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[v2.5.2, March 19] Trouble in Terrorist Town mod


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GuskiS
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Join Date: Aug 2007
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Old 09-28-2014 , 17:29   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #171

Use newest dev compiler, download from amxmodx.org. But you need to wait for my new version, gonna publish it tomorrow, hopefully.
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wugagagaga
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Old 09-29-2014 , 13:33   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #172

I hope you do the CSS TTT plug will be more welcomed by the players

My English sucks. .
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andrept4
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Join Date: Dec 2012
Location: Portugal
Old 09-30-2014 , 12:45   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #173

I have problems with only items : awp, golden, defarmor, newton AND revolver... all because of
PHP Code:
    new model[TTT_MAXFILELENGHT]; 

Last edited by andrept4; 09-30-2014 at 12:46. Reason: really need to switch this signature x)
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GuskiS
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Old 10-01-2014 , 03:20   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #174

Make sure you have updated scripting/includes files while compiling.
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Kakarotto
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Join Date: Apr 2014
Old 10-01-2014 , 11:19   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #175

pleasse fix your mod first !!!
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KaranMohadkar
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Join Date: Oct 2012
Location: Reality !
Old 10-01-2014 , 12:21   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #176

can you just explain me how ttt_karma_damage cvar works ! i just cant figure it out !
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GuskiS
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Join Date: Aug 2007
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Old 10-01-2014 , 16:35   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #177

Quote:
Originally Posted by Kakarotto View Post
pleasse fix your mod first !!!
Should be fixed now.

Quote:
Originally Posted by KaranMohadkar View Post
can you just explain me how ttt_karma_damage cvar works ! i just cant figure it out !
It modifies how much karma gain/lost you get for doing damage. Default is 0.25, so if you have done with one shot 100 damage, then formula is this - 0.25*100 = 25 karma points, which later is determined to be good or bad damage and again multiplied/divided by something. If I remember correctly, on damage dealth it was 1, but on kill it is determined by some crazy formula which I can't explain anymore

EDIT: Actually, I figured it out on kill: 3 * ((MAX_PLAYERS-1) - (CURRENT_PLAYERS-1))/(MAX_PLAYERS-1)
max = 20
current = 5
3 * (19-4)/(19) = 2(as integer)
so, on wrong kill your karma lost would be 2 times greater than expected, for good kill 2 times less(in this case, expected karma is from ttt_karma_multi cvar multiplied by victims CURRENT_KARMA/MAX_KARMA (example, 50 * 500/1000 = 25)).
So this example would give you -50 on bad kill, and +12 or +13 on good kill.
Some math lesson, hehe.

EDIT2: After writing this explanation I started to wonder, what woul happen if server is full? :O That multiplier for kill is 0 and later I'm dividing with that zero :O KABOOOM CS 1.6!!!!!!
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Last edited by GuskiS; 10-01-2014 at 16:47.
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Kakarotto
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Join Date: Apr 2014
Old 10-01-2014 , 19:48   Re: [v2.4.1, September 6] Trouble in Terrorist Town mod
Reply With Quote #178

Quote:
Originally Posted by GuskiS View Post
Should be fixed now.
ok i will try it out , anyways pleasse update change logs ! ^^
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andrept4
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Join Date: Dec 2012
Location: Portugal
Old 10-02-2014 , 14:39   Re: [v2.4.2, October 1] Trouble in Terrorist Town mod
Reply With Quote #179

why don't why you give amxx files instead "ONLY" .sma?
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 10-02-2014 , 16:12   Re: [v2.4.2, October 1] Trouble in Terrorist Town mod
Reply With Quote #180

It is against the rules.
Btw guys, 10k views for thread
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