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Half-Life GunGame


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DJEarthQuake
Senior Member
Join Date: Jan 2014
Location: Midwest
Old 01-10-2019 , 15:17   Re: Half-Life GunGame
Reply With Quote #111

It's strictly a Windows client side issue when the server is Gearbox / OP4. I just realized how old this was after that last comment. You are welcome. Thanks for response.

[AMXX] Run time error 10 (plugin "gungame.amxx") (native "callfunc_begin_i") - debug not enabled!

Commenting out the 2 lines as posted just prolongs the Windows client crash. Instead of Satchel they crash 1 up on tripmine.
No bots. We had 10 reals. I strip down mod so nothing else is running to interfere. I have a long list of disabled plugins just to test this.

L 01/10/2019 - 15:53:54: Public function -1 is invalid
L 01/10/2019 - 15:53:54: [AMXX] Displaying debug trace (plugin "testing/gungame.amxx", version "2.1")
L 01/10/2019 - 15:53:54: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 01/10/2019 - 15:53:54: [AMXX] [0] gungame.sma::start_map_vote (line 3626)
L 01/10/2019 - 15:53:54: [AMXX] [1] gungame.sma::endgame (line 3815)
L 01/10/2019 - 15:53:54: [AMXX] [2] gungame.sma::Equip_PlayerWithWeapon (line 2429)
L 01/10/2019 - 15:53:54: [AMXX] [3] gungame.sma::ReEquip_Player (line 2329)
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 01-10-2019 at 17:09. Reason: Debug log
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GordonFreeman (RU)
Veteran Member
Join Date: Jan 2010
Location: Uzbekistan
Old 01-11-2019 , 10:00   Re: Half-Life GunGame
Reply With Quote #112

Quote:
Originally Posted by DJEarthQuake View Post
Commenting out the 2 lines as posted just prolongs the Windows client crash. Instead of Satchel they crash 1 up on tripmine.
turning off StatusIcon might help
Quote:
Originally Posted by gungame.ini
Code:
gg_icon_enable" "0"
Quote:
Originally Posted by DJEarthQuake View Post
L 01/10/2019 - 15:53:54: Public function -1 is invalid
L 01/10/2019 - 15:53:54: [AMXX] Displaying debug trace (plugin "testing/gungame.amxx", version "2.1")
L 01/10/2019 - 15:53:54: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 01/10/2019 - 15:53:54: [AMXX] [0] gungame.sma::start_map_vote (line 3626)
this one is about disabled mapchooser plugin
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Last edited by GordonFreeman (RU); 01-11-2019 at 10:05.
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DJEarthQuake
Senior Member
Join Date: Jan 2014
Location: Midwest
Old 01-11-2019 , 19:25   Re: Half-Life GunGame
Reply With Quote #113

// draw 3 next levels in hud
// if(!playersData[id][PLAYER_BOT])
// Draw_LevelsInHud(id,3) // TODO: cvar ?


The original suggestion should have done it. Sorry about that. I failed to copy the recompile properly.

I did make a couple other adjustments like put skips in. That speeds up the game by reducing levels. Windows pops after so many levels was initial bug. The Windows player was able to play all the rounds with recompile and skips added. I am retrying with icon back to 1. The non-standard mapchooser I coded into the plugin and it is working fine now too. Thank you.
__________________
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell
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