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[L4D2] Force finale progress?


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Balloons
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Join Date: Feb 2020
Old 04-01-2020 , 21:34   [L4D2] Force finale progress?
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I know there are cvars such as director_short_finale, director_finale_stage_delay, and director_finale_panic_waves but none of these seem to work even with sm_cvar. I've checked my cfgs and none of them are conflicting with the cvars. I might be missing something unless there is a plugin that solves my problem.

tl;dr Campaign finale waves between tanks drag on for too long, director cvars do not work even with the correct variables.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-01-2020 , 22:43   Re: [L4D2] Force finale progress?
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You can use Left4DHooks to force the next stage: L4D2_ForceNextStage();
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