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[ANY] Keep Player Name


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Author
Teamkiller324
Senior Member
Join Date: Feb 2014
Location: Earth
Plugin ID:
7465
Plugin Version:
1.1.5
Plugin Category:
All
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Based on a users suggestion/idea https://forums.alliedmods.net/showthread.php?t=325346
    Old 01-16-2021 , 20:54   [ANY] Keep Player Name
    Reply With Quote #1

    [ANY] Keep Player Name

    Description
    Stores the clients player name via mysql/sqlite cookie storage.
    If the clients name is already stored, it wont be replaced. This plugin also blocks namechange overall.

    Features
    1. Translation Support. Currently has English, Swedish, Spanish & Hungarian (Needs to be updated.)
    2. Cookie Storage Support. (Saves clients preferred settings in mysql/sqlite.)

    Commands
    1. sm_forcename - Force name on a client
    2. sm_clearname - Clear out the stored name for the client (client gets a new stored name once he reconnects.) (Only works when you don't have a forced name. ATM)

    Plans
    1. Add true MySQL support as replacement to cookie storage. (will happen soon.) Planned on 2.0.0 (Soon Finished)
    2. Update the sm_clearname to clear everything. Planned on 2.0.0 (Finished)

    Changelog
    Quote:

    Version 1.1.5
    + Updated the translation phrase lines
    + Updated code to simply change chat tag when compiling yourself
    + Updated clearname function to check if the target has a forced name or not

    Version 1.1.4
    + Updated syntax regarding cookies
    + Updated code
    + Added Hungarian translation (Thanks to Ladis92/KasperH)

    Version 1.1.3
    + Fixed sm_clearname not clearing out the name in the cookie storage (my bad, how did i miss this?)
    + Updated translations

    Version 1.1.2
    + Enabled OnClientSettingsChanged and fixed its function error

    Version 1.1.1
    + Fixed crash
    + Fixed cookies not functioning properly
    - Disabled OnClientSettingsChanged function temporarily due to not functioning correctly atm

    Version 1.1.0
    + Fixed Error Spam and quite some other issues.
    + Updated sm_forcename (sm_forcename to reset your stored forced name, sm_forcename <#userid|target name> to reset someone elses name>
    + Updated sm_clearname (sm_clearname to reset your stored name, sm_clearname <#userid|target name> to reset someone elses name>
    - Removed sm_removeforcename as it were useless
    + Name change events should be suppressed completely now (Taken from Suppress Manager)

    Version 1.0.1
    + Added sm_forcename command to force a name on a client
    + Added sm_removeforcename command to remove the forced name on a client
    + Added sm_clearname to clear out the stored player name in the storage (client gets new name stored once reconnected)
    + Added Translation support

    Version 1.0.0
    + Release

    GitHub Repository | Latest Version
    __________________

    Last edited by Teamkiller324; 03-15-2024 at 16:02.
    Teamkiller324 is offline
    Spyrek
    Senior Member
    Join Date: Jun 2009
    Old 01-19-2021 , 10:11   Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
    Reply With Quote #2

    Does the event "player_changename" works in CSGO?
    Spyrek is offline
    Ilusion9
    Veteran Member
    Join Date: Jun 2018
    Location: Romania
    Old 01-19-2021 , 11:04   Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
    Reply With Quote #3

    return Plugin_Handled in player_changename event doesn't block the name change. You must check the client name in OnClientSettingsChanged() and you should block the message in SayText2 usermessage.

    Quote:
    Originally Posted by Spyrek View Post
    Does the event "player_changename" works in CSGO?
    yes, but there are cheats which doesn't trigger the event. OnClientSettingsChanged is the safest way.
    __________________
    Ilusion9 is offline
    Lannister
    Veteran Member
    Join Date: Apr 2015
    Old 01-20-2021 , 15:11   Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
    Reply With Quote #4

    Hello!

    Thanks for the plugin! i was wondering if it's possible to FORCE a permanente nickname on a player, for example, sm_forcename "Lannister" "Targaryen"

    So this mean that everytime i join the server, my nickname will automatically change from "Lannister" to "Targaryen" and also it will prevent me to change it back.

    This will be useful for people that enters with the same account but different nickname to prevent admins from recognize them


    Thanks!
    Lannister is offline
    Teamkiller324
    Senior Member
    Join Date: Feb 2014
    Location: Earth
    Old 01-21-2021 , 19:54   Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
    Reply With Quote #5

    Quote:
    Originally Posted by Lannister View Post
    Hello!

    Thanks for the plugin! i was wondering if it's possible to FORCE a permanente nickname on a player, for example, sm_forcename "Lannister" "Targaryen"

    So this mean that everytime i join the server, my nickname will automatically change from "Lannister" to "Targaryen" and also it will prevent me to change it back.

