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omega88
Junior Member
Join Date: Dec 2008
Old 02-15-2009 , 08:19   help please
Reply With Quote #1

Anyone knows why I can't start my server?

the error is

Host_Error: PF_precache_sound_I: Sound 'hostage/hwavect/overhere1.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct thi
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 02-15-2009 , 08:23   Re: help please
Reply With Quote #2

You have to many models on your server including : sounds, sprites... You must remove some of them... And this has nothing to do with Zombie Plague. -.-
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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omega88
Junior Member
Join Date: Dec 2008
Old 02-15-2009 , 08:32   Re: help please
Reply With Quote #3

I only added the sounds which make my server crash , but I see some other servers they have more models and sounds than me ?
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 02-15-2009 , 08:43   Re: help please
Reply With Quote #4

Like error message says you have over 512 models/sounds/sprites on your server so remove useless ones.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
omega88
Junior Member
Join Date: Dec 2008
Old 02-15-2009 , 08:52   Re: help please
Reply With Quote #5

there's no additional models or sprites inside , I just added the ultimate killstreak sounds but it can't work with the zombie plague , I tried turning off the zombie plugin and it works fine
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 02-15-2009 , 10:52   Re: help please
Reply With Quote #6

Then choose what do you want more ultimate sounds or zp on your server.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
omega88
Junior Member
Join Date: Dec 2008
Old 02-21-2009 , 21:10   Re: help please
Reply With Quote #7

But do I have anyway to remove the hostage sounds or models ? Since I won't be using them in Zombie Plague
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filo
BANNED
Join Date: Jul 2008
Location: Venezuela, What did you
Old 02-21-2009 , 21:36   Re: help please
Reply With Quote #8

The hostage sounds are not the problem, you maybe have too much plugins working, you should have Zombie plague an MAX 3 other plugins for a Good performance.

This is my .sma look how much sounds i got and i can play

Code:
=================================================================================*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Access Flags Required (check CMDACCESS.INI for console commands)
const ACCESS_FLAG = ADMIN_BAN // to access the admin menu
const ACCESS_FLAG2 = ADMIN_RCON // to turn the mod on/off
const ACCESS_FLAG3 = ADMIN_BAN // to get admin models

// Player Models (randomly chosen if more than one)
new const model_nemesis[][] = { "NemesisR3" } // Nemesis
new const model_survivor[][] = { "sas" } // Survivor
new const model_human[][] = { "sas", "umbrella3" } // Human
new const model_admin[][] = { "vip" } // Admin (human)
new const model_admin_zombie[][] = { "l4d3" } // Admin (zombie)

// Weapon Models
new const model_vknife_human[] = { "models/v_knife.mdl" }
new const model_vknife_nemesis[] = { "models/zombie_plague/v_knife_zombie.mdl" }
new const model_vm249_survivor[] = { "models/v_m249.mdl" }
new const model_grenade_infect[] = { "models/zombie_plague/v_grenade_infect.mdl" }
new const model_grenade_fire[] = { "models/zombie_plague/v_grenade_fire.mdl" }
new const model_grenade_frost[] = { "models/zombie_plague/v_grenade_frost.mdl" }
new const model_grenade_flare[] = { "models/zombie_plague/v_grenade_flare.mdl" }

// Grenade Sprites
new const sprite_grenade_trail[] = { "sprites/laserbeam.spr" }
new const sprite_grenade_ring[] = { "sprites/shockwave.spr" }
new const sprite_grenade_fire[] = { "sprites/flame.spr" }
new const sprite_grenade_smoke[] = { "sprites/black_smoke3.spr" }
new const sprite_grenade_glass[] = { "models/glassgibs.mdl" }

