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[L4D] Director Controller (All4Dead)


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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 11-16-2013 , 22:54   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #491

Quote:
Originally Posted by Munch View Post
Ignore that winged_box , I misread your post.
yeah I know, I was thinking what has it got to do with my question.

Haha.
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Wookiestick
Junior Member
Join Date: Oct 2010
Old 11-16-2013 , 23:26   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #492

Some months back I was able to get a hold of the original author in hopes of finding some newer source code involving the mini-gun that I mentioned a few pages back. Unfortunately, (but not unsurprisingly) he is busy with other things and is no longer active in this project. I requested the newest code he had, and the source code that he had offhand was an older code base long since antiquated by newly available versions. Oh well.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 11-30-2013 , 09:19   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #493

Quote:
Originally Posted by Wookiestick View Post
Some months back I was able to get a hold of the original author in hopes of finding some newer source code involving the mini-gun that I mentioned a few pages back. Unfortunately, (but not unsurprisingly) he is busy with other things and is no longer active in this project. I requested the newest code he had, and the source code that he had offhand was an older code base long since antiquated by newly available versions. Oh well.
Sadly I do not run a Left4Dead server anymore so I have little opportunity to keep this plugin updated. I do remember though that the minigun code was based on another plugin that was released at the time.

In an effort to help I've put the latest version of my sourcecode on GitHub here. If you change the code it would be helpful to make a pull request against it so code doesn't get lost again in the future.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 11-30-2013 , 09:21   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #494

Quote:
Originally Posted by winged_box View Post
"It also logs on the server the name of the admin and the action used. This logging can not be turned off."

I tried to look for it's log in the sourcemod/log folder but it's not there.

Is it logged at other folder?
This meant that it notifies other online administrators based on the sm_activity convar.

Code:
// Set if we should notify players based on the sm_activity ConVar or not
public Action:CommandEnableNotifications(client, args) {
        if (args < 1) { 
          ReplyToCommand (client, "Usage: a4d_enable_notifications <0|1>"); 
          return Plugin_Handled;
        }
        new String:value[2];
        GetCmdArg(1, value, sizeof(value));
        if (StrEqual(value, "0")) 
                EnableNotifications(client, false);                
        else
                EnableNotifications(client, true);
        return Plugin_Handled;
}
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catson
New Member
Join Date: Dec 2013
Old 12-29-2013 , 18:03   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #495

Quote:
Originally Posted by grandwazir View Post
Sadly I do not run a Left4Dead server anymore so I have little opportunity to keep this plugin updated. I do remember though that the minigun code was based on another plugin that was released at the time.

In an effort to help I've put the latest version of my sourcecode on GitHub here. If you change the code it would be helpful to make a pull request against it so code doesn't get lost again in the future.
That one in your website is Version 1.5.1.
Is it possible to update to the version that you have in #426?
Some of the melee weapon fail to spawn.( Electric guitar, frying pan, machete, police baton, knife, golfclub and riotshield)
The uncommon Infected cannot be spawned.
Please help as All4dead2 is a very helpful plugin for me.

Last edited by catson; 12-29-2013 at 18:14.
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avgn360
Junior Member
Join Date: Aug 2012
Old 01-01-2014 , 09:37   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #496

All4dead toally works fine. but how can I turn on All bot team option from menu?

(I know there's a4d_enable_all_bot_teams command for it)

It seems there's no sourcemod option for that.

Last edited by avgn360; 01-01-2014 at 10:12.
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Wratte
Junior Member
Join Date: Jan 2014
Old 01-04-2014 , 06:46   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #497

Sometimes it happens that a director-spawned mob starts directly in front of me (hiding is possible, there is enough room!) which also lead to being hit by a tank instantly after spawn. Is there any known workaround? (I don't have problems rewriting parts of the tool)
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 01-04-2014 , 10:57   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #498

Use this version from post 477
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Wratte
Junior Member
Join Date: Jan 2014
Old 01-04-2014 , 11:31   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #499

thanks, I'll give it a try!
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TigerXtrm
New Member
Join Date: Nov 2013
Old 05-19-2014 , 20:35   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #500

When I used this plugin with Left 4 Dead it used to be possible to spawn stuff while dead or spectating. This appears to no longer be possible, which is a huge shame because spawning stuff in spectator mode was the most fun thing to do.

Any way to fix this or enable it?
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