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[CS:S/CS:GO] GunGame


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stachi
Member
Join Date: Sep 2008
Old 07-30-2009 , 11:06   Re: GunGame:SM
Reply With Quote #131

I get this in my SourceMod errorlog.
Code:
L 07/30/2009 - 06:55:41: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 06:55:41: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 06:55:41: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 06:59:17: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 06:59:17: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 06:59:17: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 07:03:52: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 07:03:52: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 07:03:52: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 07:08:15: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 07:08:15: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 07:08:15: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 07:15:24: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 07:15:24: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 07:15:24: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 07:50:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 07:50:27: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 07:50:27: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
L 07/30/2009 - 08:09:09: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 07/30/2009 - 08:09:09: [SM] Displaying call stack trace for plugin "gungame.smx":
L 07/30/2009 - 08:09:09: [SM]   [0]  Line 371, gungame/event.sp::_PlayerDeath()
...and so on
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da11as
Member
Join Date: Jul 2009
Old 08-13-2009 , 11:22   Re: GunGame:SM
Reply With Quote #132

Was wondering if this could be converted to HL2M?
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phrac
New Member
Join Date: Aug 2009
Old 08-13-2009 , 14:14   Re: GunGame:SM
Reply With Quote #133

I have a few problems with this plugin. Don't get me wrong, it works great but there are two issues that I have.

1) I want to run a random weapon order but *always* have knife and nade as the last two weapons. When I turn random weapon order on it mixes knife and nade into the mix. Is there a way to make knife and nade the last two weapons?

2) I also like to require 2 kills per round. This works fine but with Knife Pro turned on, it still takes two knife kills to level up where it should only take one knife kill. Is there an option for this?

Thanks for the great plugin, works much better than the eventscripts version!
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 08-14-2009 , 08:19   Re: GunGame:SM
Reply With Quote #134

Quote:
Originally Posted by da11as View Post
Was wondering if this could be converted to HL2M?
http://forums.alliedmods.net/showthr...ighlight=hl2dm

You mean like that one?
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da11as
Member
Join Date: Jul 2009
Old 08-14-2009 , 16:19   Re: GunGame:SM
Reply With Quote #135

No not like that one, that one players constantly time out.
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Pietje
Member
Join Date: Oct 2007
Old 08-16-2009 , 16:07   Re: GunGame:SM
Reply With Quote #136

When set "NadeBonus" "deagle" in gungame.config.txt i get it only gives 7 bullets in the magnum and no reserve ammo.
Any solution??
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Dunno
Member
Join Date: Apr 2005
Old 08-19-2009 , 18:03   Re: GunGame:SM
Reply With Quote #137

Great addon!!!

TY!!

I have a question/request.

We run GG on our server 24/7 except one night a week.

I can input the gg_disable to turn off. But every map it turns back on.

I know their is map specific cfg's for gg, but I can't seem to get it to work.

Any ideas on other addons, or a way to do it with your addon, or how I do this with mapname.cfg.

I have created a few map configs. But it doesn't work. Here is what I have in the cfg.

cs_italy.cfg --> with gg_disable


Thanks in Advance,
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PStar
Veteran Member
Join Date: Mar 2008
Old 08-19-2009 , 19:14   Re: GunGame:SM
Reply With Quote #138

Quote:
Originally Posted by Dunno View Post
Great addon!!!

TY!!

I have a question/request.

We run GG on our server 24/7 except one night a week.

I can input the gg_disable to turn off. But every map it turns back on.

I know their is map specific cfg's for gg, but I can't seem to get it to work.

Any ideas on other addons, or a way to do it with your addon, or how I do this with mapname.cfg.

I have created a few map configs. But it doesn't work. Here is what I have in the cfg.

cs_italy.cfg --> with gg_disable


Thanks in Advance,
Put these in the cfg

sm plugins unload gungame
sm plugins unload gungame_afk
sm plugins unload gungame_config
sm plugins unload gungame_logging
sm plugins unload gungame_mapvoting
sm plugins unload gungame_stats
sm plugins unload gungame_tk
sm plugins unload gungame_display_winner
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Dunno
Member
Join Date: Apr 2005
Old 08-19-2009 , 21:50   Re: GunGame:SM
Reply With Quote #139

I tired unloading just the gungame one.

But I can try again.

This is the map config folder in the cfg->sourcemod->gungame->maps
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Timiditas
Senior Member
Join Date: Apr 2009
Old 08-20-2009 , 01:14   Re: GunGame:SM
Reply With Quote #140

Quote:
Originally Posted by PStar View Post
Put these in the cfg

sm plugins unload gungame
sm plugins unload gungame_afk
sm plugins unload gungame_config
sm plugins unload gungame_logging
sm plugins unload gungame_mapvoting
sm plugins unload gungame_stats
sm plugins unload gungame_tk
sm plugins unload gungame_display_winner
That will crash the server for sure. Stick to gg_disable.
We are using another mapconfig plugin to disable gg for CS, DE and some AIM maps.
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