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[Req] Spawning entities without sv_cheats


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Throst68
Junior Member
Join Date: Apr 2018
Old 05-14-2018 , 00:26   [Req] Spawning entities without sv_cheats
Reply With Quote #1

i feel like this should already exist but for some reason i haven't been able to find it.

all entities, not just halloween bosses. (health packs, sentry guns, spell books, ect.)
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LenHard
Senior Member
Join Date: Jan 2016
Old 05-15-2018 , 04:50   Re: [Req] Spawning entities without sv_cheats
Reply With Quote #2

Quote:
Originally Posted by Throst68 View Post
i feel like this should already exist but for some reason i haven't been able to find it.

all entities, not just halloween bosses. (health packs, sentry guns, spell books, ect.)
PHP Code:
#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{
    
RegConsoleCmd("sm_spawnentity"Cmd_SpawnEntity"Spawns an entity by name");
}

public 
Action Cmd_SpawnEntity(int clientint args)
{
    if (
IsClientInGame(client))
    {
        if (
IsPlayerAlive(client))
        {
            if (
args == 0)
            {
                
ReplyToCommand(client"[SM] Usage: sm_spawnentity [entity name]");
                return 
Plugin_Handled;
            }
            
            
char[] sCmd = new char[100];
            
GetCmdArgString(sCmd100);
            
            
float fCOrigin[3]; GetClientEyePosition(clientfCOrigin);
            
float fCAngles[3]; GetClientEyeAngles(clientfCAngles);
        
            
Handle hTraceRay TR_TraceRayFilterEx(fCOriginfCAnglesMASK_PLAYERSOLIDRayType_InfiniteFilterPlayers);
        
            if (
TR_DidHit(hTraceRay)) TR_GetEndPosition(fCOriginhTraceRay);
            
delete hTraceRay;
            
            
GetClientAbsAngles(clientfCAngles);
            
            
int iEnt CreateEntityByName(sCmd);
            
            if (
IsValidEntity(iEnt) && DispatchSpawn(iEnt))
                
TeleportEntity(iEntfCOriginfCAnglesNULL_VECTOR);
            else 
ReplyToCommand(client"[SM] The entity '%s' is invalid."sCmd);
        }
        else 
ReplyToCommand(client"[SM] You must be alive to use this command.");
    }
    return 
Plugin_Handled;
}    

public 
bool FilterPlayers(int iEntityany aContentsMask
{
    if (
iEntity <= MaxClients)
        return 
false;
    return 
true;

Not sure if I did what you asked, but here.
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ThatKidWhoGames
Senior Member
Join Date: Jun 2013
Location: IsValidClient()
Old 05-15-2018 , 11:32   Re: [Req] Spawning entities without sv_cheats
Reply With Quote #3

Quote:
Originally Posted by LenHard View Post
PHP Code:
#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{
    
RegConsoleCmd("sm_spawnentity"Cmd_SpawnEntity"Spawns an entity by name");
}

public 
Action Cmd_SpawnEntity(int clientint args)
{
    if (
IsClientInGame(client))
    {
        if (
IsPlayerAlive(client))
        {
            if (
args == 0)
            {
                
ReplyToCommand(client"[SM] Usage: sm_spawnentity [entity name]");
                return 
Plugin_Handled;
            }
            
            
char[] sCmd = new char[100];
            
GetCmdArgString(sCmd100);
            
            
float fCOrigin[3]; GetClientEyePosition(clientfCOrigin);
            
float fCAngles[3]; GetClientEyeAngles(clientfCAngles);
        
            
Handle hTraceRay TR_TraceRayFilterEx(fCOriginfCAnglesMASK_PLAYERSOLIDRayType_InfiniteFilterPlayers);
        
            if (
TR_DidHit(hTraceRay)) TR_GetEndPosition(fCOriginhTraceRay);
            
delete hTraceRay;
            
            
GetClientAbsAngles(clientfCAngles);
            
            
int iEnt CreateEntityByName(sCmd);
            
            if (
IsValidEntity(iEnt) && DispatchSpawn(iEnt))
                
TeleportEntity(iEntfCOriginfCAnglesNULL_VECTOR);
            else 
ReplyToCommand(client"[SM] The entity '%s' is invalid."sCmd);
        }
        else 
ReplyToCommand(client"[SM] You must be alive to use this command.");
    }
    return 
Plugin_Handled;
}    

public 
bool FilterPlayers(int iEntityany aContentsMask
{
    if (
iEntity <= MaxClients)
        return 
false;
    return 
true;

Not sure if I did what you asked, but here.
Wouldn't it be a lot better to check if the entity is valid before performing all of those other operations?
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Rachnus
Senior Member
Join Date: Jun 2016
Location: Funland
Old 05-15-2018 , 18:00   Re: [Req] Spawning entities without sv_cheats
Reply With Quote #4

https://forums.alliedmods.net/showthread.php?t=307573
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