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[TF2] Melee Duels


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Author
NuclearWatermelon
Junior Member
Join Date: Jun 2010
Plugin ID:
2080
Plugin Version:
1.2.2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows two players to have a melee duel safe from being interrupted.
    Old 11-16-2010 , 19:29   [TF2] Melee Duels
    Reply With Quote #1

    Based off the original Melee Dare plugin here, the goal of this plugin is to allow two players to have a melee duel with each other without being killed by an enemy teammate by way of making them invulnerable from all but their dueling partner.

    As in the melee dare plugin, the conditions for which constitute a melee duel are that both players have their melee weapons out, are looking at each other, and are not spies. During the course of a melee duel, if either party changes away from their melee weapon, the duel is automatically ended for both and the immunity effects are removed.

    Version Log:
    • v1.2.2: Fixed a bug with OnTakeDamage giving something other than a client for attacker
    • v1.2.1: Fixed a bug in servers with a large amount of people.
    • v1.2: Added textures above duelers' heads to indicate who to hit. Added Csay text when a duel starts/ends.
    • v1.1: Added colors.inc to make the messages a bit more noticeable.
    • v1.0: Initial release.


    Todo list (help of any sort is greatly appreciated):
    • Hook damage done to buildings to protect them from dueling persons (possible game-breaker, play testing needed)
    • Disable medics from healing/ubering those in a duel


    Requirements:
    • SDKHooks
    • colors.inc
    Attached Files
    File Type: zip meleeduel_materials.zip (35.5 KB, 525 views)
    File Type: sp Get Plugin or Get Source (meleeduel.sp - 482 views - 14.3 KB)
    File Type: smx meleeduel.smx (12.7 KB, 611 views)

    Last edited by NuclearWatermelon; 11-18-2010 at 21:20.
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 11-17-2010 , 02:34   Re: [TF2] Melee Duels
    Reply With Quote #2

    Code:
    arr_playerClass[client] = _:TF2_GetPlayerClass(client);
    and preventing kills from another players really work? O.o
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    eraserhead
    Veteran Member
    Join Date: Nov 2009
    Old 11-17-2010 , 07:27   Re: [TF2] Melee Duels
    Reply With Quote #3

    Sounds like fun. We will try it out
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    jameless
    Veteran Member
    Join Date: Jan 2010
    Old 11-17-2010 , 23:04   Re: [TF2] Melee Duels
    Reply With Quote #4

    Installed the brand new version just now and will be able to test tomorrow. Nice work!
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    jameless
    Veteran Member
    Join Date: Jan 2010
    Old 11-19-2010 , 06:58   Re: [TF2] Melee Duels
    Reply With Quote #5

    I just installed latest version for testing today. Thanks for the quick bug fixes!
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    zeros
    Junior Member
    Join Date: Jun 2008
    Old 01-27-2013 , 13:05   Re: [TF2] Melee Duels
    Reply With Quote #6

    Soon as I loaded this half the server dropped, then shortly after my game closed instantly. Then after I unloaded the mod. Still nobody could join the server. I had to delete everything and restart the server to get it to be even functional again.

    Last edited by zeros; 01-27-2013 at 13:08.
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    Weasel
    AlliedModders Donor
    Join Date: Apr 2004
    Location: Undisclosed / Secure
    Old 08-12-2015 , 21:11   Re: [TF2] Melee Duels
    Reply With Quote #7

    Seems to be working find for me on my TF2 servers.
    However, it would be nice to have a CVAR to enable/disable this plug-in.
    Largely because, I'd like to use the cronjobs plug-in to schedule it to be only enabled at certain times, etc.
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