Quote:
Originally Posted by AK978
|
try this
PHP Code:
int devil = CreateEntityByName("env_smokestack");
DispatchKeyValue(devil,"BaseSpread", "100");
DispatchKeyValue(devil,"SpreadSpeed", "70");
DispatchKeyValue(devil,"Speed", "80");
DispatchKeyValue(devil,"StartSize", "200");
DispatchKeyValue(devil,"EndSize", "2");
DispatchKeyValue(devil,"Rate", "30");
DispatchKeyValue(devil,"JetLength", "400");
DispatchKeyValue(devil,"Twist", "20");
DispatchKeyValue(devil,"RenderColor", "255 0 0");
DispatchKeyValue(devil,"RenderAmt", "255");
DispatchKeyValue(devil,"SmokeMaterial", "particle/particle_smokegrenade1.vmt");
SetVariantString("!activator");
AcceptEntityInput(devil, "SetParent", hulk);
DispatchSpawn(devil);
AcceptEntityInput(devil, "TurnOn");
TeleportEntity(devil, view_as<float>({ 0.0, 0.0, 30.0 }), NULL_VECTOR, NULL_VECTOR);
CPrintToChatAll("{green}★ {cyan}[TANK DEVIL]");