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[L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-27-2010 , 02:24   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #111

Quote:
Originally Posted by AtomicStryker View Post
PHP Code:
#define SOUND_VOMITJAR ")weapons/ceda_jar/ceda_jar_explode.wav" 
By the way, are you sure about that? Theres 3 of these and i really dont think the "(" belongs there



Another question:
PHP Code:
                        SetEntProp(iProp_Send"m_iGlowType"3)
                        
SetEntProp(iProp_Send"m_glowColorOverride", -4713783)
                        
CreateTimer(GetConVarFloat(h_CvarVomitjarGlowDuration), DisableGlowi
This is from your Bile Bomb "Explosion" ... as far i see it changes Infected Glow Color. Does it 'bile' their HUD (in case of human infected) aswell?
Yup it definately doesn't blind players, at least not survivors thanks for mentioning the vomitjar trigger it helped a bunch
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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 08-21-2010 , 18:58   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #112

Getting this error on a custom version of my own, nothing major just a simple director hint is added in my own version.
Code:
L 08/21/2010 - 17:33:39: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 08/21/2010 - 17:33:39: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade2.smx":
L 08/21/2010 - 17:33:39: [SM]   [0]  Line 408, C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4d_incapped_grenade2.sp::SetPlayerWeaponModel()
L 08/21/2010 - 17:33:39: [SM]   [1]  Line 1137, C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4d_incapped_grenade2.sp::OnPlayerRunCmd()
These are the lines it's doing this for.
PHP Code:
408GetEdictClassname(i_Weapons_ClassNamesizeof(s_ClassName))
1137SetPlayerWeaponModel(i_Clienti_Weapon
Edit: This error causes no weapon on incap if you have a throwable.
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Last edited by McFlurry; 08-21-2010 at 22:49.
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95trane
Member
Join Date: Feb 2010
Old 08-23-2010 , 21:31   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #113

i see that u were unable to completely fix that bug that i mentioned a while back. although u were able to make the chances for it to happen drop, u werent able to completely fix the bug. i will upload a video to show u what the bug looks like. i will give u the link to it once i upload it(which might be tomorrow), and u could maybe check it out then? if u dont want to watch the entire video, just skip the 1st 6 minutes of the video to skip right to the bug.
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95trane
Member
Join Date: Feb 2010
Old 08-24-2010 , 21:03   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #114

ok, heres the link to my video:
http://www.youtube.com/watch?v=E_mxbVA7Q5E
as i said, if u dont want to watch the entire thing, just skip the 1st 6 mins of the video.
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Capolan
Member
Join Date: Aug 2010
Old 10-04-2010 , 02:21   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #115

Anyone know how I can change the order of what you "get" when you are incapped? -- right now, people are getting incapped and immediately throwing their grenade (as they were shooting while they were being incapped). is there anyway that the survivor can have the weapon by default and then have to press the mouse2 button to get out the grenade?

I want to keep this mod on my server, but right now its far too easy to accidentally throw the grenade. this could be fixed by simply changing the default item upon incap.
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DarkSynergy
Member
Join Date: Jan 2011
Old 02-18-2011 , 02:28   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #116

Sorry to dig up this old thread, but I have a bug to report :S.

If your entire team gets incapped (while ur carrying a grenade) and the map restarts, this mod sometimes still treats you as incapped. Many, many times I was trying to shove zombies away after a map restart and it kept switching between gun and grenade instead. It only stops doing that when I throw my grenade.
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xindong
Member
Join Date: Dec 2010
Old 04-08-2011 , 23:40   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #117

Can increase Settings, banned RanShaoPing down still
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-29-2011 , 10:13   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #118

is this plugin still working without any bugs? v1.6 beta or v1.5?
shame that he stopped updating it
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MasterMind420
BANNED
Join Date: Nov 2010
Old 12-29-2011 , 10:44   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #119

still works like a charm...no problems here
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-29-2011 , 10:49   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #120

ok, thanks.
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