.
To Unload two or more plugins you need to write like this :
is this plugin working whole map time or can be randomly pick some round of 32 rounds?
its not randomly pick the round. You need to set this convar.
Code:
// Set number of rounds between a Fun/Special round (0=Everyround will be funround)
// -
// Default: "2"
funrounds_interval "2"
if you set '0' then the all rounds of the map will be funrounds.
if you set any number like '4' then the funround come after 4 rounds mean 5th round will be funround.