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FF2 - 7/10/2013 update, server reboots on player connect


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chiefo
New Member
Join Date: Jul 2013
Old 07-10-2013 , 20:08   FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #1

Hi there,

Long time lurker here and I've always been able to find the info im looking for so firstly, i'd like to thank everyone here for being awesome and always helpful.

For my first post ever, I hope to be as descriptive as possible and apologize for any missing info.
Sourcemod v1.5.0+3841
FF2 1.06h

other plugins - goomba,oberserver points,server redirect

Ever since the latest steam patch 7/10/2013, I can start the server and everything appears to load correctly. A client will connect and get validated, but as soon as their client finishes loading, the server will crash. I know its the ff2 plugin because i've removed all of the others and only kept it(ff2) and vice-versa but when everything but ff2 is turned on it works fine.

There were two steam updates that relate to ff2 that I know of and those are;

In MvM, if all team members unready, the pre-round countdown will stop
In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve

The server appears to start fine from the log;

L 07/10/2013 - 19:50:27: Log file started (file "logs\L0710032.log") (game "c:\tf2serv2\tf2\tf") (version "1828124")
L 07/10/2013 - 19:50:27: server_cvar: "sv_alltalk" "1"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,increased_maxplayers"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,increased_maxplayers"
L 07/10/2013 - 19:50:27: server_cvar: "mp_autoteambalance" "0"
L 07/10/2013 - 19:50:27: server_cvar: "mp_teams_unbalance_limit" "2"
L 07/10/2013 - 19:50:27: server_cvar: "sv_cheats" "1"
L 07/10/2013 - 19:50:27: server_cvar: "mp_falldamage" "1"
L 07/10/2013 - 19:50:27: server_cvar: "sv_gravity" "650"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,gravity,increased_maxplaye rs"
L 07/10/2013 - 19:50:27: server_cvar: "sv_tags" "alltalk,arena,gravity,increased_maxplaye rs"
L 07/10/2013 - 19:50:27: server_cvar: "mp_maxrounds" "25"
L 07/10/2013 - 19:50:27: Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATI NG)
L 07/10/2013 - 19:50:29: Connection to Steam servers successful.
L 07/10/2013 - 19:50:29: Public IP is **removed**
L 07/10/2013 - 19:50:29: Assigned anonymous gameserver Steam ID **removed**.
L 07/10/2013 - 19:50:29: VAC secure mode is activated.
L 07/10/2013 - 19:50:29: tf_server_identity_account_id not set; not logging into registered account
L 07/10/2013 - 20:01:20: server_cvar: "tf_arena_use_queue" "1"
L 07/10/2013 - 20:01:20: server_cvar: "mp_teams_unbalance_limit" "1"
L 07/10/2013 - 20:01:20: server_cvar: "tf_arena_first_blood" "1"
L 07/10/2013 - 20:01:20: [META] Loaded 0 plugins (1 already loaded)
L 07/10/2013 - 20:01:20: server_message: "quit"
L 07/10/2013 - 20:01:20: Log file close

Maybe someone could point something out that I may be missing? or any tips?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-10-2013 , 20:19   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #2

sourcemod got broken, use latest snapshot.. I think tf2items is also broken
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 07-10-2013 , 20:29   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #3

Sourcemod (latest) seems to work -- just waiting for tf2items update
SmackDaddy is offline
chiefo
New Member
Join Date: Jul 2013
Old 07-10-2013 , 20:40   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #4

ahhh, thank jebus... This was the key. Latest snapshop 3852 was the key. Wonder if that will fix my RTD issue too potentially.

You guys are awesome.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-10-2013 , 20:42   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #5

ff2 is working again use latest sm and tf2items

Last edited by BBG_Theory; 07-10-2013 at 21:35.
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homerjsimpson
BANNED
Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 07-10-2013 , 21:40   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #6

Quote:
Originally Posted by BBG_Theory View Post
ff2 is working again use latest sm and tf2items
Hi BBG,

Where I can get the last tf2items ?

Regards
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 07-10-2013 , 23:21   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #7

FF2 is still broken. I have SM 1.5 -3855 on windows and recently updated tf2items. From the logs:

Code:
L 07/11/2013 - 01:28:13: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/11/2013 - 01:28:13: [SM]   [0]  Line 480, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2.sp::EnableSubPlugins()
L 07/11/2013 - 01:28:13: [SM]   [1]  Line 873, D:\tf2server\Freak Fortress 2\addons\sourcemod\scripting\freak_fortress_2.sp::event_round_start()

Last edited by scorpadorp; 07-11-2013 at 01:40.
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homerjsimpson
BANNED
Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 07-10-2013 , 23:29   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #8

Quote:
Originally Posted by scorpadorp View Post
FF2 is still broken. I have 1855 and the updated tf2 items. It crashes sometimes on round end.
Yeah ... On my Windows server happens the same problem with the last snapshot of SM and MM. =\
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Otokiru
Senior Member
Join Date: Apr 2012
Old 07-11-2013 , 04:09   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #9

If your server is running fine with any latest snapshops / tf2items snapshots, pls kindly post yr version as follows, ty~

OS: <Win/Linux>
SM snapshots version:
tf2items snapshots version:

Last edited by Otokiru; 07-11-2013 at 04:09.
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 07-11-2013 , 04:49   Re: FF2 - 7/10/2013 update, server reboots on player connect
Reply With Quote #10

Working fine on Linux with...
SM: http://www.sourcemod.net/smdrop/1.5/...5-linux.tar.gz
TF2items: http://hg.limetech.org/projects/tf2i...rchive/tip.zip
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