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[L4D2] Server not crash but disconnect all player on next map


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ilham92-cc-sakura
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Join Date: Oct 2008
Location: /var/www/index.html
Old 02-07-2014 , 02:47   [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #1

Based on post title, I had no idea anymore how to solve, running ubuntu 12.04 32bit.

Server running using L4DToolz, Left4Downtown and Super Versus,
and use dev metamod and sourcemod, it because Left4Downtown give error g_pMemAlloc on latest stable sourcemod.


This what console client give's right after disconnected when load to next map.
Code:
SignalXWriteOpportunity(2)
Received wrong spawn count 12 when at 11
Commencing connection retry to public(103.1.154.147:65535)
failed processing
 Dumping messages for channel CLIENT(103.1.154.147:65535) 0x51C38820
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 230
   net_SignonState: state 7, count 12
RAW(net_SignonState) start
net_SignonState  >>  *********43b.... .*********Q .>......... ac343362 01000000 2088c351 20003e0b 07000000 0c000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  >>  *********FK. ...........*********FK.     a0464b07 20000000 00000000 0b000000 a0464b07            
RAW(net_SignonState) end
Raw
PKT  >>  <*********..\*********..!.8.H..*********........ 3c960000 5c970000 211d3801 480700c7 01030000 00000000   
PKT  >>  ....*********...*********XL[*********.*********.]..@.    00000000 c0020000 c0584c5b cc17da1b 5d191b40 80         
CAsyncWavDataCache:  1834 .wavs total 0 bytes, 0.00 % of capacity
Duplicate sequence 3 in sheet file
BinkOpen( e:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
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mEtzG3r
Junior Member
Join Date: Jan 2012
Old 09-10-2014 , 11:42   Re: [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #2

This is my problem too. Any solutions?

Edit: I forgot to mention that this doesn't happens all the time, but sometimes. Is it possible that I miss something from my config file?

Last edited by mEtzG3r; 09-10-2014 at 12:02.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-10-2014 , 12:13   Re: [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #3

wrong Left4Downtown version or Left4Downtown gamedate is out-date, update ;)

Last edited by eric0279; 09-10-2014 at 12:13.
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ilham92-cc-sakura
Senior Member
Join Date: Oct 2008
Location: /var/www/index.html
Old 09-10-2014 , 13:25   Re: [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #4

Quote:
Originally Posted by eric0279 View Post
wrong Left4Downtown version or Left4Downtown gamedate is out-date, update ;)
This old
I fork L4DT on GitHub and compile on CentOS 6 since it use very old GLIB_C and it works
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extrav3rt
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Join Date: Jul 2014
Old 09-18-2014 , 10:08   Re: [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #5

Quote:
Originally Posted by ilham92-cc-sakura View Post
This old
I fork L4DT on GitHub and compile on CentOS 6 since it use very old GLIB_C and it works
Can u attach this files please?
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ilham92-cc-sakura
Senior Member
Join Date: Oct 2008
Location: /var/www/index.html
Old 09-20-2014 , 11:12   Re: [L4D2] Server not crash but disconnect all player on next map
Reply With Quote #6

Quote:
Originally Posted by extrav3rt View Post
Can u attach this files please?
Get it here GitHub L4DT Pull request #7 (a link to my google drive) I hope you upload to any place that people can reach just in-case I deleted it.
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Last edited by ilham92-cc-sakura; 09-20-2014 at 11:13.
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