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OW3R
Junior Member
Join Date: Sep 2021
 05-23-2022 , 12:49   Attracting a player to their side in a given area #1 solved Last edited by Bugsy; 05-24-2022 at 17:53. Reason: Restore to previous version.
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
 05-23-2022 , 17:59   Re: Attracting a player to their side in a given area #2 If you solve your issue, leave your question visible and post your solution. Others may have the same problem and could use your solution. __________________
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
 05-24-2022 , 12:28   Re: Attracting a player to their side in a given area #3 im also curious how solved because i have the same problem . So please post everything . __________________ Project: Among Us
OW3R
Junior Member
Join Date: Sep 2021
 05-25-2022 , 10:06   Re: Attracting a player to their side in a given area #4 I just added this code: if(is_user_connected(iVictim) && is_user_alive(iVictim) && !zp_core_is_zombie(iVictim)) { new Float:Origin[3] pev(player, pev_origin, Origin) Origin[0] += 40 set_pev(iVictim, pev_origin, Origin) }
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
05-27-2022 , 04:35   Re: Attracting a player to their side in a given area
#5

Quote:
 Originally Posted by OW3R I just added this code: if(is_user_connected(iVictim) && is_user_alive(iVictim) && !zp_core_is_zombie(iVictim)) { new Float:Origin[3] pev(player, pev_origin, Origin) Origin[0] += 40 set_pev(iVictim, pev_origin, Origin) }
that code could stuck the teleported one in the wall if the user youre taking an origin is to close to an wall or something like that, you need tremendous code to perfect it .
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