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[TF2] Respawn System


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kot4404
Senior Member
Join Date: Mar 2013
Old 04-03-2014 , 07:25   Re: [TF2] Respawn System
Reply With Quote #361

Can you add option to change respawn time for vips or admins?
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 06-18-2014 , 08:06   Re: [TF2] Respawn System
Reply With Quote #362

Quote:
Originally Posted by Mongolas View Post
And what about fixing longer spawn times, if I were to set it to something such as 10 seconds, it would only wait 6 seconds and respawn. Is there a way to fix that?
Necro bump on this but this problem still exists. If the bug isn't going to be fixed or at least responded to, can this be taken down? No point in having this plugin because it doesn't do what it says it does.
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Fullsteel
AlliedModders Donor
Join Date: Jun 2010
Old 06-19-2014 , 20:42   Re: [TF2] Respawn System
Reply With Quote #363

-snip-

Last edited by Fullsteel; 06-29-2014 at 19:14.
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 07-16-2014 , 15:07   Re: [TF2] Respawn System
Reply With Quote #364

This plugin is broken. It forces instant respawning regardless of what its cvars are set to. When I removed this plugin the mp_respawnwavetime cvar fails to have any effect. Now my server is stuck with respawn times I cant change at all now.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-08-2014 , 07:20   Re: [TF2] Respawn System
Reply With Quote #365

Edit: Nevermind, a different plugin was spawning clients who weren't fully in-game yet.
__________________

Last edited by Chdata; 08-10-2014 at 10:13.
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ExiMaster
Member
Join Date: Dec 2011
Old 08-10-2014 , 00:53   Re: [TF2] Respawn System
Reply With Quote #366

Ouch nice, the author broke this plugin and I was going smx by smx updating my stuff but looks like I am going to have to stick with old 1.0.6

This plugin now doesn't even obey the cvars I have specified in the configurations and I am not going to enter them every damn time the server starts up.

Here is ol' 1.0.6 for any that want a working version cause this is a good plugin or "was" I guess.

Last edited by VoiDeD; 08-10-2014 at 03:46. Reason: Deleted smx attachment. Plugins must be uploaded with sp file available.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 08-10-2014 , 09:57   Re: [TF2] Respawn System
Reply With Quote #367

whaaaaaa?

i'm using this plugin and it works without a single hiccup.

anyway, would it be possible to add flags to this plugin? i'd like to have any normal regular player that connects to my server respawn with A time and all my donors/admins respawn with B time, both set by optional flags.
can anyone make this happen? thanks

Last edited by island55; 08-10-2014 at 09:58.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 08-19-2014 , 22:25   Re: [TF2] Respawn System
Reply With Quote #368

Can this plugin be fixed or unapproved? It does not work, see the posts..
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GE Admin
New Member
Join Date: Mar 2016
Old 03-02-2016 , 13:24   Re: [TF2] Respawn System
Reply With Quote #369

I'm having a problems with this Plugin where it will only work one map at a time, everything time the server changes to the next map, it goes back to default settings. Am I missing something? Is there something I should be putting in my server.cfg file? I tried adding the SM_RESPAWN time but no luck.
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Neon123
Senior Member
Join Date: Jan 2016
Old 05-10-2016 , 19:00   Re: [TF2] Respawn System
Reply With Quote #370

not work on tf2 lasted version
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