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[L4D2] self stand up


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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-12-2012 , 07:06   Re: [L4D2] self get up
Reply With Quote #11

v 1.0.6 released. Read the change log. U may want to download again.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-12-2012 , 10:59   Re: [L4D2] self get up
Reply With Quote #12

v 1.1.0 - released. Must read the change log, new cvar. U may want to download again.

chatyak this is your request so u the one who will test it for me.

1) Adding the option remove medkit, pill etc upon break free is far more easyer than i tought. Only required 1 simple stock.

2) Please help me test "selfstandup_costly = 2" first. The condition is:
If u have "medkit or incedn ammo or explo ammo" and u "have pills or adrenlin" at the same time. Pills
or adren will always destroy first. Medkit, explos or incdn is second choice.

3) Please help me test "selfstandup_costly = 1". The condition is:
Same as condition no. 2 except explo and incdn ammo will not count.

If any of the condition fail tell me...
If there is still log error please report back to me.
Thank you mate.

Last edited by GsiX; 09-12-2012 at 11:58.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-12-2012 , 21:51   Re: [L4D2] self get up
Reply With Quote #13

v 1.1.1
- fixing error IsValidSlot. My bad.

Read the change log. U may want to download again.

If anyone still encounter problem game don't want to end let me know.

It maybe have something to do with the bot. If this still happening on player report, i may add counter to kill them just like i kill player.

Strange, the game always end for me.
EDIT: I already force player and bot to die on max count of cvar. Well i need more info.

Last edited by GsiX; 09-12-2012 at 22:13.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-14-2012 , 16:08   Re: [L4D2] self get up
Reply With Quote #14

v 1.1.2 - Beta - released. New cvar, must read the change log, new cvar. U may want to download again.

This beta hopefully fixed lot of bug..

Very appreciate if anyone can give feedback on error or bug report..

Last edited by GsiX; 09-14-2012 at 16:10.
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-14-2012 , 22:26   Re: [L4D2] self get up
Reply With Quote #15

Quote:
Originally Posted by GsiX View Post
I'll have a look if it true the original developer no longer support that version than i'll add that option as you request.. but that took time..

Thanks for the report back...

EDIT: you error don't make sense to me.. what exactly happening? U in versus? U change team? change model?
U using other plugin i should know?
U Killing tank when that error come out?

I try to relocate the timer see if that makes different..



Try again please..
It is during versus yes. I don't believe there was a tank... just playing normally. I had to uninstall the plugin because the rounds would never end after everyone died.

My plugins:

Quote:
22:258 [SM] Listing 58 plugins:
01 "Admin File Reader" (1.4.5-dev) by AlliedModders LLC
02 "Admin Help" (1.4.5-dev) by AlliedModders LLC
03 "Admin Menu" (1.4.5-dev) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "Anti-Flood" (1.4.5-dev) by AlliedModders LLC
06 "Basic Ban Commands" (1.4.5-dev) by AlliedModders LLC
07 "Basic Chat" (1.4.5-dev) by AlliedModders LLC
08 "Basic Comm Control" (1.4.5-dev) by AlliedModders LLC
09 "Basic Commands" (1.4.5-dev) by AlliedModders LLC
10 "Basic Info Triggers" (1.4.5-dev) by AlliedModders LLC
11 "Basic Votes" (1.4.5-dev) by AlliedModders LLC
12 "bebop.smx"
13 "Client Preferences" (1.4.5-dev) by AlliedModders LLC
14 "Fun Commands" (1.4.5-dev) by AlliedModders LLC
15 "Fun Votes" (1.4.5-dev) by AlliedModders LLC
16 "L4D Ghost Fly" (1.1.1) by Madcap
17 "Ghost Tank Lite" (0.91a) by Mr. Zero
18 "Auto grab laser sight" (1.1) by WolfGang
19 "L4D2 Unstick" (1.0.6) by HowIChrgeLazer
20 "L4D2 -=BwA=- Simple Supplier - Missing Medkit and Weapons Fix" (1.0.2) by -=BwA=- jester
21 "Jesters Players Panel and Switch Menu" (1.2.1) by -=BwA=- Jester
22 "Charger Power" (1.2) by DJ_WEST
23 "[L4D2] Charger Power - Objects Glow" (1.1) by SilverShot
24 "[L4D2] Custom admin commands" (1.0.9) by honorcode23
25 "L4D2 Damage Mod SDKHooks" (1.0.9) by AtomicStryker
26 "L4D2 Detonation Force" (1.4) by OIRV
27 "[L4D2] Drop weapon when punched" (1.0) by cheewongken
28 "[L4D2] Fireworks Party" (1.6) by SilverShot
29 "[L4D2] Footlocker" (1. by SilverShot
30 "[L4D2] Global Shadow Fix" (1.0) by SilverShot
31 "[L4D2] Jukebox" (1.5) by SilverShot
32 "L4D2 Karma Charge" (1.0.7) by AtomicStryker
33 "[L4D2] Lamp" (1.1) by SilverShot
34 "[L4D2] Mutant Zombies" (1.3) by SilverShot
35 "L4D2 Routing Plugin" (1.0.5) by AtomicStryker
36 "L4D2 Versus Waterbrake" (1.1.1) by AtomicStryker
37 "[L4D2] Vomitjar Shove" (1.0) by SilverShot
38 "Zombie Character Select" (0.9.1) by XBetaAlpha
39 "[L4D/L4D2] Character Select Menu" (2.5a) by MI 5
40 "[L4D, L4D2] No Death Check Until Dead" (1.4.7) by chinagreenelvis
41 "[L4D & L4D2] Health Cabinet" (1.5.1) by SilverShot
42 "L4D_Cloud_Damage" (2.22) by AtomicStryker
43 "[L4D & L4D2] Fire Glow" (1.0) by SilverShot
44 "[L4D & L4D2] Flare Package" (2.2) by SilverShot
45 "[L4D & L4D2] Flashlight Package" (2.5) by SilverShot
46 "Incapped Grenade (Pipe, Molotov, Vomitjar)" (1.5) by DJ_WEST
47 "L4D Loading Bug Removal" (2.0.1) by lilDrowOuw
48 "[L4D & L4D2] Mini Gun Spawner" (1.4) by SilverShot
49 "[L4D & L4D2] Molotov Shove" (1.4) by SilverShot
50 "[L4D & L4D2] Pipebomb Shove" (1.4) by SilverShot
51 "Self Help " (1.0.1) by Pan Xiaohai
52 "L4D SuperVersus" (1.5.4) by DDRKhat
53 "No Infected Bots" (0.91) by Mr. Zero
54 "Player Commands" (1.4.5-dev) by AlliedModders LLC
55 "Smoke'n Move" (1.2) by Olj
56 "Sound Commands" (1.4.5-dev) by AlliedModders LLC
57 "L4D Vote Manager 2" (1.5.5) by Madcap
58 "Melee In The Saferoom" (2.0.7) by N3wton
chatyak is offline
MasterMind420
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Join Date: Nov 2010
Old 09-15-2012 , 02:16   Re: [L4D2] self get up
Reply With Quote #16

