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[L4D2] How can I get a list of signatures?


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-20-2017 , 09:27   Re: [L4D2] How to find signatures?
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Quote:
Originally Posted by eyal282 View Post
What's the name supposed to be of the .so file?
From what I remember, I think it's either server.so or server_srv.so.

Also, when getting signatures, you must wildcard some of the bytes in case for game updates, all the while getting equipped and ready if they changed.
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eyal282
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Join Date: Aug 2011
Old 01-13-2018 , 16:38   Re: [L4D2] How to find signatures?
Reply With Quote #12

Quote:
Originally Posted by cravenge View Post
From what I remember, I think it's either server.so or server_srv.so.

Also, when getting signatures, you must wildcard some of the bytes in case for game updates, all the while getting equipped and ready if they changed.
How to find the signature's parameters?
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Fyren
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Old 01-13-2018 , 18:01   Re: [L4D2] How to find signatures?
Reply With Quote #13

Quote:
Originally Posted by eyal282 View Post
How to find the signature's parameters?
IDA will probably tell you the parameter types if you look at the function. You can also use the tool c++filt and give it a mangled C++ symbol and it will convert it into a declaration (e.g. _ZN13CTerrorPlayer13OnPummelEndedEbPS_ into CTerrorPlayer::OnPummelEnded(bool, CTerrorPlayer*)). You could Google to see if someone provides demangling on a web site.
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