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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 09-25-2020 , 23:48   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#111

that's it
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-25-2020 , 23:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#112

Quote:
Originally Posted by strikeraot View Post
Just realized with the new update, if we change too much Cvar's values at the same time, the listen server will be disconnected
Really? I still get the error: Issued too many commands to server
no cfg modify, no mods, no plugins, single mode, happen everytime when loading the last stand level 2 from level 1
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Last edited by HarryPotter; 09-25-2020 at 23:54.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 23:50   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#113

1st post has details about this. Please read.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 23:59   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#114

c1m3_mall etc model cache - client crash [FIXED]
Plugins that cache many models may work fine now on c1m3_mall and all other maps near entity max limits. For the first time in years I'm able to run Hats, Lamps and Weapon Charms plugins without the client crashing. I guess it's time to reduce the number of maps using the "_precache" cvars some plugins provided to prevent caching models and the plugin working on certain maps. Can someone check which maps might still require blocking otherwise I'm going to remove all maps from the default cvar value.
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 09-26-2020 , 00:21   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#115

I get quite frequent server crashes with this function.

Code:
server_srv.so CBasePlayer::AutoaimDeflection(Vector &,autoaim_params_t &) + 0x774f26 or 0x774f66
server_srv.so CBasePlayer::GetAutoaimVector(autoaim_params_t &) + 0x775595 - Very often
I Duplicated it on github: https://github.com/ValveSoftware/Sou...es/issues/3372
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Last edited by Accelerator; 09-26-2020 at 01:27.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 09-26-2020 , 01:40   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#116

There is also a problem with the source queries scanner, its slow and sometimes showing servers offline or not detecting them.
i see they fixed the Motd Steam Group no more redirecting to wrong groups too.

Left4fix is not stable and causing crashes too.

Silvers if you can check please the new sig for : GetTeamScore for downtown because the native : L4D_GetTeamScore is broken now.

Last edited by NiTro1; 09-26-2020 at 01:49.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 09-26-2020 , 01:52   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#117

Quote:
Originally Posted by Accelerator74 View Post
I get quite frequent server crashes with this function.

Code:
server_srv.so CBasePlayer::AutoaimDeflection(Vector &,autoaim_params_t &) + 0x774f26 or 0x774f66
server_srv.so CBasePlayer::GetAutoaimVector(autoaim_params_t &) + 0x775595 - Very often
I Duplicated it on github: https://github.com/ValveSoftware/Sou...es/issues/3372
its probably related to the new animation functions they added.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2020 , 01:52   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#118

Quote:
Originally Posted by NiTro1 View Post
Silvers if you can check please the new sig for : GetTeamScore for downtown because the native : L4D_GetTeamScore is broken now.
It hasn't changed. What changed was:
Code:
	- Changed native "L4D_GetTeamScore" to accept values 0 and 1 which seems is the standard.
I think that's what the original extension done, but it's kinda mixed up between checking 0/1 and 1/2. So I don't know what should be done, what's standard. This was something I changed but forgot to verify before release. Maybe it needs reverting to 1/2?
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Last edited by Silvers; 09-26-2020 at 02:01.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 09-26-2020 , 02:06   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#119

Quote:
Originally Posted by Silvers View Post
It hasn't changed. What changed was:
Code:
	- Changed native "L4D_GetTeamScore" to accept values 0 and 1 which seems is the standard.
I think that's what the original extension done, but it's kinda mixed up between checking 0/1 and 1/2. So I don't know what should be done, what's standard.
i get an error : Exception reported: GameRules unsupported or not available; file a bug report.
so the new sdktools changes broke up the native even when i add the gamerules to the downtown gamedata too
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rtokuda
Senior Member
Join Date: Dec 2019
Old 09-26-2020 , 02:11   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#120

Gamedata of plugin the Hunter Roll Anim needs to be updated
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Offsets"
        
{
            
"Sequence"
            
{
                
"windows"    "206"
                "linux"        "207"
            
}
        }
    }

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