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[L4D(2)] SuperVersus [1.5.4]


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 07-11-2019 , 03:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1251

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5

Changes:

- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help with balancing/debugging
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

For more information, check this link about 1.8.x
Sometimes there are only 4 survivors and 4 survivors are missing.
Sometimes 4 survivors are born and die.
The problem is that survivors have four times less time, and the delay in birth is too long, sometimes not born.
So now it is often the case of 4VS8.
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I like this BBS sharing of spirit

I come from China, my English is poor
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rekcah
Member
Join Date: Jun 2019
Old 07-15-2019 , 23:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1252

What do i need to do to get 8 si infected to spawn in versus instead of the default 4?
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Kai0205
Member
Join Date: Sep 2017
Old 08-11-2019 , 16:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1253

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5
I cannot compile it on sourcemod 1.9 and above
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 01-08-2020 , 01:57   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1254

Quote:
Originally Posted by Kai0205 View Post
Originally Posted by Merudo
Superversus 1.8.15.5

I cannot compile it on sourcemod 1.9 and above
Updated to last syntax.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 398 views - 64.3 KB)

Last edited by foxhound27; 01-30-2020 at 18:58. Reason: added HP method same as below fixed spec error same as below
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 01-08-2020 , 03:52   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1255

Superversus 2.0.

Changes:

1.9

- Updated the code to last syntax.
- Removed last syntax force check.
- Merged useful methods from multislots.
- Spawn functions for survivors has been replaced / tweaked.
- Teleport has been fixed to spawn correctly.
- Added missing method to set hp correctly when special infected spawn with autodifficulty.
- Fixed some bugs related to gamedata check function no more crash or bug.
- Method to join survivor has changed to auto create a new bot if not available then join.
- Added static minimum amount of 4 survivors bots for survivors.

2.0

- Updated method to set Hp to Special Infected when spawn.
- Fixed some bugs from last version related to invalid client.
- Added new cvar to set static minimum amout of survivors default 4
- Updated some syntax & new method for tank hp with autodifficulty.


NOTE: If you have old cfg file delete it, to allow plugin itself to create this new cvar l4d_static_minimum_survivor

Have fun
Attached Files
File Type: txt l4d_superversus.txt (2.7 KB, 532 views)
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 687 views - 67.5 KB)

Last edited by foxhound27; 02-14-2020 at 21:43. Reason: update
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Kai0205
Member
Join Date: Sep 2017
Old 01-11-2020 , 03:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1256

Quote:
Originally Posted by foxhound27 View Post
Updated to last syntax.
It works fine thank you
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 01-30-2020 , 06:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1257

Quote:
L 01/30/2020 - 17:57:42: Info (map "tumtara") (file "errors_20200130.log")
L 01/30/2020 - 17:57:42: [SM] Exception reported: Client index 0 is invalid
L 01/30/2020 - 17:57:42: [SM] Blaming: l4d_superversus.smx
L 01/30/2020 - 17:57:42: [SM] Call stack trace:
L 01/30/2020 - 17:57:42: [SM] [0] IsClientInGame
L 01/30/2020 - 17:57:42: [SM] [1] Line 643, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_s uperversus.sp::Cmd_spec_next
L 01/30/2020 - 17:57:43: [SM] Exception reported: Client index 0 is invalid
L 01/30/2020 - 17:57:43: [SM] Blaming: l4d_superversus.smx
L 01/30/2020 - 17:57:43: [SM] Call stack trace:
L 01/30/2020 - 17:57:43: [SM] [0] IsClientInGame
L 01/30/2020 - 17:57:43: [SM] [1] Line 643, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_s uperversus.sp::Cmd_spec_next
L 01/30/2020 - 17:57:44: [SM] Exception reported: Client index 0 is invalid
L 01/30/2020 - 17:57:44: [SM] Blaming: l4d_superversus.smx
L 01/30/2020 - 17:57:44: [SM] Call stack trace:
L 01/30/2020 - 17:57:44: [SM] [0] IsClientInGame
L 01/30/2020 - 17:57:44: [SM] [1] Line 643, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_s uperversus.sp::Cmd_spec_next
L 01/30/2020 - 17:58:10: [SM] Exception reported: Client index 0 is invalid
L 01/30/2020 - 17:58:10: [SM] Blaming: l4d_superversus.smx
L 01/30/2020 - 17:58:10: [SM] Call stack trace:
L 01/30/2020 - 17:58:10: [SM] [0] IsClientInGame
L 01/30/2020 - 17:58:10: [SM] [1] Line 643, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_s uperversus.sp::Cmd_spec_next
L 01/30/2020 - 17:58:59: Error log file session closed.
Help. I got this in logs when someone afk
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 01-30-2020 , 18:51   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1258

fixed
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 01-31-2020 , 01:26   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1259

Hi Foxhound27
i wanna create 15-20bots to test. But when i add bot, bot will disappear. Can u help me change this ?

Last edited by hoanganh81097; 01-31-2020 at 01:27.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 01-31-2020 , 22:03   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1260

thank you for your work, foxhound27.
But is there anyway to prevent players from going out of saferoom before all players connected? Or change the medkit spawning that not need to wait all players connected to work.
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