Code:
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//=============================================================================
// No spaces in event names, max length 32
// All strings are case sensitive
//
// valid data key types are:
// string : a zero terminated string
// bool : unsigned int, 1 bit
// byte : unsigned int, 8 bit
// short : signed int, 16 bit
// long : signed int, 32 bit
// float : float, 32 bit
// local : any data, but not networked to clients
//
// following key names are reserved:
// local : if set to 1, event is not networked to clients
// unreliable : networked, but unreliable
// suppress : never fire this event
// time : firing server time
// eventid : holds the event ID
"modevents"
{
"player_death" // a game event, name may be 32 charaters long
{
"userid" "short" // user ID who died
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killed used
}
"zombie_death"
{
"count" "byte"
}
"ambient_play"
{
"sound" "string"
}
"game_round_restart"
{
}
"gravity_change"
{
"newgravity" "float"
}
}
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