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[CS:S/CS:GO] DeathMatch:SM


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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 08-30-2013 , 05:28   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #311

Quote:
Originally Posted by octora View Post
deathmatch plugin not showing gun menu.. what should i do?
I've only updated core plugin, use weapon module of first thread.
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octora
Member
Join Date: Dec 2012
Old 08-30-2013 , 08:50   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #312

Quote:
Originally Posted by zipcore View Post
I've only updated core plugin, use weapon module of first thread.
whats the name of weapon module? i dont know
I just download sm ggdm 1.8 and put it in the addon folder and download the plugin you've been given and fixed. I just replaced the version 1.8 with sm_ggdm.sp you got and I compile the file. error that occurred in version 1.8 is gone, but when the weapon respawn menu doesn't appear.

Last edited by octora; 08-30-2013 at 09:27.
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octora
Member
Join Date: Dec 2012
Old 09-02-2013 , 11:29   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #313

Quote:
Originally Posted by octora View Post
whats the name of weapon module? i dont know
I just download sm ggdm 1.8 and put it in the addon folder and download the plugin you've been given and fixed. I just replaced the version 1.8 with sm_ggdm.sp you got and I compile the file. error that occurred in version 1.8 is gone, but when the weapon respawn menu doesn't appear.
Now i use cssdm from bailopan. Sorry! Btw, Thanks for your response.
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wtfaatp
Senior Member
Join Date: Jul 2010
Old 01-16-2014 , 02:38   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #314

My error log is spamming

Code:
L 01/16/2014 - 01:12:33: [SM] Native "CloseHandle" reported: Handle 11900fb is invalid (error 3)
L 01/16/2014 - 01:12:33: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 01/16/2014 - 01:12:33: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
L 01/16/2014 - 01:12:34: [SM] Native "CloseHandle" reported: Handle 11900fb is invalid (error 1)
L 01/16/2014 - 01:12:34: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 01/16/2014 - 01:12:34: [SM]   [0]  Line 134, sm_ggdm.sp::Timer_Notify()
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SourceMod : 1.10.0 (Official) | MetaMod : 1.10.7 (Official)
Server : NFOservers - Windows
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mr t
Member
Join Date: Aug 2009
Location: New Zealand
Old 04-21-2014 , 08:29   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #315

Any new updates on this???
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brlight
Senior Member
Join Date: Jun 2011
Old 08-25-2014 , 15:12   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #316

Hi, thanks for the plugin!!
Iīm having little problem with it and perhaps someone knows how to bypass it.
When creating spawn points, itīs not possible to see the created spawn points (other plugins Iīve worked with had a player "sprite" over the created spawn point) in some big maps, after creating some spawn points itīs very difficult to disperse them when you canīt see the previous created ones. It would be nice to implement a "player sprite" in created spawns. That way we can see all created spawn points.
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xados
Member
Join Date: Jul 2014
Old 06-14-2015 , 17:35   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #317

can me help any one whit this problem!


Quote:
L 06/09/2015 - 09:456: [SM] Native "CloseHandle" reported: Handle f8e40138 is invalid (error 3)
L 06/09/2015 - 09:456: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 06/09/2015 - 09:456: [SM] [0] Line 134, sm_ggdm.sp::Timer_Notify()
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Robin955
Veteran Member
Join Date: Jun 2013
Old 06-22-2015 , 17:15   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #318

so how do we get guns again?
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Deniel00
Member
Join Date: Sep 2015
Old 09-18-2015 , 02:04   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #319

Hi!
Don't respawn the player, just after reload the sm_ggdm.smx, and i'm not play 24/7 in my server for reload everytime it.
Any idea for fix it?
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Tott3
Junior Member
Join Date: Mar 2005
Location: sweden
Old 10-30-2015 , 10:56   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #320

Got the same problem, my bots respawn, but I'm not. Any clue what's wrong?
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