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[help] Increase Bunnyhop strafe


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Yusochan
Member
Join Date: Sep 2021
Location: Algeria
Old 10-01-2021 , 11:11   [help] Increase Bunnyhop strafe
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Hi !
I would like you to add some code to increase and decrease the speed of the bhop. I saw this on a (FURIEN) server and the speed of bhop was just crazy. Please !

PHP Code:
#include <amxmodx>
#include <engine>    
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <fun>


#define    FL_WATERJUMP    (1<<11)    // player jumping out of water
#define    FL_ONGROUND    (1<<9)    // At rest / on the ground 


public plugin_init() {
    
register_plugin("Super Bunny Hopper""2.1""Okeh")
    
register_cvar("sbhopper_version""1.2"FCVAR_SERVER)
    
    
register_cvar("bh_enabled""1")
    
register_cvar("bh_autojump""1")
    
register_cvar("bh_showusage""1")
}

public 
client_PreThink(id) {
    if (!
get_cvar_num("bh_enabled"))
        return 
PLUGIN_CONTINUE

    entity_set_float
(idEV_FL_fuser20.0)        // Disable slow down after jumping

    
if (!get_cvar_num("bh_autojump"))
        return 
PLUGIN_CONTINUE

// Code from CBasePlayer::Jump (player.cpp)        Make a player jump automatically
    
if (entity_get_int(idEV_INT_button) & 2) {    // If holding jump
        
new flags entity_get_int(idEV_INT_flags)

        if (
flags FL_WATERJUMP)
            return 
PLUGIN_CONTINUE
        
if ( entity_get_int(idEV_INT_waterlevel) >= )
            return 
PLUGIN_CONTINUE
        
if ( !(flags FL_ONGROUND) )
            return 
PLUGIN_CONTINUE

        
new Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)
        
velocity[2] += 250.0
        entity_set_vector
(idEV_VEC_velocityvelocity)

        
entity_set_int(idEV_INT_gaitsequence6)    // Play the Jump Animation
    
}
    return 
PLUGIN_CONTINUE
}

public 
client_authorized(id)
    
set_task(30.0"showUsage"id)

public 
showUsage(id) {
    if ( !
get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
        return 
PLUGIN_HANDLED

    
if ( !get_cvar_num("bh_autojump") ) {
        
    } else {
        
    }
    return 
PLUGIN_HANDLED

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