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[ H3LP ] Easy Way Detect Aim at Items


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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 09-26-2017 , 11:53   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #21

Quote:
Originally Posted by DarthMan View Post
Where ? There are a lot of posts and ti can take hours to find what I need. Maybe u can easely link me the page to have a look.
I think he means his posts here:
Quote:
Originally Posted by PRoSToTeM@ View Post
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DarthMan
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Old 09-26-2017 , 12:51   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #22

Quote:
Originally Posted by PRoSToTeM@ View Post
I think he means his posts here:
I checked this but it is specifically for dropping weaponbox entities. I need something that works for any kid of entity and that doesn't require class checker, umm, mby just ignoe func_water.
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 09-26-2017 , 13:13   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #23

Quote:
Originally Posted by PRoSToTeM@ View Post
I think he means his posts here:
There's one more that use tracemodel instead of randomly choosing an entity. Should work better if he can find it. Or he can use your way.

@OP, then don't check for class....
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DarthMan
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Old 09-26-2017 , 14:26   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #24

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Originally Posted by HamletEagle View Post
There's one more that use tracemodel instead of randomly choosing an entity. Should work better if he can find it. Or he can use your way.

@OP, then don't check for class....
Tracemodel would be better, I guess.
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PRoSToTeM@
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Old 09-26-2017 , 15:16   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #25

TraceModel ignores all entities (except the passed) and world. How it can be used for this purpose?
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DarthMan
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Old 10-06-2017 , 03:00   Re: [ H3LP ] Easy Way Detect Aim at Items
Reply With Quote #26

Quote:
Originally Posted by PRoSToTeM@ View Post
TraceModel ignores all entities (except the passed) and world. How it can be used for this purpose?
This works only if u hit the entity, How would I do it from distance?
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