    This will be useful for people that enters with the same account but different nickname to prevent admins from recognize them


    Thanks!
    Interesting concept, i'll try get onto that. Sounds like you just do sm_forcename <player> <newname> and probably store it in cookie storage. doesn't sound too hard to do.
    __________________
    Teamkiller324 is offline
    Teamkiller324
    Senior Member
    Join Date: Feb 2014
    Location: Earth
    Old 01-21-2021 , 20:39   Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
    Reply With Quote #6

    Quote:
    Originally Posted by Lannister View Post
    Hello!

    Thanks for the plugin! i was wondering if it's possible to FORCE a permanente nickname on a player, for example, sm_forcename "Lannister" "Targaryen"

    So this mean that everytime i join the server, my nickname will automatically change from "Lannister" to "Targaryen" and also it will prevent me to change it back.

    This will be useful for people that enters with the same account but different nickname to prevent admins from recognize them


    Thanks!
    Feature should be added now
    __________________
    Teamkiller324 is offline
    Tonblader
    Senior Member
    Join Date: Jul 2011
    Location: Peru
    Old 01-22-2021 , 03:36   Re: [ANY] Keep Player Name [Updated 21-01-2021] Version 1.0.1
    Reply With Quote #7

    Quote:
    Originally Posted by Teamkiller324 View Post
    Interesting concept, i'll try get onto that. Sounds like you just do sm_forcename <player> <newname> and probably store it in cookie storage. doesn't sound too hard to do.
    sm_forcename <player> <newname> <--- in the value <newname> make it optional please, if blank, forcename the current name
    In L4D2, this command not work properly, does not change the player's name to the name specified in the 2nd value (in mid-game).
    The users can spam in chat the changename and need block "setinfo name" commands in console and with 3rd party plugins Example

    Can you implement any of the ideas from these other plugins from amxmodx to sourcemod?
    Mainly the One Name v3.0!

    https://forums.alliedmods.net/showthread.php?t=18232 (1 name-locked per steamuserid)
    https://forums.alliedmods.net/showthread.php?t=189096 (protect a nickname that can only be used by one user)
    https://forums.alliedmods.net/showthread.php?t=17363 (protect a nickname that cannot be used by all players)
    https://forums.alliedmods.net/showthread.php?t=90414 (protect change nickname spam)
    https://forums.alliedmods.net/showthread.php?t=79596 (protect use ip or www nicknames spam)

    Last edited by Tonblader; 01-22-2021 at 04:24.
    Tonblader is offline
    Sandervraun
    Senior Member
    Join Date: May 2019
    Location: Denmark
    Old 01-22-2021 , 05:06   Re: [ANY] Keep Player Name [Updated 21-01-2021] Version 1.0.1
    Reply With Quote #8

    Quote:
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    L 01/22/2021 - 11:04:17: [SM] [18] SetClientName
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    L 01/22/2021 - 11:04:21: World triggered "Round_Start"
    Sandervraun is offline
    Teamkiller324
    Senior Member
    Join Date: Feb 2014
    Location: Earth
    Old 01-22-2021 , 21:02   Re: [ANY] Keep Player Name [Updated 23-01-2021] Version 1.1.0
    Reply With Quote #9

    Quote:
    Originally Posted by Sandervraun
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    L 01/22/2021 - 11:04:17: [SM] [93] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [94] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [96] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [97] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [99] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [100] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [102] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [103] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [105] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [106] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [108] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [109] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [111] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [112] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [114] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [115] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [117] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [118] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [120] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [121] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [123] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [124] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [126] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [127] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [129] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [130] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:17: [SM] [132] SetClientName
    L 01/22/2021 - 11:04:17: [SM] [133] Line 61, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::OnClientSettingsChanged
    L 01/22/2021 - 11:04:21: World triggered "Round_Start"
    Should be fixed
    __________________

    Last edited by Teamkiller324; 01-22-2021 at 21:02.
    Teamkiller324 is offline
    Tonblader
    Senior Member
    Join Date: Jul 2011
    Location: Peru
    Old 01-22-2021 , 22:35   Re: [ANY] Keep Player Name [Updated 23-01-2021] Version 1.1.0
    Reply With Quote #10

    Quote:
    Originally Posted by Teamkiller324 View Post
    Should be fixed
    In Left 4 Dead 2 Listen Server Windows, when i use sm_forcename Tonblader hola , my game crash, no errorlog.

    Last edited by Tonblader; 01-22-2021 at 23:04.
    Tonblader is offline
    Reply



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