BANNED
Join Date: Jul 2008
Location: Venezuela, What did you
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02-21-2009
, 21:36
Re: help please
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#8
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The hostage sounds are not the problem, you maybe have too much plugins working, you should have Zombie plague an MAX 3 other plugins for a Good performance.
This is my .sma look how much sounds i got and i can play
Code:
=================================================================================*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Access Flags Required (check CMDACCESS.INI for console commands)
const ACCESS_FLAG = ADMIN_BAN // to access the admin menu
const ACCESS_FLAG2 = ADMIN_RCON // to turn the mod on/off
const ACCESS_FLAG3 = ADMIN_BAN // to get admin models
// Player Models (randomly chosen if more than one)
new const model_nemesis[][] = { "NemesisR3" } // Nemesis
new const model_survivor[][] = { "sas" } // Survivor
new const model_human[][] = { "sas", "umbrella3" } // Human
new const model_admin[][] = { "vip" } // Admin (human)
new const model_admin_zombie[][] = { "l4d3" } // Admin (zombie)
// Weapon Models
new const model_vknife_human[] = { "models/v_knife.mdl" }
new const model_vknife_nemesis[] = { "models/zombie_plague/v_knife_zombie.mdl" }
new const model_vm249_survivor[] = { "models/v_m249.mdl" }
new const model_grenade_infect[] = { "models/zombie_plague/v_grenade_infect.mdl" }
new const model_grenade_fire[] = { "models/zombie_plague/v_grenade_fire.mdl" }
new const model_grenade_frost[] = { "models/zombie_plague/v_grenade_frost.mdl" }
new const model_grenade_flare[] = { "models/zombie_plague/v_grenade_flare.mdl" }
// Grenade Sprites
new const sprite_grenade_trail[] = { "sprites/laserbeam.spr" }
new const sprite_grenade_ring[] = { "sprites/shockwave.spr" }
new const sprite_grenade_fire[] = { "sprites/flame.spr" }
new const sprite_grenade_smoke[] = { "sprites/black_smoke3.spr" }
new const sprite_grenade_glass[] = { "models/glassgibs.mdl" }
// Sounds (randomly chosen if more than one)
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/humanos_ganan1.wav", "zombie_plague/humanos_ganan2.wav", "zombie_plague/humanos_ganan3.wav", "zombie_plague/humanos_ganan4.wav", "zombie_plague/humanos_ganan5.wav", "zombie_plague/humanos_ganan6.wav", "zombie_plague/humanos_ganan7.wav" }
new const sound_win_no_one[][] = { "zombie_plague/humanos_ganan1.wav", "zombie_plague/humanos_ganan2.wav", "zombie_plague/humanos_ganan3.wav", "zombie_plague/humanos_ganan4.wav", "zombie_plague/humanos_ganan5.wav", "zombie_plague/humanos_ganan6.wav", "zombie_plague/humanos_ganan7.wav" }
new const zombie_infect[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const zombie_pain[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const nemesis_pain[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/body_medium_break2.wav" }
new const zombie_miss_slash[][] = { "zombie_plague/Hunter_Pounce_01.wav", "zombie_plague/Hunter_Pounce_02.wav", "zombie_plague/Hunter_Pounce_03.wav", "zombie_plague/Hunter_Pounce_04.wav", "zombie_plague/Hunter_Pounce_05.wav", "zombie_plague/Hunter_Pounce_06.wav", "zombie_plague/Hunter_Pounce_07.wav" }
new const zombie_miss_wall[][] = { "zombie_plague/Hunter_Pounce_01.wav", "zombie_plague/Hunter_Pounce_02.wav", "zombie_plague/Hunter_Pounce_03.wav", "zombie_plague/Hunter_Pounce_04.wav", "zombie_plague/Hunter_Pounce_05.wav", "zombie_plague/Hunter_Pounce_06.wav", "zombie_plague/Hunter_Pounce_07.wav" }
new const zombie_hit_normal[][] = { "zombie_plague/hit_punch_01.wav", "zombie_plague/hit_punch_02.wav", "zombie_plague/hit_punch_03.wav", "zombie_plague/hit_punch_04.wav", "zombie_plague/hit_punch_05.wav", "zombie_plague/hit_punch_06.wav", "zombie_plague/hit_punch_07.wav" }
new const zombie_hit_stab[][] = { "zombie_plague/claw_scrape_1.wav", "zombie_plague/claw_scrape_2.wav", "zombie_plague/claw_scrape_3.wav", "zombie_plague/claw_scrape_4.wav", "zombie_plague/claw_scrape_5.wav","zombie_plague/claw_scrape_6.wav" }
new const zombie_idle[][] = { "zombie_plague/breathing01.wav", "zombie_plague/breathing08.wav", "zombie_plague/breathing09.wav", "zombie_plague/breathing10.wav", "zombie_plague/breathing13.wav", "zombie_plague/breathing16.wav", "zombie_plague/breathing18.wav", "zombie_plague/breathing25.wav", "zombie_plague/breathing26.wav" }
new const zombie_idle_last[][] = { "zombie_plague/breathing01.wav", "zombie_plague/breathing08.wav", "zombie_plague/breathing09.wav", "zombie_plague/breathing10.wav", "zombie_plague/breathing13.wav", "zombie_plague/breathing16.wav", "zombie_plague/breathing18.wav", "zombie_plague/breathing25.wav", "zombie_plague/breathing26.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const sound_swarm[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }
// Uncomment the following line to enable ambience sounds
#define AMBIENCE_SOUNDS
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/NM_Quarantine_01.wav", "zombie_plague/NM_Quarantine_02.wav", "zombie_plague/NM_Quarantine_03.wav", "zombie_plague/NM_Rabies_01.wav", "zombie_plague/NM_Rabies_02.wav", "zombie_plague/NM_Rabies_03.wav", "zombie_plague/NM_Rabies_04.wav", "zombie_plague/NM_Rabies_05.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 14.0, 19.0, 19.0, 23.0, 25.0, 27.0, 30.0, 29.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/WitchEncroacher.wav" }
new const Float:sound_ambience2_duration[] = { 16.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/PsychoWitch.wav" }
new const Float:sound_ambience3_duration[] = { 31.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/Horde_01.wav" }
new const Float:sound_ambience4_duration[] = { 5.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/PsychoWitch.wav" }
new const Float:sound_ambience5_duration[] = { 31.0 }
#endif
And this is my plugins.ini
Code:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin
; Chat / Messages
adminchat.amxx ; console chat commands
;antiflood.amxx ; prevent clients from chat-flooding the server
;scrollmsg.amxx ; displays a scrolling message
;imessage.amxx ; displays information messages
adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
;statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
;restmenu.amxx ; restrict weapons menu
;statsx.amxx ; stats on death or round end (CSX Module required!)
;miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
;GHW_Weap_Pickup.amxx
pump_knockback.amxx
damage_effect.amxx
;gungame.amxx
;custom_radio_v2.amxx
My Server Do Not CRASH, Do not believe me?
ScreenShots!!!!
OMG They are Hungry
TeamWork ROCKS!!!!
Now Im Infected
Bad TeamWork Sucks!
NEED SOME BACKUP!!
Last edited by filo; 02-21-2009 at 22:07.
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