Quote:
Originally Posted by DukeBruno123
"screenshot" command maybe, but its impossible to make the client upload it automatically.
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That won't work.
These are the cmds that the server can run thru
ClientCommand(...)
PHP Code:
"gamepadslot4" client server_can_execute
"disconnect" server_can_execute - Disconnect game from server.
"cam_idealdistup" = "0" client archive server_can_execute
"name" = "Hexah #!" ( def. "unnamed" ) archive server_can_execute user ss - Current user name
"firstperson" client server_can_execute - Switch to firstperson camera.
"soundfade" server_can_execute - Fade client volume.
"r_drawscreenoverlay" = "1" client cheat server_can_execute
"gamepadslot3" client server_can_execute
"invprev" client server_can_execute
"cancelselect" client server_can_execute clientcmd_can_execute
"cam_idealdistright" = "0" client archive server_can_execute
"cam_idealdist" = "150" client archive server_can_execute
"dsp_player" = "0" server_can_execute
"invnext" client server_can_execute
"r_drawunderwateroverlay" = "0" client cheat server_can_execute
"retry" server_can_execute clientcmd_can_execute - Retry connection to last server.
"play" server_can_execute - Play a sound.
"invnextitem" client server_can_execute
"cam_idealyaw" = "0" client archive server_can_execute
"slot10" client server_can_execute
"playgamesound" client server_can_execute clientcmd_can_execute - Play a sound from the game sounds txt file
"cam_idealpitch" = "0" client archive server_can_execute
"gamepadslot5" client server_can_execute
"slot11" client server_can_execute
"buymenu" client server_can_execute - Show or hide main buy menu
"dm_togglerandomweapons" client server_can_execute clientcmd_can_execute - Turns random weapons in deathmatch on/off
"thirdperson" client cheat server_can_execute - Switch to thirdperson camera.
"gamepadslot2" client server_can_execute
"cl_soundscape_flush" client cheat server_can_execute - Flushes the client side soundscapes
"cam_collision" = "1" client archive server_can_execute - When in thirdperson and cam_collision is set to 1, an attempt is made to keep th
"lastinv" client server_can_execute
"gamepadslot6" client server_can_execute
"gamepadslot1" client server_can_execute
"invnextgrenade" client server_can_execute
"echo" server_can_execute - Echo text to console.
"snd_playsounds" client cheat server_can_execute clientcmd_can_execute - Play sounds from the game sounds txt file at a given location
"snd_setsoundparam" client server_can_execute clientcmd_can_execute - Set a sound paramater
"slot1" client server_can_execute
"slot2" client server_can_execute
"slot3" client server_can_execute
"slot4" client server_can_execute
"slot5" client server_can_execute
"slot6" client server_can_execute
"slot7" client server_can_execute
"slot8" client server_can_execute
"slot9" client server_can_execute
"slot0" client server_can_execute
"teammenu" client server_can_execute - Show team selection window
"invnextnongrenade" client server_can_execute
"play_hrtf" server_can_execute - Play a sound with HRTF spatialization.
"r_screenoverlay" client cheat server_can_execute - Draw specified material as an overlay
"cl_spec_mode" = "5" ( def. "0" ) client archive server_can_execute user ss - Saves the last viewed spectator mode for use next time we start to spectate
Use
Code:
findflags SERVER_CAN_EXECUTE
to retrive them.
The best thing you can do it's to use the GOTV
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