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TF2 Class Restrictions 0.6 (Updated 08/13/09)


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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 11-21-2008 , 14:31   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #121

I set demomen to 3, and immunity to 1, there were two demomen on my team, I switched to the 3rd demo, and it forced one of the other 2 demos to change class.
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Haydos1983
New Member
Join Date: Nov 2008
Old 11-28-2008 , 22:52   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #122

Quote:
Originally Posted by Nalidor View Post
The plugin immediately respawns people who change class while dead. Easily fixed by adding "if !IsPlayerAlive(iClient)" before "TF2_RespawnPlayer()"
I was only able to replicate this if I died while in spawn using a kill or explode command. If I was to die while outside of spawn, I wasnt able to instantly respawn by changing class.
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Blitzo
Member
Join Date: Jul 2008
Old 12-12-2008 , 15:36   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #123

I noticed the cap set in the config for classes doesn't correspond properly in the game. Setting 2 engineers in the config only allows one engineer in game. Setting 3 engineers in the config allows for 3 engineers.... Something wrong with the math in the code?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-12-2008 , 18:01   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #124

Ya, you have to add one to make it your desired amount. Already known.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-20-2008 , 23:10   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #125

L 12/20/2008 - 07:17:19: SourceMod error session started
L 12/20/2008 - 07:17:19: Info (map "pl_badwater") (file "errors_20081220.log")
L 12/20/2008 - 07:17:19: [SM] Native "GetClientAuthString" reported: Client 18 is not connected
L 12/20/2008 - 07:17:19: [SM] Displaying call stack trace for plugin "sm_class_block.smx":
L 12/20/2008 - 07:17:19: [SM] [0] Line 108, /home/groups/alliedmodders/forums/files/2/4/5/7/3/34599.attach::GetClassData()
L 12/20/2008 - 07:17:19: [SM] [1] Line 71, /home/groups/alliedmodders/forums/files/2/4/5/7/3/34599.attach::OnClientPostAdminCheck()
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 12-21-2008 , 04:50   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #126

That's not my plugin
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-21-2008 , 05:09   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #127

My bad, now I get to give it to Strontium.
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Ash96
Junior Member
Join Date: Dec 2008
Old 12-23-2008 , 07:45   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #128

Quote:
Originally Posted by DontWannaName View Post
Ok, in more detail this time, When you set it to 3 its actually 2 and 4 is actually 3 etc... -1 Weird
I'm getting the same problem too.
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swifty29
Member
Join Date: Nov 2008
Old 12-23-2008 , 16:14   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #129

Quote:
Originally Posted by DontWannaName View Post
Ya, you have to add one to make it your desired amount. Already known.
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Ash96
Junior Member
Join Date: Dec 2008
Old 12-23-2008 , 17:55   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #130

Could that be fixed or no? Because I'd like to put the amount in my adverts, but it wouldn't be accurate the way it is now.
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