Raised This Month: $ Target: $400
 0% 

[Code] Parsing NAV Files


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
API
Veteran Member
Join Date: May 2006
Old 03-19-2013 , 21:28   [Code] Parsing NAV Files
Reply With Quote #1

Hey guys,

Been a while since I've been able to provide something cool to the community, so without further delay I will show you how to parse the navigation mesh for source maps.

If you are wondering why someone would want to parse the navigation mesh, it contains graphed information about walkable areas of the level. It also provides a means to connect these areas together, connect ladders to walkable areas, mark hiding spots within these areas, sniper spots within these areas, encounter areas with T distance, and likely other data I have yet to uncover.

I plan to update this article and the files attached with the article as I figure out anything new. I have a feeling that the "unk01" value inside NavMeshArea is actually something to do with Sniper Spots (since I don't recall mapping that data yet)

My hope is that someone (*cough* Necavi) will take this information and give it some life in the SourcePawn context. It could be the beginning of some incredible innovations.

Github: https://github.com/AnthonyIacono/War...ree/master/Nav
Attached Files
File Type: zip NavMeshLoader.zip (20.8 KB, 515 views)
__________________

Last edited by API; 04-05-2013 at 20:28.
API is offline
Send a message via AIM to API
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode