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Sourcemod crashes with SourceTV enabled?


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Peterpants
Junior Member
Join Date: Jan 2009
Old 09-25-2014 , 18:50   Sourcemod crashes with SourceTV enabled?
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Today's TF2 update caused all our TF2 servers to crash unless I disabled SourceTV. (tv_enable 0) or removed sourcemod.

To test this, I just created a new TF2 server from scratch, added the latest snapshots of MM (1.10.4-git921) and SM (1.6.3-git4577), confirmed that the server starts, and then added tf_enable 1 to tf/cfg/autoexec.cfg. This causes the server to crash on startup.

Can anyone else recreate this or offer any advice?

(Oh, I should mention that this was from TF2 update to version 2418312, and I'm running on Windows)

Last edited by Peterpants; 09-25-2014 at 19:00. Reason: additional info might be pertinent
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delta3gamma7
New Member
Join Date: Jun 2014
Old 09-25-2014 , 18:56   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #2

Thanks for the post. Disabling SourceTV fixed mine as well.
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 09-25-2014 , 19:11   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #3

I can confirm, when sourcemod is disabled, the server starts up fine with tv_enable 1

Therefore, it is related to sourcemod.


Windows server
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Last edited by ph; 09-25-2014 at 19:34.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 09-25-2014 , 19:31   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #4

I'm getting crashes on payload maps for some reason as well. They have replay enabled, so that might be an issue, I dunno.

(windows server 2008r2)

Last edited by WebNoob; 09-25-2014 at 19:31.
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Svv4T
Member
Join Date: Jul 2011
Old 09-25-2014 , 19:34   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #5

Running Windows 2008r2, and I'm getting crashes on map changes. I don't have replays or source TV enabled though. I'm running only Payload maps though.

I've tried updating sourcemod to latest version, same issue. Very strange.
Anybody else with the same problems?
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psychonic

BAFFLED
Join Date: May 2008
Old 09-25-2014 , 20:42   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #6

Please file a bug with steps to reproduce. (uses forum email and password)
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-25-2014 , 21:47   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #7

I'm not sure about that but I've seen some odd stuff like Teleports looking like someone tossing in some dirt in the bearings so to speak as if they are jerking when spinning or the big one to me are ragdolls are still in full up right position once killed and you can walk right thru em but not going all the way to the ground. I saw an Engi ragdoll standing straight up and doing a little bit of a spin around to complete fall that took about 30 seconds.
This update certainly introduced some issues that I can tell.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 09-25-2014 , 22:02   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #8

Confirmed as well - crashing on map change going from pl_badwater to pl_goldrush.

I'm not sure if a bug report would be helpful or not, as the steps to reproduce are really just basic functionality (i.e. map vote/vote passes/servers tries to change map/crash.
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Svv4T
Member
Join Date: Jul 2011
Old 09-25-2014 , 22:08   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #9

I haven't posted a bug report yet, because I'm trying to see if maybe it's a plugin or something else. I don't see many people reporting crashes, so it doesn't look like it's affecting a lot of servers.
--
I'm still troubleshooting, but so far, no luck. And yes, the steps to reproduce:
Start server (map doesn't matter, but PL) > Timelimit reached > Server changes map > Server loads next map > 5sec after server crashes > Server auto-restarts (from service).

When I've done more troubleshooting I'll post here again I guess.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 09-25-2014 , 22:11   Re: Sourcemod crashes with SourceTV enabled?
Reply With Quote #10

Quote:
Originally Posted by Svv4T View Post
I haven't posted a bug report yet, because I'm trying to see if maybe it's a plugin or something else. I don't see many people reporting crashes, so it doesn't look like it's affecting a lot of servers.
--
I'm still troubleshooting, but so far, no luck. And yes, the steps to reproduce:
Start server (map doesn't matter, but PL) > Timelimit reached > Server changes map > Server loads next map > 5sec after server crashes > Server auto-restarts (from service).

When I've done more troubleshooting I'll post here again I guess.
A little more info:

So far, the only crashes I've seen since the update have been on payload maps.

Of course, there are all kinds of reports of glitches (weird teleporter behavior, map glitches) as well, but I'm sure that is on Valve's end.
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