i have possibly a feature request that no other self revive plugin has, if at all possible is there a way to make it so say when your incap and you wanna be able to get yourself up, only under safe conditions should it work, meaning no zombies around for a set period of time, possibly configured by cvar, i'm not sure if its possible but if it is it would be a cool feature to have, especially on servers with a limited amount of survivors...
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 09-15-2012 , 02:22   Re: [L4D2] self get up
Reply With Quote #17

Quote:
Originally Posted by MasterMind420 View Post
i have possibly a feature request that no other self revive plugin has, if at all possible is there a way to make it so say when your incap and you wanna be able to get yourself up, only under safe conditions should it work, meaning no zombies around for a set period of time, possibly configured by cvar, i'm not sure if its possible but if it is it would be a cool feature to have, especially on servers with a limited amount of survivors...
This would be extremely difficult to do. There aren't any booleans for "zombies being near" to make that work. That's why pretty much all of them are "you get attacked, you fall back down."
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 09-15-2012 , 02:24   Re: [L4D2] self get up
Reply With Quote #18

Then again, if there is a way (and I'm sure there must be) of fetching a player's "panic level," to use that as a basis for whether or not the self-help kicks in. Of course, this would be rendered moot on servers where the panic level is always set to zero for the purpose of constantly spawning infected.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-15-2012 , 03:08   Re: [L4D2] self get up
Reply With Quote #19

Quote:
Originally Posted by MasterMind420 View Post
i have possibly a feature request that no other self revive plugin has, if at all possible is there a way to make it so say when your incap and you wanna be able to get yourself up, only under safe conditions should it work, meaning no zombies around for a set period of time, possibly configured by cvar, i'm not sure if its possible but if it is it would be a cool feature to have, especially on servers with a limited amount of survivors...
It need time for the work around and lot of testing because adding one feature could change the behavior of the timer passing the condition of true for the timer to kick in but in theory it's possible...

EDIT: Keep in mind that your chance to get no zombie around for some short period of time is almost zero meaning your chance to get up count to zero as well.

Last edited by GsiX; 09-15-2012 at 12:41.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 09-15-2012 , 03:15   Re: [L4D2] self get up
Reply With Quote #20

Quote:
Originally Posted by chatyak View Post
It is during versus yes. I don't believe there was a tank... just playing normally. I had to uninstall the plugin because the rounds would never end after everyone died.

My plugins:
I'll have a look at this plugin "[L4D, L4D2] No Death Check Until Dead". There is chance of possibility your problem come from here not in my plugin.

Last edited by GsiX; 09-15-2012 at 12:41.
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