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FF2 Freak Fortress 2 1.10.14 Released


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MadaraXDude
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Join Date: Oct 2013
Location: Vienna
Old 01-25-2014 , 19:06   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #121

Quote:
compile.exe, not compexe...
I found this compiler but ther cames an Error
http://www.sourcemod.net/compiler.php
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 01-25-2014 , 22:45   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #122

you the compiler that is in the scripting directory of sourcemod. You will need the various dependencies in the includes folder. I think you will find this all for not though, as more bosses in the list much over what is default with probably cause server crashes. We used to be able to get away with 100+ in a list, but after the Halloween update ( I think) that is no more. I suggest multiple boss lists in your character.cfg
I don't exceed 55 or so myself and I have heard Ravensbro conclude the same thing (if memory serves)
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Pitbull3
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Join Date: Aug 2009
Location: Degree-Gaming.com
Old 01-26-2014 , 01:16   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #123

Quote:
Originally Posted by Wliu View Post
Version?

1.9.0 beta 6
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Graffiti
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Join Date: Aug 2013
Location: Russia
Old 01-26-2014 , 02:05   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #124

Health Bar does not work on my server
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Last edited by Graffiti; 01-26-2014 at 02:07.
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Wliu
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Join Date: Apr 2013
Old 01-26-2014 , 08:30   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #125

Quote:
Originally Posted by MadaraXDude View Post
I found this compiler but ther cames an Error
http://www.sourcemod.net/compiler.php
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Quote:
Originally Posted by Pitbull3 View Post
1.9.0 beta 6
Could you post your characters.cfg?

Quote:
Originally Posted by Graffiti View Post
Health Bar does not work on my server
Could I at least get the versions? ;_;
Unless you're running 1.0.8, I believed I fixed it in 1.9.0 Beta 5.
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dikkid
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Join Date: Jul 2013
Old 01-26-2014 , 09:54   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #126

Wliu, did try to compile the files but the compiler crash, fyi was trying this link you gave

Quote:
Originally Posted by Wliu View Post
Outdated version; get the new one from Github.
compile.exe, not compexe...
wat
I notice that the compiler crash when using SM v1.6.0-hg4210 and 1.6.0-hg4211 for windows. It may have to do with the new spcomp.exe

just letting you know
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Graffiti
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Location: Russia
Old 01-26-2014 , 10:11   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #127

My version: "Freak Fortress 2" (1.9.0 Beta 6) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
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Wliu
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Join Date: Apr 2013
Old 01-26-2014 , 12:33   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #128

Quote:
Originally Posted by Graffiti View Post
My version: "Freak Fortress 2" (1.9.0 Beta 6) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
How does it not work? The picture makes it look like it is...
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 01-26-2014 , 19:55   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #129

Quote:
Originally Posted by dikkid View Post
Wliu, did try to compile the files but the compiler crash, fyi was trying this link you gave



I notice that the compiler crash when using SM v1.6.0-hg4210 and 1.6.0-hg4211 for windows. It may have to do with the new spcomp.exe

just letting you know

It compiles just fine...
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dikkid
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Join Date: Jul 2013
Old 01-26-2014 , 20:02   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #130

Quote:
Originally Posted by xXDeathreusXx View Post
It compiles just fine...
Not for me tho, used both SM with MM 1.11.0-hg898 for windows, update them with steamcmd, dragNdrop the files, double click spcomp.exe and it just keep crashing. No compiled folder were made.
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