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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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realdreams
Senior Member
Join Date: Feb 2010
Old 07-18-2010 , 15:24   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #931

I set l4d_maxplayers 18
in HLSW it says 0/18
steam group server browser in l4d2 says 0/8
I am not sure if more than 8 players can join through group server
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-18-2010 , 15:37   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #932

BTW how can it support 18+ players?
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-22-2010 , 02:17   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #933

[SM] Extension left4downtown.ext.2.l4d2.so failed to load: /home/hlds/left4dead2/left4dead2/addons/sourcemod/extensions/left4downtown.ext.2.l4d2.so: undefined symbol: __stack_chk_fail
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D4rKr0W
Member
Join Date: Nov 2009
Location: Italy
Old 07-22-2010 , 02:25   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #934

Please do not post multiple times, just edit the last post you made.

Having more than 17 players fucks up big time, tanks do not spawn anymore and weird glitches appear all over, you should set the game to 16 max.

To use this extension correctly you need to set +maxplayers in your server command line. Ask your GSP to increase the player slots and be prepared to pay for it. Once that is done, load the extension and use a plugin to unreserve the game, there should be a fairly simple one posted in the first topic where the downloads are.

PS: the extension (in the DLC Info Post) works wonderfully for me on linux, so i assume you might be doing something wrong.

Last edited by D4rKr0W; 07-22-2010 at 02:27.
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kwski43
Senior Member
Join Date: Mar 2009
Old 07-24-2010 , 10:52   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #935

Code:
[SM] Error parsing gameconfig file "/X/left4dead2/left4dead2/addons/sourcemod/gamedata/left4downtown.l4d2.txt":
[SM] Error 5 on line 419, col 4: Section declared without header
[SM] Unable to load extension "left4downtown.ext": Could not read left4downtown.l4d2.txt: Section declared without header
Using Passing DLC version.
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ionxp
BANNED
Join Date: Oct 2009
Old 07-24-2010 , 15:55   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #936

same here
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ionxp
BANNED
Join Date: Oct 2009
Old 07-24-2010 , 17:01   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #937

nvm fixed
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 07-25-2010 , 12:57   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #938

Hello there left4dowtowners.

I've picked up working on left4downtown with psychonic since Downtown1 left and confogl needed updates to left4downtown.

I've been making a few updates and bugfixes, and was hoping people here could do some bugtesting on the player_slots fixes I've done.

In 0.4.6.0, there's a bug that lets players join past the l4d_maxplayers limit by direct connecting to the server from console. I believe I have fixed that.

You can find 0.4.7.0 release candidate 1 builds in the attachments, along with scripting headers and gamedata. Everything seems to work fine to me on both windows and linux, but I don't have a public Windows server to put it on.

If you can test these binaries, please do so and provide feedback (about player_slots working/not, etc). If you have any problems, please revert to the 0.4.6.0 binaries.

0.4.7.0-rc1 short changelog:
Bugfixes:
- l4d_maxplayers was bypassed when players connect from console "connect" command, fixed.
New Natives:
- L4D_GetVersusMaxCompletionScore(); // map max distance score
- L4D_SetVersusMaxCompletionScore(score); // set map max distance score (experimental)
- bool:L4D_IsMissionFinalMap(); // Is this the finale map?
- L4D_ResetMobTimer(); // Resets the natural horde timer (by spawning a horde? experimental)

Thanks!

REMEMBER: This is just a release candidate, and may still have bugs.

Updated gamedata 7/26/10 (had a small issue)
Attached Files
File Type: dll left4downtown.ext.2.l4d2.dll (107.5 KB, 5930 views)
File Type: so left4downtown.ext.2.l4d2.so (231.4 KB, 6095 views)
File Type: inc left4downtown.inc (8.9 KB, 5316 views)
File Type: txt left4downtown.l4d2.txt (16.3 KB, 6805 views)
File Type: zip left4downtown-0.4.7.0-rc1-src.zip (682.0 KB, 10395 views)

Last edited by ProdigySim; 07-26-2010 at 02:52. Reason: added link to source
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-25-2010 , 21:28   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #939

Quote:
Originally Posted by ProdigySim View Post
Hello there left4dowtowners.

I've picked up working on left4downtown with psychonic since Downtown1 left and confogl needed updates to left4downtown.

I've been making a few updates and bugfixes, and was hoping people here could do some bugtesting on the player_slots fixes I've done.

In 0.4.6.0, there's a bug that lets players join past the l4d_maxplayers limit by direct connecting to the server from console. I believe I have fixed that.

You can find 0.4.7.0 release candidate 1 builds in the attachments, along with scripting headers and gamedata. Everything seems to work fine to me on both windows and linux, but I don't have a public Windows server to put it on.

If you can test these binaries, please do so and provide feedback (about player_slots working/not, etc). If you have any problems, please revert to the 0.4.6.0 binaries.

