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"bot_quota_mode fill" problem


  
 
 
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bastupungen
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Join Date: Aug 2006
Old 08-29-2006 , 12:28   "bot_quota_mode fill" problem
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Hello, girls and bots.

I have a Deathmatch server running the latest DM plugin and stripper 1.01.
I an removing the objectives in the game with stripper so that the round can go on forevvvvvvah.. or atleast 60 min, until mp_timelimit ends.

Now i want to add bots so that the round wont end if there are 3 or less persons playing at once. (if the player in the team with only one player gets killed round ends... and well that wasn't what i had in mind in the first place) So! I add bot_quota 4 and bot_quota_mode fill. It should work, if it wasn't for this nasty update that valve gave us, grr grr grr... ... ANYWAYS!

The reason this doesn't work is because, now, bots aren't removed until round ends and restarts, and the round of course NEVER end. (until map restarts and then the bots will still be there!!!)

So my question is this: Is there a way to go back to the way it worked before so that A bot is removed when a player enters, without round having to end? OR if there is any other clever way that i can make the rounds NOT end when all (one) players in a team dies?


Thanks alot / Bastupungen
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