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Stripper:Source (Updated 2011-04-15)


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Fragkiller
Member
Join Date: Jun 2012
Old 12-23-2013 , 13:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1181

Is it possible to change a trigger_push or whatever that it will work with a filter_activator or whatever??

Last edited by Fragkiller; 12-23-2013 at 13:25.
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ALKINDA
Member
Join Date: Aug 2013
Old 12-27-2013 , 00:29   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1182

Getting this error whwn i ported a map from css to csgo. the issue is i cannot find this damn mdl inside the map so i cant delete it. ive used stripper for arcane but cant figure this one out for the life of me.

Warning: Table modelprecache is full, can't add models/weapons/w_rif_m4a1_s_icon.mdl


inside my stripper cfg

Quote:
filter:
{
"classname" "w_rif_m4a1_s_icon"
}
filter:
{
"classname" "w_*.*"
}

filter:
{
"model" "w_*.*"
}

filter:
{
"model" "/w_*.*"
}

any help to delete this model so the map will load is appreciated
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 12-27-2013 , 03:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1183

@ALKINDA, it not work that way...
You need think, how you would do it in
Source SDK Hammer = Do it same with Stripper

And that icon is coming from CS:GO, not from cs:s
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 12-28-2013 , 09:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1184

Quote:
Originally Posted by Bacardi View Post
Code:
remove:
{
"classname" "func_dustmotes"
}
{
"classname" "env_fog_controller"
}
In some large maps, env_fog_controller have used to optimize, so players not render the whole map.
Sorry for late reply, I've just tested it now and it worked like a charm, thanks!
However dust sometimes appearing at a ground, I assume its logic_auto or info_particle_system.
Maybe you know how to remove them? as I see in stripper_dump there are a stuff like that
Code:
"origin" "224 -544 16"
"targetname" "particle_dust"
"start_active" "0"
"effect_name" "dust_fog_volume_128_128"
"angles" "0 0 0"
"classname" "info_particle_system"
"hammerid" "2481576"
It is possible to just remove all 'info_particle_system' which is got targetname 'particle_dust' ?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 12-29-2013 , 07:27   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1185

hmm try
Code:
remove:
{
"targetname" "particle_dust"
"classname" "info_particle_system"
}
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Baguete
New Member
Join Date: Dec 2013
Location: :)
Old 12-31-2013 , 06:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1186

Good morning!
Congratulations on your stripper, it's great.

I want to put a double box dust2 map.

You know that double wooden box that has the B bombsite?
EXAMPLE: http://warzoneserver.com.br/fast/box.jpg

So I want to put it on top of mid
FINAL EXAMPLE: http://warzoneserver.com.br/fast/exemplo.jpg

This is for my DEATHMACHT to avoid players getting in Spawn

Thank you for your help.

Last edited by Baguete; 12-31-2013 at 07:03.
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-11-2014 , 01:03   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1187

Quote:
Originally Posted by Ellie View Post
Hi, trying to add decals to maps, here is some code:

Code:
{
    "origin" "0 0 0"
    "angles" "0 0 0"
    "texture" "ads/ad01.vtf"
    "classname" "infodecal"
}
This works but the decal covers the whole wall. The actual decal is not that large. How can it be set to show at it's normal size?
No one has any idea on this?
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 01-11-2014 , 02:02   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1188

Quote:
Originally Posted by Ellie View Post
No one has any idea on this?
I may be wrong, but do you need to also have the .vmt for the .vtf to specify dimensions?
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-11-2014 , 21:27   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1189

But what if I just want to add an existing decal? Won't that mess things up if I edit the existing game vmt file on the server?
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-19-2014 , 03:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1190

Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

What's the problem? I'm using the latest version of both MM and stripper.

Edit: Even weirder, this works on one of my other servers with the same metamod and the same stripper. wtf?

Edit 2: I copied whatever version of stripper was in my other server and it worked. But it would appear the latest download is broken or something?
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Last edited by Chdata; 01-19-2014 at 04:13.
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