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Solved BlockWeaponsPickUp.


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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 02-20-2018 , 13:30   Re: BlockWeaponsPickUp, thanks for Natsheh and Oxicrom.
Reply With Quote #11

Quote:
Originally Posted by AkioDono View Post
Hmm, I don't know, but...
Does a weapon have a team?
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AkioDono
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Join Date: Feb 2018
Old 02-20-2018 , 13:32   Re: BlockWeaponsPickUp, thanks for Natsheh and Oxicrom.
Reply With Quote #12

IDK, I just want the terrorist' team cannot take weapons dropped on the floor.
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Natsheh
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Join Date: Sep 2012
Old 02-20-2018 , 14:12   Re: BlockWeaponsPickUp.
Reply With Quote #13

Check if the sec parameter (id) is_user_alive to define if its a player or not, weapon(entity) has team offset so its like q global. Variable
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AkioDono
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Old 02-20-2018 , 14:23   Re: BlockWeaponsPickUp.
Reply With Quote #14

I didn't understand you.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 02-20-2018 , 14:30   Re: BlockWeaponsPickUp.
Reply With Quote #15

Like this...
PHP Code:
public bpuwft(iEntid
{
    if(!
is_user_alive(id)) return HAM_IGNORED;

    if(
cs_get_user_team(id) == CS_TEAM_T
    { 
        return 
HAM_SUPERCEDE
    } 
    return 
HAM_IGNORED

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Last edited by Natsheh; 02-20-2018 at 14:30.
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AkioDono
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Join Date: Feb 2018
Old 02-20-2018 , 16:50   Re: BlockWeaponsPickUp.
Reply With Quote #16

This solve the problem, then?!
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 02-20-2018 , 17:19   Re: BlockWeaponsPickUp.
Reply With Quote #17

Then what?
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Last edited by OciXCrom; 02-20-2018 at 17:19.
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AkioDono
Junior Member
Join Date: Feb 2018
Old 02-20-2018 , 18:05   Re: BlockWeaponsPickUp.
Reply With Quote #18

xD, nothing. in other words, I just wanna say then, this solve the problem, isn't it?!
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