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[TF2] Respawn System


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[[Skunk]]
Junior Member
Join Date: Sep 2006
Old 04-22-2008 , 10:37   Re: TF2 Respawn System
Reply With Quote #31

Hi Guys, i cant seem to get this mod to load.. all i get is,
15:29:48 sm plugins load TF2_Respawn.smx
15:29:48 [SM] Plugin TF2_Respawn.smx failed to load: Required extension "TF2 Tools" file("game.tf2.ext") not running.

Other mods load fine so im a bit confused, any idea's ?

Thanks.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 04-22-2008 , 12:03   Re: TF2 Respawn System
Reply With Quote #32

You need to update SourceMod to this version.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-22-2008 , 20:39   Re: TF2 Respawn System
Reply With Quote #33

This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.
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easyski
Junior Member
Join Date: Jan 2008
Old 04-22-2008 , 21:27   Re: TF2 Respawn System
Reply With Quote #34

i had to remove it from the server because the server kept crashing when it started to get full. You could play for hours with 10 people, or even 15, but once it got up to 22-24 it crashed


these are the last few lines from the last three crashes in /tf/logs
Code:
L 04/21/2008 - 21:44:42: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "Betamax<36><STEAM_0:1:16187938><Red>" with "tf_projectile_pipe" (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:42: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "Betamax<36><STEAM_0:1:16187938><Red>" (assister_position "-1551 -1801 -88") (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "[RS]Chemo<38><STEAM_0:0:477155><Red>" with "tf_projectile_pipe_remote" (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "[RS]Chemo<38><STEAM_0:0:477155><Red>" (assister_position "-1597 -1982 -38") (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" triggered "killedobject" (object "OBJ_DISPENSER") (weapon "tf_projectile_pipe_remote") (objectowner "Betamax<36><STEAM_0:1:16187938><Red>") (attacker_position "-1419 -2025 -46")
L 04/21/2008 - 21:44:46: "hasmind<40><STEAM_0:0:13999295><Red>" killed "NateD<47><STEAM_0:1:8033633><Blue>" with "tf_proj
Code:
L 04/22/2008 - 18:01:41: "Bloodyceltic<43><STEAM_0:0:18927109><Unassigned>" joined team "Blue"
L 04/22/2008 - 18:01:42: "MadV<8><STEAM_0:0:16422385><Blue>" killed "Wilmer<40><STEAM_0:1:1913091><Red>" with "tf_projectile_rocket" (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:42: "[PTO]lawnchair<35><STEAM_0:1:18656187><Blue>" triggered "kill assist" against "Wilmer<40><STEAM_0:1:1913091><Red>" (assister_position "2099 -682 -190") (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:43: "Bloodyceltic<43><STEAM_0:0:18927109><Blue>" changed role to "sniper"
L 04/22/2008 - 18:01:45: "kuaz<42><STEAM_0:1:1975347><>" entered the game
L 04/22/2008 - 18:01:46: "SpecialEffecter_Khan<11><STEAM_0:1:7663391><Red>" killed "Mark Landers<16><STEAM_0:0:16716498><Blue>" with "tf_projectile_rocket" (attacker_position "2400 -1564 7") (victim_position "1735 -622 -190")
L 04/22/2008 - 18:01:46: "[DRGN]Mike EM<32><STEAM_0:0:4103302><Red>" triggered "kill assist" against "Mark Landers<16><STEAM_0:0:16716498><Blue>" (a
Code:
L 04/22/2008 - 12:31:57: "pouletermo<19><STEAM_0:1:18593059><Red>" killed "cargo<35><STEAM_0:0:5014728><Blue>" with "tf_projectile_rocket" (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:57: "justpick1already<13><STEAM_0:1:16467021><Red>" triggered "kill assist" against "cargo<35><STEAM_0:0:5014728><Blue>" (assister_position "1880 -182 -191") (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:58: "Bacon<20><STEAM_0:0:9850026><Blue>" triggered "chargedeployed"
L 04/22/2008 - 12:32:03: "Python[AR]<34><STEAM_0:1:16226658><Red>" killed "The Sheriff<30><STEAM_0:0:767829><Blue>" with "tf_projectile_pipe_remote" (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:03: "adam.vs.adam<28><STEAM_0:0:16761101><Red>" triggered "kill assist" against "The Sheriff<30><STEAM_0:0:767829><Blue>" (assister_position "1949 434 -299") (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:04: "ΞΗΚ<18><STEAM_0:0:10834715><Blue>" killed "/\/\agnum<29><STEAM_0:1:14081473><Red>" with "tf_projectile_rocket" (attacker_position "481 -1217 -127") (victim_position "335 -1649 -127")
L 04/22/2008 - 12:32
wish i knew where to find the error logs, anyone?

Last edited by easyski; 04-22-2008 at 21:33.
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WoZeR
Donor
Join Date: Nov 2007
Old 04-22-2008 , 22:02   Re: TF2 Respawn System
Reply With Quote #35

Quote:
Originally Posted by DontWannaName View Post
This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.
I think you found a bug. Let me fix this.
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WoZeR
Donor
Join Date: Nov 2007
Old 04-22-2008 , 22:10   Re: TF2 Respawn System
Reply With Quote #36

