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[L4D1/2] Zombie Character Select v0.9.7


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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 12-28-2013 , 17:26   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #311

Is this still working/being worked on? Seems like the original Author wasn't online since over a month.
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Stopped hosting servers as of November 2018, no longer active around here.
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noxman
Member
Join Date: Jun 2012
Old 12-29-2013 , 05:26   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #312

Quote:
Originally Posted by pcmaster View Post
Is this still working/being worked on? Seems like the original Author wasn't online since over a month.
Yes its working fine!
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kot4404
Senior Member
Join Date: Mar 2013
Old 01-12-2014 , 12:11   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #313

Quote:
// Access level required to change class. (Up to 8 flags, -1=Disable - All Users Allowed)
// -
// Default: "z"
zcs_access_level "z"
How to make it only for admins? Players still can change class.
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Dragon1
Junior Member
Join Date: Jan 2014
Old 04-26-2014 , 13:24   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #314

why is it so that the smoker bot and player smoker how to disable it was lest 2 smokers only one of my cfg
sm_cvar z_smoker_limit 1
sm_cvar z_hunter_limit 1
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 1
sm_cvar z_jockey_limit 1
sm_cvar z_spitter_limit 1

sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_smoker_limit 1
sm_cvar z_versus_hunter_limit 1
sm_cvar z_versus_spitter_limit 1
sm_cvar z_versus_jockey_limit 1
sm_cvar z_versus_charger_limit 1



or how someone would be able to send me a good zcs.cfg for l4d2 server is for 8 players versus

Last edited by Dragon1; 04-26-2014 at 13:27.
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Musulmaxa
Junior Member
Join Date: Apr 2014
Old 06-05-2014 , 08:32   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #315

Quote:
Originally Posted by Dragon1 View Post
why is it so that the smoker bot and player smoker how to disable it was lest 2 smokers only one of my cfg
sm_cvar z_smoker_limit 1
sm_cvar z_hunter_limit 1
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 1
sm_cvar z_jockey_limit 1
sm_cvar z_spitter_limit 1

sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_smoker_limit 1
sm_cvar z_versus_hunter_limit 1
sm_cvar z_versus_spitter_limit 1
sm_cvar z_versus_jockey_limit 1
sm_cvar z_versus_charger_limit 1



or how someone would be able to send me a good zcs.cfg for l4d2 server is for 8 players versus
may be set zcs_respect_limits "1" ?
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chatyak
Senior Member
Join Date: Aug 2011
Old 06-13-2014 , 15:21   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #316

Code:
L 06/13/2014 - 13:11:19: SourceMod error session started
L 06/13/2014 - 13:11:19: Info (map "c5m1_waterfront") (file "errors_20140613.log")
L 06/13/2014 - 13:11:19: [SM] Native "CloseHandle" reported: Handle 53d03c5 is invalid (error 1)
L 06/13/2014 - 13:11:19: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 06/13/2014 - 13:11:19: [SM]   [0]  Line 762, C:\Users\Adrian\Desktop\l4d2_zcs.sp::Sub_ClearClassLock()
L 06/13/2014 - 13:11:19: [SM]   [1]  Line 480, C:\Users\Adrian\Desktop\l4d2_zcs.sp::Event_GhostSpawnTime()
L 06/13/2014 - 13:11:25: [SM] Native "CloseHandle" reported: Handle 53d03c5 is invalid (error 3)
L 06/13/2014 - 13:11:25: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 06/13/2014 - 13:11:25: [SM]   [0]  Line 762, C:\Users\Adrian\Desktop\l4d2_zcs.sp::Sub_ClearClassLock()
L 06/13/2014 - 13:11:25: [SM]   [1]  Line 312, C:\Users\Adrian\Desktop\l4d2_zcs.sp::OnClientDisconnect()
L 06/13/2014 - 13:11:28: Error log file session closed.
L 06/13/2014 - 13:13:50: SourceMod error session started
L 06/13/2014 - 13:13:50: Info (map "c5m2_park") (file "errors_20140613.log")
L 06/13/2014 - 13:13:50: [SM] Native "CloseHandle" reported: Handle 53d03c5 is invalid (error 3)
L 06/13/2014 - 13:13:50: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 06/13/2014 - 13:13:50: [SM]   [0]  Line 762, C:\Users\Adrian\Desktop\l4d2_zcs.sp::Sub_ClearClassLock()
L 06/13/2014 - 13:13:50: [SM]   [1]  Line 312, C:\Users\Adrian\Desktop\l4d2_zcs.sp::OnClientDisconnect()
L 06/13/2014 - 13:13:52: Error log file session closed.
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extrav3rt
AlliedModders Donor
Join Date: Jul 2014
Old 09-13-2014 , 09:00   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #317

