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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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FlaminSarge
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Join Date: Jul 2010
Old 11-04-2017 , 22:02   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #391

I was told that Windows gamedata didn't actually need updating; if you're getting any crashes, please post your OS and as much other information about your server as you can.
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exassasinx
Junior Member
Join Date: Jun 2015
Old 11-05-2017 , 10:03   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #392

Quote:
Originally Posted by cheddar View Post
Since the inferno update, I keep getting a "FailState" when I try to start the plugin. See capture below:



Any suggestions?
same thing ;-;
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-06-2017 , 02:04   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #393

Instead of manually updating the menu every time you should give fakuivan's TF2IDB-based Taunt plugin a go if you really need the menu.

Post your server's OS and as much other information as you can if you're still getting errors.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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cheddar
Member
Join Date: Sep 2015
Old 11-10-2017 , 21:58   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #394

Quote:
Originally Posted by FlaminSarge View Post
I was told that Windows gamedata didn't actually need updating; if you're getting any crashes, please post your OS and as much other information about your server as you can.
Sorry Sarge,

Here's some info about my OS:

OS: Debian GNU/Linux 7.9 (wheezy)
CPU: Single Core VPS (unknown architecture) Hosted by Vultr.com
RAM: 1024 MB
Metamod:Source Version: 1.10.6
SourceMod Version: 1.8.0.5976
Tf2Items Version: 1.6.4

I can provide more info if needed... but I'm not sure what else would be relevant. still getting the same fail state... perhaps I need to update SourceMod?
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gry
Junior Member
Join Date: Apr 2014
Location: Russia, Moscow
Old 11-30-2017 , 11:01   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #395

Quote:
Originally Posted by cheddar View Post
Sorry Sarge,

Here's some info about my OS:

OS: Debian GNU/Linux 7.9 (wheezy)
CPU: Single Core VPS (unknown architecture) Hosted by Vultr.com
RAM: 1024 MB
Metamod:Source Version: 1.10.6
SourceMod Version: 1.8.0.5976
Tf2Items Version: 1.6.4

I can provide more info if needed... but I'm not sure what else would be relevant. still getting the same fail state... perhaps I need to update SourceMod?
If you still experiencing this issue try to update TF2Items gamedata (https://github.com/asherkin/TF2Items.../tf2.items.txt) [latest snapshot build from OP doesn't have updated Pyro Update gamedata] and install latest SourceMod and MetaMod stable builds.

If it doesn't help, you can try this re-maded multilanguage version of TauntMenu plugin (written by Kr1kuzya special for russian game servers and gaming community HLMod)
Also, this version can be integrated as module into this shop (english language is supported)
Attached Files
File Type: 7z TauntEm_11.7z (22.2 KB, 166 views)
File Type: txt tf2.items.txt (142 Bytes, 349 views)
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Last edited by gry; 11-30-2017 at 11:17.
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GnomeChompski
Senior Member
Join Date: Jul 2012
Old 12-13-2017 , 20:00   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #396

Recently mine is showing that users cannot use the command and only i can as owner with all flags, im using FlamingSarge's version and his tauntmenu.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 12-17-2017 , 11:48   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #397

Quote:
Originally Posted by GnomeChompski View Post
Recently mine is showing that users cannot use the command and only i can as owner with all flags, im using FlamingSarge's version and his tauntmenu.
We are noticing the same thing recently. Weird.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 12-21-2017 , 14:53   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #398

So we got some new taunts?
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PCDrivers
AlliedModders Donor
Join Date: Feb 2013
Location: Canary Islands
Old 12-21-2017 , 15:42   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #399

Quote:
Originally Posted by MaloModo View Post
So we got some new taunts?
Code:
AddMenuItem(menu, "30917", "(Scout) The Trackman's Touchdown");
AddMenuItem(menu, "30920", "(Scout) The Bunnyhopper");
AddMenuItem(menu, "30921", "(Scout) Runner's Rhythm");
AddMenuItem(menu, "30840", "(Demo) Scotsmann's Stagger");
AddMenuItem(menu, "30918", "(Medic) Surgeon's Squeezebox");
AddMenuItem(menu, "30919", "(Pyro) The Skating Scorcher");
AddMenuItem(menu, "30922", "(Spy) Luxury Lounge");
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Last edited by PCDrivers; 12-21-2017 at 19:51.
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lugui
Senior Member
Join Date: Feb 2016
Location: GetClientAbsOrigin();
Old 12-21-2017 , 16:23   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #400

For the lazy
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntmenu.sp - 291 views - 5.7 KB)
File Type: smx tauntmenu.smx (8.0 KB, 323 views)
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