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[L4D2] Infected Fix Spawn


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Visual77
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Join Date: Jan 2009
Old 01-24-2010 , 03:03   Re: [L4D2] Infected Fix Spawn
Reply With Quote #21

Thanks V10. No problem with the update for linux
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IronWarrior
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Join Date: Jan 2010
Old 01-26-2010 , 13:36   Re: [L4D2] Infected Fix Spawn
Reply With Quote #22

Any updates on this about fixing the safe room door?
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-26-2010 , 16:06   Re: [L4D2] Infected Fix Spawn
Reply With Quote #23

Quote:
Originally Posted by Devilfish View Post
Firstly great plugin for fixing the infected spawns but we have a slight problem.
Due to the fixer changing players on map/round start it means survivors can start out of safe room while infected are waiting to spawn.
Would it be possible to add a cvar to say disable the plugin from making any actions for x seconds on the beginning of map/round.
Pretty please
Bar that top show!
I updated the plugin and add what you asked, but I do not think that the problem in it, plugin does not perform actions in the round start, also not perform actions with a survivor team.

Last edited by V10; 01-26-2010 at 16:12.
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kwski43
Senior Member
Join Date: Mar 2009
Old 01-30-2010 , 12:02   Re: [L4D2] Infected Fix Spawn
Reply With Quote #24

This plugin bugged charger, I grabbed survivor when I was in ghost mode.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-31-2010 , 01:49   Re: [L4D2] Infected Fix Spawn
Reply With Quote #25

Quote:
Originally Posted by kwski43 View Post
This plugin bugged charger, I grabbed survivor when I was in ghost mode.
No, it's L4D2 bug or other. Plugin use one L4D2 SDK function to correct change class only. I have seen such a situation, it is something linked with bots.

I know bug with plugin L4DPointsandGift - change class if you already spawn, i fix this bug in new version in future
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kwski43
Senior Member
Join Date: Mar 2009
Old 01-31-2010 , 04:53   Re: [L4D2] Infected Fix Spawn
Reply With Quote #26

Quote:
Originally Posted by V10 View Post
I know bug with plugin L4DPointsandGift - change class if you already spawn, i fix this bug in new version in future
Exactly this happend, you spawns then changes class and return to ghost mode.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-31-2010 , 08:58   Re: [L4D2] Infected Fix Spawn
Reply With Quote #27

Quote:
Originally Posted by kwski43 View Post
Exactly this happend, you spawns then changes class and return to ghost mode.
This plugin never change(return to) ghost mode. Only change zombie class(from v0.6).
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kwski43
Senior Member
Join Date: Mar 2009
Old 01-31-2010 , 09:15   Re: [L4D2] Infected Fix Spawn
Reply With Quote #28

Then there might be a conflict with other plugin. I've tried to do it again with disabled your plugin but it didn't happend, however while he was enabled I was able to make this bug again! It might be a conflict with Infected Character Select v0.7.5.
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Last edited by kwski43; 01-31-2010 at 11:12.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-31-2010 , 09:59   Re: [L4D2] Infected Fix Spawn
Reply With Quote #29

Quote:
Originally Posted by kwski43 View Post
Then there might be a conflict with other plugin. I've tried to do it again with disabled your plugin but it didn't happend, however while he wa enabled I was able to make this bug again! It might be a conflict with Infected Character Select v0.7.5.
Yes, probably.
I looked the code Infected Character Select, it uses the old style to change class and give ghost mode, i writed PM to author.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-13-2010 , 15:09   Re: [L4D2] Infected Fix Spawn
Reply With Quote #30

Any chance of this plugin being updated?

The last update to L4D2 broke the plugin I believe, we had it installed and it was working fine untill the last L4D2 update.
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