Code:
L 09/13/2014 - 06:37:37: Info (map "c10m1_caves") (file "errors_20140913.log")
L 09/13/2014 - 06:37:37: [SM] Native "DispatchKeyValue" reported: Entity 9 (9) is invalid
L 09/13/2014 - 06:37:37: [SM] Displaying call stack trace for plugin "l4d_VomitExtinguishing.smx":
L 09/13/2014 - 06:37:37: [SM]   [0]  Line 120, /home/groups/alliedmodders/forums/files/8/7/3/5/7/105645.attach::DisplayInstructorHint()
L 09/13/2014 - 06:37:37: [SM]   [1]  Line 108, /home/groups/alliedmodders/forums/files/8/7/3/5/7/105645.attach::DelayDisplayHint()
L 09/13/2014 - 06:56:46: Error log file session closed.
L 09/13/2014 - 09:00:38: SourceMod error session started
L 09/13/2014 - 09:00:38: Info (map "c11m4_terminal") (file "errors_20140913.log")
L 09/13/2014 - 09:00:38: [SM] Native "AcceptEntityInput" reported: Entity 158 (158) is not a CBaseEntity
L 09/13/2014 - 09:00:38: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/13/2014 - 09:00:38: [SM]   [0]  Line 1150, /home/forums/content/files/5/8/6/7/7/124381.attach::Sub_DetermineClass()
L 09/13/2014 - 09:00:38: [SM]   [1]  Line 641, /home/forums/content/files/5/8/6/7/7/124381.attach::Timer_CheckPlayerGhostDelayed()
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Ordinary Hotdog
New Member
Join Date: Oct 2014
Old 10-18-2014 , 16:26   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #318

Hello, I am using the Improved Bots Advanced addon for L4D2 in the Steam Community, and for those that don't know, it allows you to play realism, versus, survival, etc in single player mode. Whenever I play Versus in singleplayer with this plugin, the "poster" loading screen just crashes when I get it fully loaded. Does this conflict, and do I have to port forward and host my own server, or what? I have several modifications in Sourcemod that allow me to control the amount of special or common Infected, and those work fine with bots/singleplayer. I understand that unlike Campaign, you cannot just create a lobby for Versus and play with bots, you have to either have a mod (Improved Bots as an example) or play with another friend, so how would I find a way around this? Please help!
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Ordinary Hotdog
New Member
Join Date: Oct 2014
Old 10-18-2014 , 16:29   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #319

Quote:
Originally Posted by Ordinary Hotdog View Post
Hello, I am using the Improved Bots Advanced addon for L4D2 in the Steam Community, and for those that don't know, it allows you to play realism, versus, survival, etc in single player mode. Whenever I play Versus in singleplayer with this plugin, the "poster" loading screen just crashes when I get it fully loaded. Does this conflict, and do I have to port forward and host my own server, or what? I have several modifications in Sourcemod that allow me to control the amount of special or common Infected, and those work fine with bots/singleplayer. I understand that unlike Campaign, you cannot just create a lobby for Versus and play with bots, you have to either have a mod (Improved Bots as an example) or play with another friend, so how would I find a way around this? Please help!
UPDATE: I just tried the console command "map (mapname) versus", and that didn't work either.
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Ordinary Hotdog
New Member
Join Date: Oct 2014
Old 10-18-2014 , 16:57   Re: [L4D1/2] Zombie Character Select v0.9.5
Reply With Quote #320

Quote:
Originally Posted by Ordinary Hotdog View Post
Hello, I am using the Improved Bots Advanced addon for L4D2 in the Steam Community, and for those that don't know, it allows you to play realism, versus, survival, etc in single player mode. Whenever I play Versus in singleplayer with this plugin, the "poster" loading screen just crashes when I get it fully loaded. Does this conflict, and do I have to port forward and host my own server, or what? I have several modifications in Sourcemod that allow me to control the amount of special or common Infected, and those work fine with bots/singleplayer. I understand that unlike Campaign, you cannot just create a lobby for Versus and play with bots, you have to either have a mod (Improved Bots as an example) or play with another friend, so how would I find a way around this? Please help!
Quote:
Originally Posted by Ordinary Hotdog View Post
UPDATE: I just tried the console command "map (mapname) versus", and that didn't work either.
ANOTHER UPDATE: Campaign or any other gamemode does not work, either. I cannot disable Improved Bots, as that is what allows me to play Versus privately with bots, and I cannot disable the Select Zombie plugin, as I HATE being a Jockey EVERY SINGLE DN TIME!

Last edited by Ordinary Hotdog; 10-18-2014 at 16:58.
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