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[TF2] TFDodgeball


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-11-2012 , 18:08  
Reply With Quote #621

You're thinking of a different plugin.
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BeaverKing
Junior Member
Join Date: Jul 2011
Old 02-11-2012 , 18:56   Re: [TF2] TFDodgeball
Reply With Quote #622

yeah the custom model thing was that "yet another..." one i guess. dont remember ever installing that one though

crashes and auto-disable part of the post still apply though
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Nikey646
Member
Join Date: Apr 2011
Old 02-11-2012 , 21:12   Re: [TF2] TFDodgeball
Reply With Quote #623

The crash, if not server side, is a lack of ram on Client side.

Aka, my friend gave me a config that makes it so the rockets are shown better (you dont have to reflect about 0.5ms before there actually going to hit you, you can reflect them when there nearly off your screen and into your body.(It's actually designed so that people with older computers can play TF2, but works well on a newer better computer as well)) and on average my fps sticks around 250.

I set the rockets to about 50 and my fps dropped to 120, no one crashed, i set it to 100 with a spawnrate of 0.1 and a few people crashed off. Finally, i set the rockets to 9999999 with the spawn rate of 0.1, and even me and my friend with the config crashed off (Took a few minutes to reset the server, because there was a bot in there, and we were on Arcane Large....)

And in earlier posts Asherkin has said you can edit the model by editing the plugin source.... i'll edit this post as because i need to get the area to edit to put into this post for you (:

Ok found it. Hope Asherkin doesnt mind me linking his website to show it (:

Line 21 and 22 Those 2 lines define the nuke model, and the nuke sounds (:
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Last edited by Nikey646; 02-11-2012 at 21:18.
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IceDev
New Member
Join Date: Feb 2012
Old 02-13-2012 , 03:53   Re: [TF2] TFDodgeball
Reply With Quote #624



http://www.gamebanana.com/tf2/maps/163642
Thanks to the author for TFDB)
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 02-13-2012 , 03:57   Re: [TF2] TFDodgeball
Reply With Quote #625

Nice map!
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Nikey646
Member
Join Date: Apr 2011
Old 02-13-2012 , 04:07   Re: [TF2] TFDodgeball
Reply With Quote #626

Quote:
Originally Posted by IceDev View Post
http://www.gamebanana.com/tf2/maps/163642
Thanks to the author for TFDB)
Is it me, or does that appear to be a Re-Textured version of TFDB_Float? Maybe a few different models tho...
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A Proud Australian TFDodgeball Server!




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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 02-13-2012 , 04:10   Re: [TF2] TFDodgeball
Reply With Quote #627

On the link it says.. This map is completely reworked "tfdb_float"

So i would say yes..
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Nikey646
Member
Join Date: Apr 2011
Old 02-13-2012 , 11:04   Re: [TF2] TFDodgeball
Reply With Quote #628

Quote:
Originally Posted by snelvuur View Post
On the link it says.. This map is completely reworked "tfdb_float"

So i would say yes..
It does? i dont use GameBanana, so i just looked for the download button and grabbed it ;) i have to say other then the 13Mb download from the server (i had to bzip it, if anyone wants it pre-bzipped, it'll be at my maps download, so just pm , ofc if IceDev tells me not to give it out i wont..) this is a wonderful map. Hope to see some more Factory Styled maps from you IceDev!

*Edit* Oh, just incase anyone from around australia wants to try the map, it's hosted on my server (:
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A Proud Australian TFDodgeball Server!





Last edited by Nikey646; 02-13-2012 at 11:05.
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IceDev
New Member
Join Date: Feb 2012
Old 02-13-2012 , 14:11   Re: [TF2] TFDodgeball
Reply With Quote #629

Of course I do not mind)
Thank you for good reviews ;)
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steamtard
New Member
Join Date: Feb 2012
Old 02-14-2012 , 10:00   Re: [TF2] TFDodgeball
Reply With Quote #630

Hi guys, i uploaded the plugin to my server, and it makes it so you are a pyro, the flames don't do damage and you have a lot of ammo (things needed for dodge-ball) but when i load a dodge-ball map such as 'tfdb_arcane_large_v1' it doesn't spawn rockets, help?
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