0.4.7.0-rc1 short changelog:
Bugfixes:
- l4d_maxplayers was bypassed when players connect from console "connect" command, fixed.
New Natives:
- L4D_GetVersusMaxCompletionScore(); // map max distance score
- L4D_SetVersusMaxCompletionScore(score); // set map max distance score (experimental)
- bool:L4D_IsMissionFinalMap(); // Is this the finale map?
- L4D_ResetMobTimer(); // Resets the natural horde timer (by spawning a horde? experimental)

Thanks!

REMEMBER: This is just a release candidate, and may still have bugs.

Link to source: http://code.google.com/p/left4downtown2/source/browse/

Thanks Im testing this plugin on my server.
152.10.254.211:27015
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-25-2010 , 21:54   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #940

Quote:
Originally Posted by ProdigySim View Post
Hello there left4dowtowners.

I've picked up working on left4downtown with psychonic since Downtown1 left and confogl needed updates to left4downtown.

I've been making a few updates and bugfixes, and was hoping people here could do some bugtesting on the player_slots fixes I've done.

In 0.4.6.0, there's a bug that lets players join past the l4d_maxplayers limit by direct connecting to the server from console. I believe I have fixed that.

You can find 0.4.7.0 release candidate 1 builds in the attachments, along with scripting headers and gamedata. Everything seems to work fine to me on both windows and linux, but I don't have a public Windows server to put it on.

If you can test these binaries, please do so and provide feedback (about player_slots working/not, etc). If you have any problems, please revert to the 0.4.6.0 binaries.

0.4.7.0-rc1 short changelog:
Bugfixes:
- l4d_maxplayers was bypassed when players connect from console "connect" command, fixed.
New Natives:
- L4D_GetVersusMaxCompletionScore(); // map max distance score
- L4D_SetVersusMaxCompletionScore(score); // set map max distance score (experimental)
- bool:L4D_IsMissionFinalMap(); // Is this the finale map?
- L4D_ResetMobTimer(); // Resets the natural horde timer (by spawning a horde? experimental)

Thanks!

REMEMBER: This is just a release candidate, and may still have bugs.

Link to source: http://code.google.com/p/left4downtown2/source/browse/
I get this error and ext fails to load.
<FAILED> file "left4downtown.ext.2.l4d2.so": Could not read left4downtown.l4d2.txt: Section declared without header


L 07/25/2010 - 21:53:44: SourceMod error session started
L 07/25/2010 - 21:53:44: Info (map "c1m1_hotel") (file "errors_20100725.log")
L 07/25/2010 - 21:53:44: [SM] Error parsing gameconfig file "/home/left4dead/l4d2-server/left4dead2/left4dead2/addons/sourcemod/gamedata/left4downtown.l4d2.txt":
L 07/25/2010 - 21:53:44: [SM] Error 5 on line 419, col 4: Section declared without header
L 07/25/2010 - 21:53:44: [SM] Unable to load extension "left4downtown.ext": Could not read left4downtown.l4d2.txt: Section declared without header
L 07/25/2010 - 21:53:44: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 07/25/2010 - 21:543: Error log file session closed.
L 07/25/2010 - 21:54:58: SourceMod error session started
L 07/25/2010 - 21:54:58: Info (map "c1m1_hotel") (file "errors_20100725.log")
L 07/25/2010 - 21:54:58: [SM] Error parsing gameconfig file "/home/left4dead/l4d2-server/left4dead2/left4dead2/addons/sourcemod/gamedata/left4downtown.l4d2.txt":
L 07/25/2010 - 21:54:58: [SM] Error 5 on line 419, col 4: Section declared without header
L 07/25/2010 - 21:54:58: [SM] Unable to load extension "left4downtown.ext": Could not read left4downtown.l4d2.txt: Section declared without header
L 07/25/2010 - 21:54:58: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 07/25/2010 - 21:55:12: Error log file session closed.
L 07/25/2010 - 21:55:12: SourceMod error session started
L 07/25/2010 - 21:55:12: Info (map "damit1") (file "errors_20100725.log")
L 07/25/2010 - 21:55:12: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 07/25/2010 - 21:55:17: Error log file session closed.
L 07/25/2010 - 21:55:17: SourceMod error session started
L 07/25/2010 - 21:55:17: Info (map "damit1") (file "errors_20100725.log")
L 07/25/2010 - 21:55:17: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 07/25/2010 - 21:55:42: [SM] Native "GetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 07/25/2010 - 21:55:42: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 07/25/2010 - 21:55:42: [SM] [0] Line 174, /home/groups/alliedmodders/forums/files/9/7/0/1/54755.attach::l4dt()
L 07/25/2010 - 21:55:42: [SM] [1] Line 203, /home/groups/alliedmodders/forums/files/9/7/0/1/54755.attach::OnClientPutInServer()

How can I unlock lobby reservation on this version of downtown?

Thanks.

Last edited by realdreams; 07-25-2010 at 21:59.
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