// Sounds (randomly chosen if more than one)
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/humanos_ganan1.wav", "zombie_plague/humanos_ganan2.wav", "zombie_plague/humanos_ganan3.wav", "zombie_plague/humanos_ganan4.wav", "zombie_plague/humanos_ganan5.wav", "zombie_plague/humanos_ganan6.wav", "zombie_plague/humanos_ganan7.wav" }
new const sound_win_no_one[][] = { "zombie_plague/humanos_ganan1.wav", "zombie_plague/humanos_ganan2.wav", "zombie_plague/humanos_ganan3.wav", "zombie_plague/humanos_ganan4.wav", "zombie_plague/humanos_ganan5.wav", "zombie_plague/humanos_ganan6.wav", "zombie_plague/humanos_ganan7.wav" }
new const zombie_infect[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const zombie_pain[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const nemesis_pain[][] = { "zombie_plague/rage_at_victim20.wav", "zombie_plague/rage_at_victim21.wav", "zombie_plague/rage_at_victim22.wav", "zombie_plague/rage_at_victim23.wav", "zombie_plague/rage_at_victim24.wav", "zombie_plague/rage_at_victim25.wav", "zombie_plague/rage_at_victim26.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/body_medium_break2.wav" }
new const zombie_miss_slash[][] = { "zombie_plague/Hunter_Pounce_01.wav", "zombie_plague/Hunter_Pounce_02.wav", "zombie_plague/Hunter_Pounce_03.wav", "zombie_plague/Hunter_Pounce_04.wav", "zombie_plague/Hunter_Pounce_05.wav", "zombie_plague/Hunter_Pounce_06.wav", "zombie_plague/Hunter_Pounce_07.wav" }
new const zombie_miss_wall[][] = { "zombie_plague/Hunter_Pounce_01.wav", "zombie_plague/Hunter_Pounce_02.wav", "zombie_plague/Hunter_Pounce_03.wav", "zombie_plague/Hunter_Pounce_04.wav", "zombie_plague/Hunter_Pounce_05.wav", "zombie_plague/Hunter_Pounce_06.wav", "zombie_plague/Hunter_Pounce_07.wav" }
new const zombie_hit_normal[][] = { "zombie_plague/hit_punch_01.wav", "zombie_plague/hit_punch_02.wav", "zombie_plague/hit_punch_03.wav", "zombie_plague/hit_punch_04.wav", "zombie_plague/hit_punch_05.wav", "zombie_plague/hit_punch_06.wav", "zombie_plague/hit_punch_07.wav" }
new const zombie_hit_stab[][] = { "zombie_plague/claw_scrape_1.wav", "zombie_plague/claw_scrape_2.wav", "zombie_plague/claw_scrape_3.wav", "zombie_plague/claw_scrape_4.wav", "zombie_plague/claw_scrape_5.wav","zombie_plague/claw_scrape_6.wav" }
new const zombie_idle[][] = { "zombie_plague/breathing01.wav", "zombie_plague/breathing08.wav", "zombie_plague/breathing09.wav", "zombie_plague/breathing10.wav", "zombie_plague/breathing13.wav", "zombie_plague/breathing16.wav", "zombie_plague/breathing18.wav", "zombie_plague/breathing25.wav", "zombie_plague/breathing26.wav" }
new const zombie_idle_last[][] = { "zombie_plague/breathing01.wav", "zombie_plague/breathing08.wav", "zombie_plague/breathing09.wav", "zombie_plague/breathing10.wav", "zombie_plague/breathing13.wav", "zombie_plague/breathing16.wav", "zombie_plague/breathing18.wav", "zombie_plague/breathing25.wav", "zombie_plague/breathing26.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const sound_swarm[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "zombie_plague/mega_mob_incoming.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }

// Uncomment the following line to enable ambience sounds
#define AMBIENCE_SOUNDS

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/NM_Quarantine_01.wav", "zombie_plague/NM_Quarantine_02.wav", "zombie_plague/NM_Quarantine_03.wav", "zombie_plague/NM_Rabies_01.wav", "zombie_plague/NM_Rabies_02.wav", "zombie_plague/NM_Rabies_03.wav", "zombie_plague/NM_Rabies_04.wav", "zombie_plague/NM_Rabies_05.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 14.0, 19.0, 19.0, 23.0, 25.0, 27.0, 30.0, 29.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/WitchEncroacher.wav" }
new const Float:sound_ambience2_duration[] = { 16.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/PsychoWitch.wav" }
new const Float:sound_ambience3_duration[] = { 31.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/Horde_01.wav" }
new const Float:sound_ambience4_duration[] = { 5.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/PsychoWitch.wav" }
new const Float:sound_ambience5_duration[] = { 31.0 }
#endif
And this is my plugins.ini

Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx        ; admin base (required for any admin-related)
;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx        ; basic admin console commands
adminhelp.amxx        ; help command for admin console commands
adminslots.amxx        ; slot reservation
multilingual.amxx    ; Multi-Lingual management

; Menus
menufront.amxx        ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx        ; players menu (kick, ban, client cmds.)
;telemenu.amxx        ; teleport menu (Fun Module required!)
mapsmenu.amxx        ; maps menu (vote, changelevel)
pluginmenu.amxx        ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx        ; console chat commands
;antiflood.amxx        ; prevent clients from chat-flooding the server
;scrollmsg.amxx        ; displays a scrolling message
;imessage.amxx        ; displays information messages
adminvote.amxx        ; vote commands

; Map related
nextmap.amxx        ; displays next map in mapcycle
mapchooser.amxx        ; allows to vote for next map
timeleft.amxx        ; displays time left on map

; Configuration
pausecfg.amxx        ; allows to pause and unpause some plugins
;statscfg.amxx        ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx        ; restrict weapons menu
;statsx.amxx        ; stats on death or round end (CSX Module required!)
;miscstats.amxx        ; bunch of events announcement for Counter-Strike
;stats_logging.amxx    ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here

;GHW_Weap_Pickup.amxx
pump_knockback.amxx
damage_effect.amxx
;gungame.amxx
;custom_radio_v2.amxx

My Server Do Not CRASH, Do not believe me?

ScreenShots!!!!

OMG They are Hungry
TeamWork ROCKS!!!!
Now Im Infected
Bad TeamWork Sucks!
NEED SOME BACKUP!!

Last edited by filo; 02-21-2009 at 22:07.
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Speed!
BANNED
Join Date: Jan 2009
Old 02-21-2009 , 22:08   Re: help please
Reply With Quote #9

Quote:
Originally Posted by omega88 View Post
But do I have anyway to remove the hostage sounds or models ? Since I won't be using them in Zombie Plague
arent you using non steam?
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filo
BANNED
Join Date: Jul 2008
Location: Venezuela, What did you
Old 02-21-2009 , 22:22   Re: help please
Reply With Quote #10

Quote:
Originally Posted by Speed! View Post
arent you using non steam?
The kill Question at this forum xD and then the tipical:

NonSteam=NonSupport

Speed! Why aren't you using an avatar?? lol

Last edited by filo; 02-21-2009 at 22:24.
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