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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-17-2009 , 17:30   Re: [L4D] Super Versus
Reply With Quote #491

IS this gonna work on L4D2?


Problem: ExtraHP cvar crashes L4d before it gets into the game. Any ideas?
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-17-2009 , 19:46   Re: [L4D] Super Versus
Reply With Quote #492

Quote:
Originally Posted by DDR Khat View Post
Sounds like you didn't modify the config file in cfg/sourcemod/l4d_superversus.cfg

There is another plugin affecting tank spawning.
Which plugin is it? Here are my plugs:

KrX_surup.smx
l4d_superversus.smx
l4d_survivorai_triggerfix.smx
l4dcsm.smx
L4DRestrictedZones.smx
sm_l4d_mapchanger.smx

Which one is causing it?

Studying it, and I have noticed the Tanks HP is 9000 as it should be, however, if a client takes over it doubles it out. it 13500. As long as no human client takes over the tank on spawn, it remains 9000. So, now I just have to find out what smx is doing that

Last edited by Marcus101RR; 11-18-2009 at 01:01.
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Boogieman
SourceMod Donor
Join Date: Oct 2004
Old 11-18-2009 , 13:01   Re: [L4D] Super Versus
Reply With Quote #493

I don't see any mention of planned support for L4D2. Is that in the plan, or is any rework even necessary?
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DDR Khat
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Join Date: Feb 2006
Old 11-18-2009 , 13:37   Re: [L4D] Super Versus
Reply With Quote #494

Tested it. Seems to work fine.
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Last edited by DDR Khat; 11-18-2009 at 14:40.
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Boogieman
SourceMod Donor
Join Date: Oct 2004
Old 11-18-2009 , 16:25   Re: [L4D/L4D2] Super Versus
Reply With Quote #495

Thanks for the quick reply!

Did you test with SM 1.2.x or 1.8 beta? I haven't tested our L4D2 servers yet with SM and interested in feedback. And honestly, we're only running SM to run your plugin.
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uriel18
Senior Member
Join Date: Apr 2009
Old 11-18-2009 , 16:35   Re: [L4D] Super Versus
Reply With Quote #496

Quote:
Originally Posted by uriel18 View Post
I have this: And at the map change, the extra survivors dissapears.

// This file was auto-generated by SourceMod (v1.2.5-dev)
// ConVars for plugin "l4d_superversus.smx"


// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "1"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "4"

// Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_supertank "1"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "6"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
l4d_tank_hpmulti "0.25"
Waiting reply from author...
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DDR Khat
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Join Date: Feb 2006
Old 11-18-2009 , 17:11   Re: [L4D] Super Versus
Reply With Quote #497

Quote:
Originally Posted by uriel18 View Post
Waiting reply from author...
Sorry. Missed your post. Unfortunatley the event I use to spawn survivors at the start of a round doesn't always get fired sine a update sometime ago. I am still looking for a suitable event to use instead.
Quote:
Originally Posted by Blu3star View Post
Just put supertank at 0 and use this in server
sm_cvar z_tank_health
I've decided it will probably be easist to resort to this CVAR rather than trying to actually modify the hp of the tank themselves. IF testing goes smooth this CVAR will be used from the next version (was planning this for a while but will credit yah anyway if this does follow through)

Quote:
Originally Posted by Boogieman View Post
Thanks for the quick reply!

Did you test with SM 1.2.x or 1.8 beta? I haven't tested our L4D2 servers yet with SM and interested in feedback. And honestly, we're only running SM to run your plugin.
Not sure if im allowed to say. So I'll simply state, you can't get to it yet but it's in production.
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-18-2009 , 20:03   Re: [L4D] Super Versus
Reply With Quote #498

Quote:
Originally Posted by Marcus101RR View Post
Which plugin is it? Here are my plugs:

KrX_surup.smx
l4d_superversus.smx
l4d_survivorai_triggerfix.smx
l4dcsm.smx
L4DRestrictedZones.smx
sm_l4d_mapchanger.smx

Which one is causing it?

Studying it, and I have noticed the Tanks HP is 9000 as it should be, however, if a client takes over it doubles it out. it 13500. As long as no human client takes over the tank on spawn, it remains 9000. So, now I just have to find out what smx is doing that
Can you answer this post^^
I tried everything and even if Superversus was the only plugin, IT still results in 13500 on versus. It has to do with the event where the client takes over the tank for the first time.

Also, why does XtraHp crash on me? No error, nothing, just closes L4d as soon as the map is fully loaded. I even hear the voice of the chopper for like a split second. Then i end up on desktop
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voidborn
SourceMod Donor
Join Date: Apr 2009
Old 11-18-2009 , 20:28   Re: [L4D] Super Versus
Reply With Quote #499

Quote:
Originally Posted by DDR Khat View Post
Tested it. Seems to work fine.
I am testing it in L4D2 and it doesn't seem to work. Unknown command for every cvar.

This is because the plugin blocks itself from being loaded if it doesn't detect L4D as the game its being loaded for.
Could someone hotswap that line of code out so we could give this a shot?

Last edited by voidborn; 11-18-2009 at 20:55.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 11-19-2009 , 05:32   Re: [L4D] Super Versus
Reply With Quote #500

Quote:
Originally Posted by Marcus101RR View Post
Can you answer this post^^
I tried everything and even if Superversus was the only plugin, IT still results in 13500 on versus. It has to do with the event where the client takes over the tank for the first time.

Also, why does XtraHp crash on me? No error, nothing, just closes L4d as soon as the map is fully loaded. I even hear the voice of the chopper for like a split second. Then i end up on desktop
I have no idea why that command is crashing your (Windows based?) Server. It makes no sense to me that it would crash one type of dedicated server and not the other type. If you could get some error logs i would have something to look at.

Quote:
Originally Posted by voidborn View Post
I am testing it in L4D2 and it doesn't seem to work. Unknown command for every cvar.

This is because the plugin blocks itself from being loaded if it doesn't detect L4D as the game its being loaded for.
Could someone hotswap that line of code out so we could give this a shot?
I have already tested it myself in L4D2 and it works flawlessly for the brief moment that I Gave it (I didn't have long) it would be appreciated if you don't go trying this just yet until I've had a good chance to test and debug it on my server first. When I release 1.5 I will say go ahead with using it on L4D2, until then I'm afraid I will offer no support.
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