Quote:
Originally Posted by easyski View Post
i had to remove it from the server because the server kept crashing when it started to get full. You could play for hours with 10 people, or even 15, but once it got up to 22-24 it crashed


these are the last few lines from the last three crashes in /tf/logs
Code:
L 04/21/2008 - 21:44:42: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "Betamax<36><STEAM_0:1:16187938><Red>" with "tf_projectile_pipe" (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:42: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "Betamax<36><STEAM_0:1:16187938><Red>" (assister_position "-1551 -1801 -88") (attacker_position "-1551 -1935 -23") (victim_position "-1393 -2267 -128")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" killed "[RS]Chemo<38><STEAM_0:0:477155><Red>" with "tf_projectile_pipe_remote" (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "NateD<47><STEAM_0:1:8033633><Blue>" triggered "kill assist" against "[RS]Chemo<38><STEAM_0:0:477155><Red>" (assister_position "-1597 -1982 -38") (attacker_position "-1419 -2025 -46") (victim_position "-1698 -1889 -45")
L 04/21/2008 - 21:44:44: "[EASY]SKI<34><STEAM_0:0:16478855><Blue>" triggered "killedobject" (object "OBJ_DISPENSER") (weapon "tf_projectile_pipe_remote") (objectowner "Betamax<36><STEAM_0:1:16187938><Red>") (attacker_position "-1419 -2025 -46")
L 04/21/2008 - 21:44:46: "hasmind<40><STEAM_0:0:13999295><Red>" killed "NateD<47><STEAM_0:1:8033633><Blue>" with "tf_proj
Code:
L 04/22/2008 - 18:01:41: "Bloodyceltic<43><STEAM_0:0:18927109><Unassigned>" joined team "Blue"
L 04/22/2008 - 18:01:42: "MadV<8><STEAM_0:0:16422385><Blue>" killed "Wilmer<40><STEAM_0:1:1913091><Red>" with "tf_projectile_rocket" (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:42: "[PTO]lawnchair<35><STEAM_0:1:18656187><Blue>" triggered "kill assist" against "Wilmer<40><STEAM_0:1:1913091><Red>" (assister_position "2099 -682 -190") (attacker_position "1925 -740 -160") (victim_position "2121 -967 -143")
L 04/22/2008 - 18:01:43: "Bloodyceltic<43><STEAM_0:0:18927109><Blue>" changed role to "sniper"
L 04/22/2008 - 18:01:45: "kuaz<42><STEAM_0:1:1975347><>" entered the game
L 04/22/2008 - 18:01:46: "SpecialEffecter_Khan<11><STEAM_0:1:7663391><Red>" killed "Mark Landers<16><STEAM_0:0:16716498><Blue>" with "tf_projectile_rocket" (attacker_position "2400 -1564 7") (victim_position "1735 -622 -190")
L 04/22/2008 - 18:01:46: "[DRGN]Mike EM<32><STEAM_0:0:4103302><Red>" triggered "kill assist" against "Mark Landers<16><STEAM_0:0:16716498><Blue>" (a
Code:
L 04/22/2008 - 12:31:57: "pouletermo<19><STEAM_0:1:18593059><Red>" killed "cargo<35><STEAM_0:0:5014728><Blue>" with "tf_projectile_rocket" (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:57: "justpick1already<13><STEAM_0:1:16467021><Red>" triggered "kill assist" against "cargo<35><STEAM_0:0:5014728><Blue>" (assister_position "1880 -182 -191") (attacker_position "2035 -819 -155") (victim_position "1944 -7 -191")
L 04/22/2008 - 12:31:58: "Bacon<20><STEAM_0:0:9850026><Blue>" triggered "chargedeployed"
L 04/22/2008 - 12:32:03: "Python[AR]<34><STEAM_0:1:16226658><Red>" killed "The Sheriff<30><STEAM_0:0:767829><Blue>" with "tf_projectile_pipe_remote" (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:03: "adam.vs.adam<28><STEAM_0:0:16761101><Red>" triggered "kill assist" against "The Sheriff<30><STEAM_0:0:767829><Blue>" (assister_position "1949 434 -299") (attacker_position "1823 648 -196") (victim_position "2105 742 -206")
L 04/22/2008 - 12:32:04: "ΞΗΚ<18><STEAM_0:0:10834715><Blue>" killed "/\/\agnum<29><STEAM_0:1:14081473><Red>" with "tf_projectile_rocket" (attacker_position "481 -1217 -127") (victim_position "335 -1649 -127")
L 04/22/2008 - 12:32
wish i knew where to find the error logs, anyone?

It should create mdmp files where the srcds.exe is at. These need to be reported in SourceMod bug report. http://bugs.alliedmods.net/index.php?project=5
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WoZeR
Donor
Join Date: Nov 2007
Old 04-22-2008 , 22:28   Re: TF2 Respawn System
Reply With Quote #37

Quote:
Originally Posted by DontWannaName View Post
This plugin lets you spawn when the round is over in TF2 so you get killed by the winning team again. I also set the respawn time to 6 and its almost instant.
FIXED!

1.0.4 - Fixed bug with setting respawn time 6 seconds and below causing instant spawn.
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easyski
Junior Member
Join Date: Jan 2008
Old 04-23-2008 , 21:05   Re: TF2 Respawn System
Reply With Quote #38

Quote:
Originally Posted by WoZeR View Post
It should create mdmp files where the srcds.exe is at. These need to be reported in SourceMod bug report. http://bugs.alliedmods.net/index.php?project=5
it has been posted, I hope the log files I uploaded are the correct ones.
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WoZeR
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Join Date: Nov 2007
Old 04-24-2008 , 06:08   Re: TF2 Respawn System
Reply With Quote #39

Quote:
Originally Posted by easyski View Post
it has been posted, I hope the log files I uploaded are the correct ones.

You need to attach the mdmp to the bug report. http://bugs.alliedmods.net/index.php...1638&project=5
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-24-2008 , 20:01   Re: TF2 Respawn System
Reply With Quote #40

For CTF maps the respawn values should be the same, can you add a cvar to set the CTF respawn value the same and so you can set the respawn time you want for CTF maps. Thanks.
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